Re: Blog Announcement
Posted: Tue Apr 02, 2013 4:44 pm
Well, well, well.
I'm not angry or disapointed or anything, but maybe it's time to look back at what went wrong? If for no other reason so that others may learn from the mistakes.
Personally, if I would (or could) engage in a similar project I would have concentrated on core features mostly mimicing KGS (chat rooms, review tools etc). Only after that would I get into "cool" stuff that "no other server offers" (video, malkovich), nice but not so important things (voiced countdown, chat translation), and arguably unnecessary or even stupid features (muzzle, karma).
The second thing that comes to mind is the interface, had it been the first shot I wouldn't mind (it's not core) but I understand that quite a bit of effort was spent on it.
There are a couple of things to say:
Terrible management of space (start game button takes the equivalet of three chat lines of space, 6-7 lines if you count the whole start game block, just to mention one example)
A mix of alignments (left, center, right) and fonts/sizes that defies all rules of thumb when it comes to graphical design).
Lack of customiziation (not important by itself, but a lean and simplistic layout with the possibility to change "items" to the way they are now would have been much better).
For example the way some tabs of games show a preview kind of board and a big fat avatar: Make it look like the everything tab (minus the alignment issues) with the option of turning on the "fat" view. (Of course, this falls under my first objection to the priorities as well, the "fat" view isn't core).
Lastly some minor nuances that should have had priority:
I never know if I'm logged on properly, there are a couple of different timeouts so that sometimes I disappear from the user list, sometimes I can chat but not see others chat etc.
In some cases the chat section is shifted so that I cannot see what people write, eg after maximizing the browser window and restoring.
I have talked with quite some people about why they don't play on Kaya, and apart from "too few games" all have said "bad priority" (eg review is more importand than muzzle), some disliked the interface, and more than I would expect disliked it being web browser only.
/Mats
I'm not angry or disapointed or anything, but maybe it's time to look back at what went wrong? If for no other reason so that others may learn from the mistakes.
Personally, if I would (or could) engage in a similar project I would have concentrated on core features mostly mimicing KGS (chat rooms, review tools etc). Only after that would I get into "cool" stuff that "no other server offers" (video, malkovich), nice but not so important things (voiced countdown, chat translation), and arguably unnecessary or even stupid features (muzzle, karma).
The second thing that comes to mind is the interface, had it been the first shot I wouldn't mind (it's not core) but I understand that quite a bit of effort was spent on it.
There are a couple of things to say:
Terrible management of space (start game button takes the equivalet of three chat lines of space, 6-7 lines if you count the whole start game block, just to mention one example)
A mix of alignments (left, center, right) and fonts/sizes that defies all rules of thumb when it comes to graphical design).
Lack of customiziation (not important by itself, but a lean and simplistic layout with the possibility to change "items" to the way they are now would have been much better).
For example the way some tabs of games show a preview kind of board and a big fat avatar: Make it look like the everything tab (minus the alignment issues) with the option of turning on the "fat" view. (Of course, this falls under my first objection to the priorities as well, the "fat" view isn't core).
Lastly some minor nuances that should have had priority:
I never know if I'm logged on properly, there are a couple of different timeouts so that sometimes I disappear from the user list, sometimes I can chat but not see others chat etc.
In some cases the chat section is shifted so that I cannot see what people write, eg after maximizing the browser window and restoring.
I have talked with quite some people about why they don't play on Kaya, and apart from "too few games" all have said "bad priority" (eg review is more importand than muzzle), some disliked the interface, and more than I would expect disliked it being web browser only.
/Mats