Re: paK0's goals and dreams
Posted: Wed Dec 17, 2014 1:44 pm
Uberdude wrote:62 isn't too late (though your 60 was small and f4 would be better), d3 will live easily. In fact your 62 is fine given the way white played: 70 is the big mistake, how about c2 and then a2? White is dead with not many liberties and the e4 cut doesn't capture either of your bits fast enough.
Awwwww damn. I acutally played the sequence you posted in a game a few weeks back, it was a correspondence game on OGS, but seems like I only remembered one of the moves.
@Shaddy + tentano:
Thanks both, I often have trouble evaluating when I can tenuki a situation like that, the solution right now seems to just play as much as possible
@amatterof: Thanks, I haven't really had time to give your post a detailed look, but what I saw looked super promising, gotta reserve some time for that over the weekend
So short update, since I didn't really have too much time for go. Played a slow game yesterday, but more on that later. 3 blitz games today, which went fine. I went 1-2, but had winning positions in all of them and blundered. A little frustrating, but overall my play felt a little more solid.
I'm keeping up with the tsumego, though anki seems to have a way of piling them on. I had almost 100 problems today, but I got it done in a little over an hour, which surprised me, maybe my reading is actually getting a little better?
Anyways, plan for the next time:
- Write my final test of the year tomorrow and then enjoy some freedom
- Keep up with the problems
- Get back into the Malkovich game with Kirby, I had to sideline that for the past few days, but come Friday I will have more time for that, and that's good, because it's super fun
- Play more blitz games, but slow down a little. Right now I play too fast, I got 10 seconds for every move, so no need to play 2 seconds after my turn started.
And finally back to the slow game I lost: I would post it here, but I think I'll ask for a general answer first:
You have 10 seconds to tell someone what they should do during a running fight, what do you tell them?
Thanks in advance =)
Better to hane underneath, where White is weaker.
Just connect at S-10.
Why not simply respond? At F-16, for example.
Why not the hane at N-15?
Small. Black is already strong here. Better to attack at L-12, or invade at J-03, or, perhaps best, settle the top side at G-16, preparing to attack.
Too concerned with safety. There is plenty of room inside White’s sphere of influence. Why not extend to J-03 or hane at J-04?
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White makes a nice framework.
Small.
Good.
Strengthens White. Better to hane at H-13.
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Strengths White.
Small.
B-15.
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Can Black make life inside White’s sphere of influence? Maybe. But one thing is almost certainly true. Black cannot save all three of the stones in the bottom left corner. By trying to save all of them you lost all of them.
C-06 is almost certainly better. If White captures the corner stones, Black should be able to use them for aji.
white is surrounded and the game is for grabs.
you reduce eyeshape instead of surroundingand connect+cut on a large scale. As skydyr points out these moves allowed white to connect out and reverse the situation.
is an early indication that W wants to deny B any territory and does not mind creating weak groups in the process. The above advice applies -- B should find a profitable way to attack, without expecting to kill. The game moves
are quite good. B gets profit in the form of corner territory to the right (not quite secure, but valuable anyway) and a thick wall to the left.
is an overplay, trying to deny B any profit from the newly created wall. This should get W into more trouble. B should again attack, not to kill, but to make territory on the left while attacking. The sequence
through
nicely accomplishes this. So far so good.
falls into this category. (
as in this game, I think I would lose all patience with this "attack for profit, not to kill" philosophy and actively set about killing something. B has just reduced W to zero eye space on the side, and instead of defensively jumping into the center, W has decided to create a third weak group. Intolerable!
through
give W additional territory, but they are good moves, preparing to attack (kill) one of the other W groups. I think I would play
at C14, both for territory and for attack potential. Protecting the corner is very large (difference between B at C14 and W at B15 must be over 20 points), and the W group on the left would still lack a base. The surrounding B position looks strong enough to withstand a W cut at D13.
is superb. Now you are so strong that you should really think hard about actually killing the W group below.
. Now the attack has fizzled, and this time B did not get anything substantial in compensation. You must not always timidly let your opponent out of situations like this.