Re: Magics way up the hill
Posted: Sun Feb 09, 2014 8:45 am
Study Theory: Done
Tesuji Tsumego: Failed
Life & Death Tsumego: Done
Played Games: 4/4
Weekly Update 5
With the first half of the week being already spent without doing anything go related, the second half obviously felt a bit cramped. I played two games on friday but did nothing else for go until today. So today i had to play two games, study new theory and do my full tsumego (life&death and tesuji) quota.
But i managed - well nearly. I decided to do something different in regards to studying new theory, as the prospect of reading didn't appeal to me that much. So i watched a lecture from Guo Juan instead. Topic was "All about 3-4 point" and while it was interesseting, it wasn't the joseki-lecture i expected. It was mostly about a modern opening involving 3-4 but i doubt the information is very helpful in my games as my amateurish games rarely progress in the way (these) professional games do, even if it is only the first 10 moves. Still even if it is rarely useful it is still good to know.
Afterwards i did some life and death tsumego, the 30 minutes i set myself for that exercise went by really fast. The two games i played on KGS later were also pretty fun. One win and one loss is ok even though the last game (the loss) showed me that i probably didn't do enough tsumego as i messed up pretty badly. In my defense i have to say that my opponent played pretty aggressively i would even say mostly overplay. Then dying with a big dragon is not what should happen to me, even a small life with two eyes would have been enough and put him in a bad position.
Which leaves the tesuji-tsumego as the last duty for today. And after three problems i found out why i am so bad at tesuji. I really hate these problems. What i enjoy with life and death problems is that there is a clear goal. Living or dying is something that can be assured with enough reading and so i can have confidence that i have really solved a problem. But some of the tesuji problems are "reduce blacks territory" or "make shape" which i find not as clear. There are many ways to reduce a territory, how do i know that what i find is the correct solution? I don't and if i missed the real tesuji i might think i found a good way to reduce but the real solution would have been better. Or i find a way to make good shape for my stones, but the solution in the book is different and it is not clear why my solution is worse (at least not without a deeper look).
It could be said that all of these problems can be solved by analysing the position or just with more reading but frankly i don't want to. I don't want to read out a problem several minutes and then spending another 10-20 minutes analysing the position to understand why the correct solution is the correct solution. With that approach i probably would need the whole year just to go through "501 tesuji problems". And i would hate every minute of it.
There is a sense of accomplishment when solving life and death tsumego which i miss in tesuji problems. The problems are either too easy, too hard (the Graded Go Problems for Dan Players book) or just confusing/unclear. I will probably read "Tesuji" by Davis next week, maybe that can help me a bit but at the moment i seriously considering ditching the whole tesuji-study and going straight to joseki. My time is better spent when i do something that is also fun and there are enough areas where i can improve, so i don't have to force myself to solve tesuji-problems in order to become stronger.
My reading strength is ok and can be further improved by life&death tsumego, which i enjoy. Maybe i will pick up some tesuji while playing or i come back to studying tesuji when i'm low dan
.
As said before, the next week i will read "Tesuji" and file that under "study new theory". Wether i do tesuji-problems or not i haven't decided. If however i decide to ditch tesuji-problems i will do either more life&death or joseki-problems to compensate.
Tesuji Tsumego: Failed
Life & Death Tsumego: Done
Played Games: 4/4
Weekly Update 5
With the first half of the week being already spent without doing anything go related, the second half obviously felt a bit cramped. I played two games on friday but did nothing else for go until today. So today i had to play two games, study new theory and do my full tsumego (life&death and tesuji) quota.
But i managed - well nearly. I decided to do something different in regards to studying new theory, as the prospect of reading didn't appeal to me that much. So i watched a lecture from Guo Juan instead. Topic was "All about 3-4 point" and while it was interesseting, it wasn't the joseki-lecture i expected. It was mostly about a modern opening involving 3-4 but i doubt the information is very helpful in my games as my amateurish games rarely progress in the way (these) professional games do, even if it is only the first 10 moves. Still even if it is rarely useful it is still good to know.
