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Re: Using joseki dictionary in games

Posted: Tue Mar 27, 2012 1:11 pm
by Nagilum
RobertJasiek wrote:For that very reason, my joseki dictionary will evaluate every joseki and failure variation. This is something I have missed in all other joseki dictionaries I have seen so far.


Mmmh, i will not be surprised if volume three will have some more pages than the two other volumes. ;) Do you already have made a selection of the josekis which will be discussed in volume three?

Re: Using joseki dictionary in games

Posted: Tue Mar 27, 2012 9:41 pm
by RobertJasiek
Nagilum wrote:i will not be surprised if volume three will have some more pages than the two other volumes.


I still have good hope that the page number will be about the same despite...

Do you already have made a selection of the josekis which will be discussed in volume three?


...400+ josekis, 100+ pro game examples and all the new extras. It has been hard work to keep the page number within reasonable bounds:) The selection of josekis has the aims "every joseki a player needs", "including modern josekis", "without most rare, complicated josekis no one can remember anyway", "without most old-fashioned josekis, which professionals scarcely play today".

There are reasons why I could well restrict the page number:
- Especially Volume 1 but also Volume 2 provide many explanations for basic moves, strategic lines, group meanings etc., which I do not need to repeat for every basic move in every joseki.
- The low percentage of complicated josekis avoids many additional variations for their study.
- There is another very important reason I do not reveal yet, but you will see...:)