karaklis wrote:I was just surfing around at Sensei's and found the following approach to study tsumego:
http://senseis.xmp.net/?BeginnersGuideToGoProblems
1) Quick and Fast (just guess the first move)
2) Slow and Sure (read out until you found the solution)
Which one should be tried first when working on a certain tsumego collection? (I've never used the first approach, so maybe that's the reason why I've never become strong..)
First, let me point out that that is a false dichotomy. They are the extremes of the calculation approach: I play here, he plays there, I play here, . . . Not only are there in between approaches, like the three move approach gowan talks about, but there are other types of approaches, as well.
For instance, you could ask where your opponent would play, if it were his turn. Or you could ask where you would play if you could play two moves instead of just one. Or you could visualize a final position, and then ask how to get there. Another idea, which typically takes software, is, after trying to solve the problem for a time, ask what the next two plays are on the main line and try to solve the remaining problem.
IMO the read it out approach is the worst for absolute beginners (while it may be good for strong players). Go is not about reading everything out. Tic-tac-toe is.
Let me introduce the ideas of time and chance. Give yourself a certain amount of time in which to solve a problem. I kind of like two minutes.