DrStraw wrote:I am genuinely curious. Why is everyone so bothered about the lack of sound? Isn't there enough noise in the world already? Isn't go supposed to be a game played in a contemplative mood - hence peaceful and quiet?
I am not trolling. I really am curious. I just don't get it. I never turn the speakers on on my computer unless really necessary.
I would really like sound more optimized towards my individual needs for third reasons: first, I need to have some sound on to hear PMs and to realize that I'm in byo-yomi; second, if I forgot to turn the sound off before using KGS and later on I really need to listen to something, the only way to get the sound back on is to reboot my computer; third, I am extremely bad at using byo-yomi time, and a less harsh noise and/or a descending scale and/or actual numbers would make it much easier for me to play a sensible endgame, and maybe to move into playing blitz instead of 9x9 when I'm short of time.
These are why I see the sound as an issue. More broadly, whenever things don't work exactly as they're supposed to, it's an issue. One of WMS's big themes in KGS design has been that he wants to have as few unnecessary choices as possible, so that everything just works. I approve, and I think having sound options that work as you would expect fit into that nicely.
That said, I realize that it's an extremely low priority, and KGS is a one-man show, which is why I'm not too bothered by it. When CGoban4 comes out, I doubt I'll say "Finally! and it' about time" - more likely, I'll think, "CGoban4 already? Where has all the time gone?"
Mef wrote:One of the big things a new server needs is a single person or a small core of people willing to pump in a large amount of energy for a long time in order to achieve a critical mass. I think a lot of the go servers that spring up have people who have a lot of energy for a short time, then get bored and move on to other things. I'd guess it takes about 5 years or so for a server to really start to get settled in....though perhaps it's even longer...
This is a very important point. A lot of energy, over a long period of time, in a project that has a very broad (as opposed to deep) appeal. The main feature of a go server is the other players, which means you need a very broad focus so as not to push anyone away, and a very long time horizon to gather them all in. It seems that a lot of people see the design philosophy of a server as one issue, and its popularity as a completely different issue. So they find a server whose design philosophy appeals to their peculiar tastes ("We've got Fischer Time and Youtube integration! Inconceivable"), and then try to drum up the popular by saying really, really nice things about the server. But one of the things that has made KGS work so well is that WMS has run it for a decade
without cluttering it with every new feature that someone got excited about, or without taking on a level of additional work that made his involvement unsustainable in the long run.