padic wrote:Creating a new forum is fine with me, but I'm strongly against anything that involves someone other than the players deciding what is and is not a "Malkovich game". I'm not sure whether there are players who feel that the games they play in the Malkovich forums are not actually Malkovich games.
It's clear that not all the ongoing Malkovich games are exactly like the first game that was played, but I don't think it's so terrible that the form is evolving into different directions.
I think that the term you want is 'devolving'. The players in question are simply doing less. Not different, just less. Unless you consider snide comments about one's opponent to be an improvement in a different direction.
padic wrote: I enjoy several quite different commenter styles: the traditional long diagram commentaries, Araban's video commentaries, Magicwand's brief "feel"-based comments. I think some of these differences might even give some insights into differences in the way the different players think, which seems like exactly the sort of thing the name was referring to.
Furthermore, although I haven't played much yet myself, I feel there's a lot of educational value in just trying to justify my own moves in writing in a public forum. Possibly Malkovich games that are mostly instructive to the players and not to the spectators should have another name, but I think making this distinction now is premature. It's a hard distinction to make in any case, since the strength of the spectator would matter a lot in determining what is useful or instructive, and since things that are intended to be useful aren't always, and things that are not intended to be useful sometimes are. To me it seems better to stick to a simple and clear definition like "games that are commented by the players during play" instead of trying to dictate how the games should be used.
The strength of the players is not the issue in defining a Malkovich game, for there is always someone who is of the proper strength to benefit. The goal of a Malkovich game is to be explicit, not to be strong.