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Posted: Thu Feb 21, 2013 2:09 pm
by EdLee
Much better, thanks! :)

Posted: Fri Mar 01, 2013 2:31 am
by EdLee
anoek, 2 suggestions on the UI:
- Make it very clear who is Black and who is White (current UI: very unclear);
- Make it very clear who has how many captured stones (current UI: very unclear).
nova_UI_idea.jpg
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Here's one beautiful solution for the captured stones, by GoPanda2:
GoPanda2.jpg
GoPanda2.jpg (128.03 KiB) Viewed 8017 times
Current UI: to me, this reads: there is 1 captured :black: stone in White's lid:
unclear_B.jpg
unclear_B.jpg (633 Bytes) Viewed 7934 times
Current UI: to me, this reads: there are 17 captured :white: stones in Black's lid:
Unclear_W.jpg
Unclear_W.jpg (934 Bytes) Viewed 7934 times

Re:

Posted: Tue Mar 26, 2013 7:17 pm
by anoek
EdLee wrote:anoek, 2 suggestions on the UI:
- Make it very clear who is Black and who is White (current UI: very unclear);
- Make it very clear who has how many captured stones (current UI: very unclear).


Hey EdLee, sorry for the delay on the response, we were lost in code and forgot to come check the forum!

I like your suggestions! We'll have to ponder on where the best place for those values to live is now as we've updated the interfaces a bit, but your point is very valid in that the score display needs to be clearer, as well as who is what color.

Re: Nova.gs -- A modern web go server

Posted: Tue Mar 26, 2013 7:34 pm
by anoek
Hey All,

It's been a long time since our last update (5 weeks now!!), but we haven't been slacking! We've just released a major update that included several big features:

  • Tournaments! We've implemented Round Robin, Swiss, McMahon, and Simultaneous McMahon tournaments which can be run by group administrators for members of their group, and we'll start running site wide tournaments after we've run a few beta tournaments in the Nova group and worked out any kinks we find.
  • Live review mode! This lets a reviewer stream a review session (walking through variations and drawing on the board and that sort of stuff) to any viewers.
  • Game trees for analysis and review mode!
  • Fullscreen mode for games!
  • Online presence indicators in games

as well as the usual bug fixes, enhancements, and tweaks. (See the changelog for more information.)

Our next batch of updates will primarily be focused around improving what we have, adding in some of the basics that we're still missing (private messaging!) and cleaning up some of the minor bugs and whatnot, then we'll cycle back to some bigger features again :)

Posted: Tue Mar 26, 2013 7:41 pm
by EdLee
anoek, thank you for the "bigger"-screen mode! You're almost there.
If you look at photos on Facebook, their Full-screen mode is really full-screen.
Yours is... a big improvement, but still not really full-screen yet! :) But, thanks!

(Full-screen means the entire height of the board spans the entire height of the physical display.
Currently, the browser's menu, URL bar, toolbars, etc. still take up space on top,
and -- on Windows at least -- the Task Bar still takes up space on the bottom. :))

Re:

Posted: Tue Mar 26, 2013 8:46 pm
by anoek
EdLee wrote:anoek, thank you for the "bigger"-screen mode! You're almost there.
If you look at photos on Facebook, their Full-screen mode is really full-screen.
Yours is... a big improvement, but still not really full-screen yet! :) But, thanks!

(Full-screen means the entire height of the board spans the entire height of the physical display.
Currently, the browser's menu, URL bar, toolbars, etc. still take up space on top,
and -- on Windows at least -- the Task Bar still takes up space on the bottom. :))


Oh, hit f11 :) (That's a core browser feature BTW, works anywhere :))

Posted: Tue Mar 26, 2013 10:29 pm
by EdLee
anoek, thanks -- problems :) :
- When I press the button on the upper left "turn on fullscreen mode" --
balloon.jpg
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it should do the same thing as F11, but it does not. This is confusing.
F11 and this button should do exactly the same thing.

- With F11, it's better, but it is still not full-screen.
See attached screen shot, and all the white space at the bottom:
not-FS.jpg
not-FS.jpg (183.1 KiB) Viewed 7845 times
- The "balloon help" on the buttons on the upper left have a bug --
they sometimes stay on, and I don't know how to get rid of them. See the same screenshot above.

Thanks! :)

Re: Nova.gs -- A modern web go server

Posted: Wed Mar 27, 2013 12:19 am
by Charlie
Please make the "last move marker" a little less dominant.

Last Move Marker.jpg
Last Move Marker.jpg (14.25 KiB) Viewed 7832 times


I find that it distracts me because it is a black ring on a white stone, breaking the shape of the stones.

Posted: Wed Mar 27, 2013 1:14 am
by EdLee
I think the current last move marker is very pretty. Please don't change it.
If others want different shapes, please keep the current one and add options for them. :)

Re: Nova.gs -- A modern web go server

Posted: Wed Mar 27, 2013 1:15 am
by Charlie
An option to turn it off would be enough.

Re: Nova.gs -- A modern web go server

Posted: Wed Mar 27, 2013 5:57 am
by anoek
Charlie wrote:An option to turn it off would be enough.


I've added it to our todo list :)

Re:

Posted: Wed Mar 27, 2013 6:36 am
by anoek
EdLee wrote:anoek, thanks -- problems :) :
- When I press the button on the upper left "turn on fullscreen mode" --
balloon.jpg
it should do the same thing as F11, but it does not. This is confusing.
F11 and this button should do exactly the same thing.

- With F11, it's better, but it is still not full-screen.
See attached screen shot, and all the white space at the bottom:
not-FS.jpg
- The "balloon help" on the buttons on the upper left have a bug --
they sometimes stay on, and I don't know how to get rid of them. See the same screenshot above.

Thanks! :)


I see what you mean. So what's happening is because you have a 4:3 monitor, it's having a hard time filling the vertical resolution without sacrificing the game controls and chat on the right. So there are two options, one is really easy, and one is not so easy.

The easy solution is to change the zoom on your browser (ctrl-scrollwheel), this will shrink down the stuff on the right and left and the board should fill in the space. I think you'll need to go down to ~66% for it to fill the screen.

The other option is for me to figure out how to layout the stuff on the right in 1/3 the space that it's taking up now (the board needs to grow by 100 pixels, and the stuff on the right is almost 300 pixels wide, on your display). That's a little trickier, since there is a lot of stuff that operates in that space (analyze move trees, conditional move trees (which are very different).. so let me know if the zoom trick works for you :)

Re: Re:

Posted: Wed Mar 27, 2013 6:38 am
by anoek
EdLee wrote: The "balloon help" on the buttons on the upper left have a bug --
they sometimes stay on, and I don't know how to get rid of them. See the same screenshot above.


Yeah that's an annoying bug.. we'll get that fixed up. For an immediate fix, you can just mouse over the fullscreen button again and it should go away I think. Sorry about that :(

Posted: Wed Mar 27, 2013 2:37 pm
by EdLee
anoek wrote:so let me know if the zoom trick works for you :)
anoek, thanks, the current situation is not so bad.
I don't like any zoom -- it degrades the quality of all the graphics. :)

Posted: Thu Mar 28, 2013 2:04 am
by EdLee
anoek, this is gIGo's full screen mode, 4:3, from the last millennium.
They use tabs. But I've always found their "Caps" captured stones confusing, just like CGoban's :) --
(Incidentally, when gGo went to gIGo, we lost gGo's thick current-move marker,
and got gIGo's ugly, skinny, non-anti-aliased circle;
I'm so glad you guys brought back gGo's thick, anti-aliased current-move circle! ) --
gIgo.jpg
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