To be honest, I think at this stage we are trying to solve minor, occasional problems because they might result from solving a much larger and more general problem. My point being that your proposed hypothetical issue does not outweigh escapism. It's certainly a difficult one, but not an urgent one, in my opinion.TheBigH wrote:Suppose I get disconnected for some reason (poor connection, power outage, etc.) and my opponent is not online when I get back. They might be perfectly willing to resume the game the next time we are both online at the same time. But in the meantime, the "escaped" game should not prevent me from playing other people.
I'd say you should resign, but I know I would not do that easily. Although, really, in most online games you'd lose anyway due to a connection drop out. I suppose that's just something we should accept.
Also someone said earlier that they'd just switch accounts. Firstly, you could IP ban people who repeatedly escape games on different accounts, and secondly, implement a more secure registering process - email address, for example? How many people are going to create a new email address simply for creating a new account on KGS to avoid losing a couple of games and having a couple of losses show up on their game record? Is it really worth it for a perfect game record, which is a lie anyway? Most would say no (presumably). And for those who would say "yes", resort to my first suggestion.
Or how about this: After 3 days, the game is forfeit - resigned on the behalf of the person who left first. You have the option of coming back to finish it, or you lose the game automatically. If someone drops out for bad connection, you have a chance to come back and save yourself, or you lose the game. That seems fair to me. I know it's harsh to force losses on honest players with bad connection, but I think it's necessary to solve a larger, more pressing and more offensive problem.