Re: Applied value of research
Posted: Mon Sep 09, 2013 10:32 am
I'll start my response with a quote from an interview with Hyunjae Choi, the 2013 WAGC Winner from Korea:
First of all...sigh. What a luxury to have so much time! But of course he must sacrifice other things in life to get it, so it is not clear whether his situation is enviable on the whole.
So he studies a lot and plays an enormous amount. Whether the "go theory" he mentions bears any resemblance to that discussed in this thread is not known. Likely there is some overlap.
Roughly speaking, I think it's possible to think about different skills that contribute to go strength.
1. Calculation (i.e., reading ability).
2. Judgment.
3. Other, physical condition, time management, psychology, etc.
In calculation, I think there are some contributions from go theory. The best example I think of is in the area of capturing races, where knowing a little theory can save a lot of calculation. Texts in this area maybe don't propagate their entire level of detail down to most kyu players, because books like Richard Hunter's Counting Liberties and Winning Capturing Races can be extremely dry and can take some time to digest. Still, even books like Bozulich's The Second Book of Go, which is pretty popular, and Janice Kim's Learn to Play Go series touch on the theory of capturing races. The authors of the latter books are definitely targeting beginners, so they must believe even at that level some theory is useful, even if it is incomplete.
Another area related to calculation is endgame theory, regarding the sizes of moves and optimal move order, especially in the late endgame. I think there are some insights of practical value there. I'd never thought much about the values or corridors and rooms before reading the Miai Values List. Prior to that I would have played such moves rather randomly. Because such mistakes aren't punished in obvious way like life and death mistakes are, their cumulative effect is hard to expunge from one's game without some consciousness of theory. This is because teachers often ignore the endgame in their reviews, and so the student is often left with little feedback.
With respect to judgment, we need judgment because we can't calculate perfectly until maybe the very late endgame. IMO, this is hard, because anything in go can traded for anything else of equal or greater value, and often it seems like comparing apples and oranges. Is getting sente worth leaving this aji? Is black's thickess worth more than white's territory? And so on. Here, I think having a lot of examples helps. Players using tewari often compare game positions to known josekis, to see if there is some inefficiency that can be demonstrated. Here, it is harder to make concrete statements because the whole board position matters. RJ's books count outside stones, but not all outside stones are worth the same amount. A first order approximation is better than nothing, of course, but I think in the area of judging positions there is still a lot of work do.
In the 3rd area---other---the current go literature neglects this. If we thought of go as mainly a sport, it would be a huge emphasis, and there would be a lot discussion about practical things like mental endurance, managing time pressure, etc. Can theory help here? Maybe, but I think it would be a different kind of theory. I think one thing is the element of risk. How does one judge risk? The truth is there are some positions so complicated neither player can read them out. What do we do about this? Are there good ways to estimate the maximum risk of a fight that can't be read out? What do we know about when mistakes are more likely to occur and how can we use that information to improve our play?
At the moment I am still a student at Myongji University, where I am enrolled on the only course in the world for go, although I am currently taking leave from study. There I study go theory and issues in the cultural, historical and educational aspects of the game. My actual practice playing go is not done at college but rather at a famous go club, which I attend from six in the morning until nine at night almost every day.
First of all...sigh. What a luxury to have so much time! But of course he must sacrifice other things in life to get it, so it is not clear whether his situation is enviable on the whole.
So he studies a lot and plays an enormous amount. Whether the "go theory" he mentions bears any resemblance to that discussed in this thread is not known. Likely there is some overlap.
Roughly speaking, I think it's possible to think about different skills that contribute to go strength.
1. Calculation (i.e., reading ability).
2. Judgment.
3. Other, physical condition, time management, psychology, etc.
In calculation, I think there are some contributions from go theory. The best example I think of is in the area of capturing races, where knowing a little theory can save a lot of calculation. Texts in this area maybe don't propagate their entire level of detail down to most kyu players, because books like Richard Hunter's Counting Liberties and Winning Capturing Races can be extremely dry and can take some time to digest. Still, even books like Bozulich's The Second Book of Go, which is pretty popular, and Janice Kim's Learn to Play Go series touch on the theory of capturing races. The authors of the latter books are definitely targeting beginners, so they must believe even at that level some theory is useful, even if it is incomplete.
Another area related to calculation is endgame theory, regarding the sizes of moves and optimal move order, especially in the late endgame. I think there are some insights of practical value there. I'd never thought much about the values or corridors and rooms before reading the Miai Values List. Prior to that I would have played such moves rather randomly. Because such mistakes aren't punished in obvious way like life and death mistakes are, their cumulative effect is hard to expunge from one's game without some consciousness of theory. This is because teachers often ignore the endgame in their reviews, and so the student is often left with little feedback.
With respect to judgment, we need judgment because we can't calculate perfectly until maybe the very late endgame. IMO, this is hard, because anything in go can traded for anything else of equal or greater value, and often it seems like comparing apples and oranges. Is getting sente worth leaving this aji? Is black's thickess worth more than white's territory? And so on. Here, I think having a lot of examples helps. Players using tewari often compare game positions to known josekis, to see if there is some inefficiency that can be demonstrated. Here, it is harder to make concrete statements because the whole board position matters. RJ's books count outside stones, but not all outside stones are worth the same amount. A first order approximation is better than nothing, of course, but I think in the area of judging positions there is still a lot of work do.
In the 3rd area---other---the current go literature neglects this. If we thought of go as mainly a sport, it would be a huge emphasis, and there would be a lot discussion about practical things like mental endurance, managing time pressure, etc. Can theory help here? Maybe, but I think it would be a different kind of theory. I think one thing is the element of risk. How does one judge risk? The truth is there are some positions so complicated neither player can read them out. What do we do about this? Are there good ways to estimate the maximum risk of a fight that can't be read out? What do we know about when mistakes are more likely to occur and how can we use that information to improve our play?