Re: Go 'Suicide'?
Posted: Tue Nov 27, 2012 9:15 am
No.
Life in 19x19. Go, Weiqi, Baduk... Thats the life.
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You convinced me.palapiku wrote:No.
Is this true? I'll admit I primarily play on KGS and Dragon which both have Chinese rules as an option (though I've never actually seen a Chinese ruleset game on DGS), but I would think Chinese servers at least would have superko.palapiku wrote: Superko would solve this, but most servers don't have superko and implementing it would be a serious change.
To me, it seems inconsistant to have an additional rule making it illegal.Javaness2 wrote:It is true that suicide can have practical value as a ko threat. However, is that really a reason to overturn years of tradition? Given the limited tactical value afforded by the allowance of suicide, I'd have to vote against its inclusion.
As pointed out before, suicide actually requires an additional rule, which is that when placing a stone you first remove stones of opposite color with no liberties, and then stones of your own color with no liberties.Horibe wrote:To me, it seems inconsistant to have an additional rule making it illegal.Javaness2 wrote:It is true that suicide can have practical value as a ko threat. However, is that really a reason to overturn years of tradition? Given the limited tactical value afforded by the allowance of suicide, I'd have to vote against its inclusion.
The rules allow you to play in a place where the stone, or stones would have no liberties if such a play kills the surrounding stones. This concept has to be understood already.
How is playing a stone where it kills itself different? Other than usually being stupid...but when it is not, why not.
Note that simply playing a single stone into a single suicide (really stupid) is already forbidden by the rule against repeating board positions.
I don't understand your point. The rule you're using appears to forbid suicide...Horibe wrote:To me, it seems inconsistant to have an additional rule making it illegal.Javaness2 wrote:It is true that suicide can have practical value as a ko threat. However, is that really a reason to overturn years of tradition? Given the limited tactical value afforded by the allowance of suicide, I'd have to vote against its inclusion.
The rules allow you to play in a place where the stone, or stones would have no liberties if such a play kills the surrounding stones. This concept has to be understood already.
How is playing a stone where it kills itself different? Other than usually being stupid...but when it is not, why not.
Note that simply playing a single stone into a single suicide (really stupid) is already forbidden by the rule against repeating board positions.
Suicide requires an additional rule or definition or extension of a definition.palapiku wrote:suicide actually requires an additional rule,
What is "regular" go in contrast to "irregular go" WRT to (no) suicide?Regular go does not have that rule.
The tradition of go up until NZ Rules were invented?RobertJasiek wrote: What is "regular" go in contrast to "irregular go" WRT to (no) suicide?
I see. (Maybe Ing Rules suicide was earlier?) But do we really know what the tradition was? Probably we know it for Japan. I am not so sure about China in earlier centuries.Javaness2 wrote:The tradition of go up until NZ Rules were invented?
Probably yes, but it is infrequent indeed.Out of interest, did any professional game under Ing Rules ever experience suicide?
You know about traditional chinese fuseki rules?RobertJasiek wrote:I see. (Maybe Ing Rules suicide was earlier?) But do we really know what the tradition was? Probably we know it for Japan. I am not so sure about China in earlier centuries.Javaness2 wrote:The tradition of go up until NZ Rules were invented?
Probably yes, but it is infrequent indeed.Out of interest, did any professional game under Ing Rules ever experience suicide?
That's a really interesting connection. But on the other hand, pass stones are a weird feature of the game. Although I now understand them (I think), every previous tournament I went to, there's this discussion before the first game: "isn't there something about White or Black playing last? Passing stones?" "Yeah, I think it's like this...but I don't know why".Annihilist wrote:It's interesting because under "pass stone" rules, it is pretty much legal. You place a stone in an opponent's eye, it gets captured - you give them your stone and give up your turn. Same thing, essentially. Passing is playing a dead stone.
I like the "no-suicide" rule, because it's another parameter which makes the game more challenging and interesting. Of course, for the most part, you wouldn't suicide anyway, so it's a superfluous rule. Sometimes you can suicide as a ko threat. But it seems almost like a cop-out move, really. I don't like the idea that you can kill yourself and reset the board - or parts of it. I like how the board always changes. And I think that's part of the point of the ko rule, as well as this one.
Pass stone and suicide are different if you suicide into your existing group (say, place a stone so that three of your stones get captured).hyperpape wrote:That's a really interesting connection. But on the other hand, pass stones are a weird feature of the game. Although I now understand them (I think), every previous tournament I went to, there's this discussion before the first game: "isn't there something about White or Black playing last? Passing stones?" "Yeah, I think it's like this...but I don't know why".Annihilist wrote:It's interesting because under "pass stone" rules, it is pretty much legal. You place a stone in an opponent's eye, it gets captured - you give them your stone and give up your turn. Same thing, essentially. Passing is playing a dead stone.
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Well, I really do not agree with anything in this post.Annihilist wrote:It's interesting because under "pass stone" rules, it is pretty much legal. You place a stone in an opponent's eye, it gets captured - you give them your stone and give up your turn. Same thing, essentially. Passing is playing a dead stone.
I like the "no-suicide" rule, because it's another parameter which makes the game more challenging and interesting. Of course, for the most part, you wouldn't suicide anyway, so it's a superfluous rule. Sometimes you can suicide as a ko threat. But it seems almost like a cop-out move, really. I don't like the idea that you can kill yourself and reset the board - or parts of it. I like how the board always changes. And I think that's part of the point of the ko rule, as well as this one.