goame wrote:Do you have a clue how to fix the show moyo and territory problem?
Not at all, really, this is not an easy task. The fact that all Go servers score estimators suck just shows that. At least, I am not the one who will come up with a practical solution. But if somebody designs an algorithm that is reasonably accurate, I would be happy to try to implement it. In my own experience,
The Many Faces Of Go had a pretty good one for my level.
goame wrote:Lots of people will be happy to have different colors, because for example:
first variation red, second variation red, = equal
but first variation has 75% chance to win and second has 51% chance to win = not equal.
For the color of the variation, I implemented the proposal from pleiade67:
pleiade67 wrote:Would be nice to have two different color when going from win (winrate > 50% --> blue) to loss (winrate > 50% --> red) for the current color (black or white).
What would be your proposal exactly?
goame wrote:Wouldn't it be easier to let the users decide which gtp engine they want use? Leela, Rayon, later Crazystone and Zen.
For sure it would be easier. But currently, all bots are unequal in what they offer that can be used for review purpose:
- Most of them propose the basic set of GTP command, but one cannot go that far with only that (GTP was not designed for that).
- Then, different bots propose more information but in different ways (private GTP command, stderr channel) so it make it impossible to have a generic solution to extract that information
- Some of them do not propose anything, like Zen or Crazy Stone that do not even have a GTP mode (or they do?)
The implication is that I will have to make dedicated codes to support different bots. At least I will propose a generic solution that is GTP only, and should make it possible to get, for each moves of the game, one (and only one) alternative sequence (no winning probability).
goame wrote:GnuGo is to weak. Every Go beginner is after a month 15 kyu or stronger.
At least I was not
And for some of us, Leela is weak
If I remebmer well, on KGS, GnuGo 3.8 level is that of a SDK (8k?). I thinks it has a lot to teach to 15kyu and weaker players. But nobody will be forced to use it.
goame wrote:It is important to have a good analysis, fast is second point, because the go players want to learn something.
For those new players that are still in the "loose 100 games as soon as possible" period, then a fast analysis by GnuGo will be more useful than a long analysis from Leela.
goame wrote:And even more important it is for beginners because when they learn also the bad moves from GnuGo they will repeat it and after a year with training on GnuGo blunders, they will need 10 years to fix them.
Yes, this is a well known risk.