snorri wrote:the "meaning of the moves" (or worse, the "meaning of each move") always sounds a little bizarre to me.
Have you studied a good or a bad set of possible meanings? With bad meanings, it is easy to conclude that they would be bizarre. Use a good set and structure of meanings!
Because you're supposed to study this stuff that no one really seems to know.
Many meanings are basic and many people know them somehow. A problem is to be inaccurate, have important gaps and lack structure in the knowledge of meanings. Studying material on meanings gives you a reasonably complete related knowledge, regardless of whether other players fail to do related study.
Some moves have a clear meaning, or, if they are very good, multiple meanings. Others have so many follow-ups the meaning is not clear until the results of an enormous number of subsequent variations are analyzed.
In such cases, dynamic meanings apply: meanings referring to strategic or tactical choices. Decisions such as "Giving the opponent the strategic choice to achieve either X or Y.". If the player dislikes at least one of the reasonably possible opposing choices (X or Y), then the player must NOT choose a move with such a meaning of giving the opponent the related choice.
Joseki books, for example, don't tell you the meaning of the moves.
This is, of course, wrong: my joseki books tell you the meanings and strategic choices, even if they are dynamic.
Rather, they give evaluations of results.
Usually, they don't, or, if they do, the "evaluations" are very weak. "Black is better." Occasionally, comments are bit more informative: "Black has 12 points in the corner and White has a wall facing the upper side." It is a shame! All joseki books should give evaluations of stone difference, territory, influence, strategic choices etc. for each joseki and explain possible meanings carefully, quite like my books do.
Do we then suggest that professionals didn't understand the meaning of the previous move before?
It is better to understand limited knowledge before the value of new moves is fully understood. If variations are complicated, then knowledge must admit that it is partial or makes an assumption such as "no unexpected refutations have been discovered thus far".
I can take any 20k game and make up a "meaning" for most moves. (We'll leave out: take sente by pointless self-atari.) That doesn't make them strong or easy to remember.
Meanings must be relevant for achieving a result helping the player making the move.