Re: concurent easy rules idea
Posted: Tue Jun 08, 2010 11:46 am
Thanks your post makes much clear.
But i am not so sure if i agree with you. but will put open ko mouths where it is impossible for one player to play in the complicated positions rule. (that is i think the right spot for all contriversial positions)
Oops
I was one of the persons that thought they were the same rules.
(Made a page on Sensei's Library for it and made much reference that the Ikeda rules are not the ING rules)
(but it was more that they were both rules from the east, but only now i realised In g was Chinese and Ikeda was Japanese)
Feel free to add to the sensei's page.
Edit: I saw that the position I described is comparible with Ikeda's description on
http://gobase.org/studying/rules/ikeda/?sec=e3040000
Diagram 3-3-4.
It is a bit uncear to me how area rules I and II differ. (or must i asume that in area rules I there is no space for komi, it just lookes like playiong till somebody cannot move anymore)
But i am not so sure if i agree with you. but will put open ko mouths where it is impossible for one player to play in the complicated positions rule. (that is i think the right spot for all contriversial positions)
I was not talking about Ing but Ikeda (yes, both start with an 'I', but...). There is a translation of his series "On the Rules of Go" at gobase.org: http://gobase.org/studying/rules/ikeda/.
Oops
(Made a page on Sensei's Library for it and made much reference that the Ikeda rules are not the ING rules)
Feel free to add to the sensei's page.
Edit: I saw that the position I described is comparible with Ikeda's description on
http://gobase.org/studying/rules/ikeda/?sec=e3040000
Diagram 3-3-4.
It is a bit uncear to me how area rules I and II differ. (or must i asume that in area rules I there is no space for komi, it just lookes like playiong till somebody cannot move anymore)