Re: Fujisawa Shuko's Dictionary of basic Tesuji at DDK ?
Posted: Sun Mar 17, 2013 10:39 pm
by Mage
Amelia wrote:Vol 4 is hard. It's really, frustratingly hard (for me at 15k). Vol 3 has mostly 1-3 moves problems. Vol 4 starts out with 5 moves problems. If you have like me serious trouble to read several branches five moves ahead, consider leaving that book for later. SoDesuNe advises it for SDK ranks, I think he's right.
Boidhre wrote:If you are having problems with I, III will be extremely difficult for you at the moment and IV pretty much impossible. The thing is you will want III at some point as a DDK so it's a reasonable purchase, IV not so much unless you're happy to leave a book unused for ages.
Yes, most 3-5 moves deep reading will be D.O.A for me at this stage.
The thing I really liked and found useful in Vol. I was that it was not just L&D, but also had problems on other aspects that helped me reinforce things that I am learning. I got about ~15% problems wrong with an average time per problem of 20-30 secs. Haven't started Vol. II, so not sure what to expect exactly there.
I'm hoping Get Strong at Tesuji + 1001 L&D problems will give a similar well-rounded education.
Aside: Another issue with me has been that- While in Tsumego I will correctly solve a problem very easily, since it would say something like "black to play and live", I have completely missed a similar situation in the few games I've played I'm guessing this is where the drilling is going to help eventually ?....
Posted: Sun Mar 17, 2013 11:27 pm
by EdLee
Mage wrote:since it would say something like "black to play and live", I have completely missed a similar situation in the few games I've played I'm guessing this is where the drilling is going to help eventually ?....
Re: Fujisawa Shuko's Dictionary of basic Tesuji at DDK ?
Posted: Mon Mar 18, 2013 12:46 am
by Amelia
Mage wrote:The thing I really liked and found useful in Vol. I was that it was not just L&D, but also had problems on other aspects that helped me reinforce things that I am learning. I got about ~15% problems wrong with an average time per problem of 20-30 secs. Haven't started Vol. II, so not sure what to expect exactly there.
Yes, all 4 volumes are this way. And there are no other books I know that cover so many aspects of the game in problem form.
Re: Fujisawa Shuko's Dictionary of basic Tesuji at DDK ?
Posted: Mon Mar 18, 2013 1:23 am
by Charlie
Get Strong at Invading is one of the more insane Go books I own. I'm SDK (even on IGS, now, woot) and still struggle to distill knowledge from it, even when I am looking up a specific invasion that happened in one of my own games.
"Life and Death" has "Status" problems that are far superior to Live or Kill problems because you actually have to read out the entire position. It gets better: if the position leads to seki or a ko, you're expected to know what sort of seki or ko you're dealing with: sente- or gote-seki, direct-, approach-ko, who "takes" first, how many internal threats...
Re: Fujisawa Shuko's Dictionary of basic Tesuji at DDK ?
Posted: Mon Mar 18, 2013 3:33 am
by SoDesuNe
cherryhill wrote:would you suggest doing get strong at tesuji before tesuji by davies?
I read "Tesuji" before solving "Get Strong at Tesuji" and I was still lost. Get Strong at Tesuji is not your everday Tesuji-book but deals a lot with making proper shape (that's why I would always recommend solving this book instead of "Making Good Shape"), for instance how to defend the best way, how to attack the opponent's stones efficiently and genereally a lot of best-move-scenarios in a strictly local context. You won't find many Throw-In- or Stone-Tower-Tesujis but you will undoubtedly play more efficient moves after solving this book a couple of times : )
Re: Fujisawa Shuko's Dictionary of basic Tesuji at DDK ?
Posted: Mon Mar 18, 2013 8:10 am
by skydyr
SoDesuNe wrote:
cherryhill wrote:would you suggest doing get strong at tesuji before tesuji by davies?
I read "Tesuji" before solving "Get Strong at Tesuji" and I was still lost. Get Strong at Tesuji is not your everday Tesuji-book but deals a lot with making proper shape (that's why I would always recommend solving this book instead of "Making Good Shape"), for instance how to defend the best way, how to attack the opponent's stones efficiently and genereally a lot of best-move-scenarios in a strictly local context. You won't find many Throw-In- or Stone-Tower-Tesujis but you will undoubtedly play more efficient moves after solving this book a couple of times : )
When I first looked at Get Strong at Tesuji, I was thrown off because a lot of the problems are about basic shape. These are not what you might think of as a tesuji, in the sense of a skillful and subtle move, but more a question about honte that leaves good development, etc. There are plenty of the other sort of tesuji too, of course.
I think GSaT and Davies' Tesuji are really rather complimentary, as opposed to books to be done in one order or another. Especially starting as a DDK, I would recommend doing the easier GSaT problems, then looking at Tesuji, and then going back to GSaT again.