Afterwards i did some life and death tsumego, the 30 minutes i set myself for that exercise went by really fast. The two games i played on KGS later were also pretty fun. One win and one loss is ok even though the last game (the loss) showed me that i probably didn't do enough tsumego as i messed up pretty badly. In my defense i have to say that my opponent played pretty aggressively i would even say mostly overplay. Then dying with a big dragon is not what should happen to me, even a small life with two eyes would have been enough and put him in a bad position.
Which leaves the tesuji-tsumego as the last duty for today. And after three problems i found out why i am so bad at tesuji. I really hate these problems. What i enjoy with life and death problems is that there is a clear goal. Living or dying is something that can be assured with enough reading and so i can have confidence that i have really solved a problem. But some of the tesuji problems are "reduce blacks territory" or "make shape" which i find not as clear. There are many ways to reduce a territory, how do i know that what i find is the correct solution? I don't and if i missed the real tesuji i might think i found a good way to reduce but the real solution would have been better. Or i find a way to make good shape for my stones, but the solution in the book is different and it is not clear why my solution is worse (at least not without a deeper look).
It could be said that all of these problems can be solved by analysing the position or just with more reading but frankly i don't want to. I don't want to read out a problem several minutes and then spending another 10-20 minutes analysing the position to understand why the correct solution is the correct solution. With that approach i probably would need the whole year just to go through "501 tesuji problems". And i would hate every minute of it.
There is a sense of accomplishment when solving life and death tsumego which i miss in tesuji problems. The problems are either too easy, too hard (the Graded Go Problems for Dan Players book) or just confusing/unclear. I will probably read "Tesuji" by Davis next week, maybe that can help me a bit but at the moment i seriously considering ditching the whole tesuji-study and going straight to joseki. My time is better spent when i do something that is also fun and there are enough areas where i can improve, so i don't have to force myself to solve tesuji-problems in order to become stronger.
My reading strength is ok and can be further improved by life&death tsumego, which i enjoy. Maybe i will pick up some tesuji while playing or i come back to studying tesuji when i'm low dan
As said before, the next week i will read "Tesuji" and file that under "study new theory". Wether i do tesuji-problems or not i haven't decided. If however i decide to ditch tesuji-problems i will do either more life&death or joseki-problems to compensate.
is the wrong direction. In this corner, it would be better to approach from the other side (R14). The solid W position around the low stone at F17 means that the top side has less scope for future development than the comparatively wide open right side. For the same reason, if either side wanted to play in the lower left corner, F3 would be better than C6. Of course
looks like an overplay. What happens if B cuts at D6 instead of immediately defending the corner? It looks like a tough fight for W. Oops, I said I would concentrate on opening strategy, not tactics. Well, if W just plays safely on top (C5), B must connect under in gote (B6). W then gets sente to approach the lower right corner, which is the last large opening play. In the game sequence, W had to take gote to defend the cutting point, letting B make a shimari in the lower right corner.
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makes thickness, but that thickness is largely negated by the B stone at H17. B is a bit thin on the left side, so forcing him to solidify territory there is a local loss. Maybe you could look for a sharper attack? Attach at C10 or C12, then cross-cut if B hanes?
is the wrong direction again. Both B and W have strong positions facing the middle of the lower side, so getting the first move there is very big. In contrast, the game move makes at most a few extra points for W.
at either L18 or L16, keeping the two B groups separated. Even at
, how about blocking at M18? If B captures two stones, W just plays L16, taking over the entire top side.
would have been played high?
it felt so small. Surely it is a big endgame-move, but an endgame move after all. It felt too early for such a move and that reasoning lead me to consider tenuki after
. I just thought with the game in such an early stage, that there are bigger moves than answering and took sente.
or is my reasoning flawed? If the later then why isn't