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Re: LZ's progression
Posted: Fri May 24, 2019 8:45 am
by Vargo
And wrote:the less games, the less reliable result. “Official” result obtained from 158 games.
Yes, but in the original post about this network, a lot more than 158 games have been played by 14a3a, and the results were 50+% vs 226
And wrote:I wonder why you chose gnugo for handicap tests?
GnuGo is 5 kyu, it's a reference point.
Ideally, I'd choose Crazy Stone DL for handicap games, it can be set anywhere from 13 kyu to 7 Dan , but CSDL can't be used in Sabaki...
But you're right, these networks are so strong at handicap, that I have only two choices :
1) Forget GnuGo and find another reference point
2) Keep on using Gnugo and ask Sabaki's authors to add the possibility to play at H10, H11, etc.

Re: LZ's progression
Posted: Fri May 24, 2019 11:24 am
by And
Vargo,
and if to use gtp4zen or cs dl directly through gtool2? (tool for auto-playing between two igo softs. but a lot of games will of course be tedious)
PS I checked gtp4zen 0.3.5 (zen7), gogui 1.5.1, H9, settings zen7: 5K -t1 -r5 -s800 -n1 -o2.4 -p0.3 (
https://github.com/breakwa11/GoAIRating ... /AIcmds.md). gtp4zen playing white, then black - all ok
Re: LZ's progression
Posted: Sat May 25, 2019 7:15 am
by Vargo
I tried LZ017_14a3a v gtp4zen(7) at H9
First, with --noponder -v 200 -r 1 for LZ
But... -r 1 makes it resign too soon, for example, in this position. I think a 5kyu can be invaded by W.
After that, I tried --noponder -v 200 -r 0 for LZ
with the hope that LZ wouldn't resign so soon.
These settings work when LZ_14a3a wins, for example in these games against gtp4zen.exe (-t4 -r5 -s800 -n1 -o2.4 -p0.3, corresponding to ~5 kyu)
or
But against (gtp4zen.exe -t4 -s1000 -n1 -o2.0 -p0.3) , corresponding to ~3k,
H9 is too much, and 14a3a loses heavily, but thinks it has won (the correct score is RES_B)
#GAME...RES_B....RES_W
0.......B+92.5...W+12.5
1.......B+102.5..W+3.5
Go figure

!
EDIT : The two posts with various handicaps contained 2 errors in gtp4zen parameters (3d and 5d parameters were wrong) , I removed them.
Re: LZ's progression
Posted: Sun Jun 02, 2019 8:05 am
by And
What will happen to the new network LZ? search to win? or will something change?
Re: LZ's progression
Posted: Mon Jun 03, 2019 3:04 pm
by And
Re: LZ's progression
Posted: Tue Jun 11, 2019 9:05 am
by And
Extensive tests of LZ improvements: true ELO gain is ~5 ELO per net since LZ174
https://github.com/leela-zero/leela-zero/issues/2425
Re: LZ's progression
Posted: Tue Aug 06, 2019 10:55 am
by And
new rules ? 923 games!?
http://zero.sjeng.org
2019-08-06 16:14 88765231 VS a4f5d99a 390 : 318 (55.08%) 708 / 400 PASS
2019-08-06 16:14 88765231 VS a4f5d99a 498 : 425 (53.95%) 923 / 400 fail
Re: LZ's progression
Posted: Fri Aug 16, 2019 6:19 am
by jokkebk
And wrote:new rules ? 923 games!?
http://zero.sjeng.org
2019-08-06 16:14 88765231 VS a4f5d99a 390 : 318 (55.08%) 708 / 400 PASS
2019-08-06 16:14 88765231 VS a4f5d99a 498 : 425 (53.95%) 923 / 400 fail
I recall that the gating test is a probability one, it might be that if you're very close to the treshold, it keeps playing until certain probability is reached.
Still, 900 games sounds like tossing a coin twenty time to get heads. Another plausible explanation is some server configuration/connectivity issue that gave out a lot of match games to clients but couldn't receive them, and once that was resolved, finally got them all (or most) back.
Re: LZ's progression
Posted: Fri Aug 16, 2019 9:26 am
by Aram
Nothing to see here.. it was an error and it has been fixed in the server code so it would not happen again..
Re: LZ's progression
Posted: Wed Aug 21, 2019 12:09 pm
by And
LZ#239 VS LZ#230 53.00% ???
2019-08-21 17:07 3bd93d6e VS a9543f21 212 : 188 (53.00%) 400 / 400 fail
http://zero.sjeng.org
Re: LZ's progression
Posted: Fri Aug 23, 2019 3:27 pm
by iopq
LZ240 still beat LZ230
0e17a181 VS a9543f21
225 : 176 (56.11%) 401 / 400 PASS
Then from discord jio tested
lz_240 v lz_230 (400/400 games)
board size: 19 komi: 7.5
wins black white avg cpu
lz_240 233 58.25% 106 53.00% 127 63.50% 214.76
lz_230 167 41.75% 73 36.50% 94 47.00% 216.98
179 44.75% 221 55.25%
cmdline options: "-g -t 6 --batchsize 5 --noponder -v 1600 -r 5 --precision half"
this is in line with previous results, slower progress, but progress nevertheless
Re: LZ's progression
Posted: Sun Oct 06, 2019 2:21 am
by hydrogenpi7
iopq wrote:LZ240 still beat LZ230
0e17a181 VS a9543f21
225 : 176 (56.11%) 401 / 400 PASS
Then from discord jio tested
lz_240 v lz_230 (400/400 games)
board size: 19 komi: 7.5
wins black white avg cpu
lz_240 233 58.25% 106 53.00% 127 63.50% 214.76
lz_230 167 41.75% 73 36.50% 94 47.00% 216.98
179 44.75% 221 55.25%
cmdline options: "-g -t 6 --batchsize 5 --noponder -v 1600 -r 5 --precision half"
average of 3 real elo per net?
this is in line with previous results, slower progress, but progress nevertheless
Re: LZ's progression
Posted: Fri Oct 11, 2019 7:46 pm
by nbc44
LZv17 #219 vs LZ (MiniGo training data) (
https://github.com/leela-zero/leela-zero/issues/2509)
2x1080ti, v 2400
Code: Select all
#247 v MG17 ( 400 games)
wins black white
#247 178 44.50% 72 43.64% 106 45.11%
MG17 222 55.50% 93 56.36% 129 54.89%
165 41.25% 235 58.75%
400 games played.
Status: 0 LLR -0.128628 Lower Bound -2.94444 Upper Bound 2.94444
