Page 4 of 4

Re: Training plan

Posted: Tue Mar 26, 2019 10:30 pm
by Darknessmoves
I've completed graded go problems volume 4 Got 74 wrong.

Did 1 game against leela zero. I am hanging on longer than I did before because my winrates is staying up longer.

Replayed 10 alphago games.

Did 2 games against humans lost the first one against a 6kyu won the second one against a 10kyu.

Nearly done with lee changho tesuji problems.

Went through direction of play but I didn't really understand it.

Here is the game I won against a 10kyu I was black.




Re: Training plan

Posted: Wed Mar 27, 2019 1:00 am
by jlt
Congratulations, the players almost look human. The opening lacks variety, though.

Re: Training plan

Posted: Mon Apr 08, 2019 6:40 pm
by Darknessmoves
New training plan now.

Graded go problems for beginners volume 4 redo.

Since I completed all alphago games excluding the self-play. I am going to replay 10 shusaku games.

Played against leela zero 13 times in the time I been gone.

Did 1 game against humans.

Completed lee changho tesuji problems volume 1.

Went through attack and defense again.

This is the game I played. I lost against 9kyu. I was black


Re: Training plan

Posted: Mon Apr 08, 2019 10:26 pm
by Uberdude
What would you play if the position at move 36 was in the tesuji problem book?

Re: Training plan

Posted: Tue Apr 09, 2019 12:02 am
by jlt
Now the opening looks normal but the endgame is quite strange.

Re: Training plan

Posted: Wed Apr 10, 2019 5:28 am
by kaiq1a1
jlt wrote:Now the opening looks normal but the endgame is quite strange.
''Now the opening looks normal but the endgame is quite strange''. ???? your phrasing is strange?

Re: Training plan

Posted: Wed Apr 10, 2019 5:55 am
by jlt
Let me be more explicit then. In most of the games before the last one (or perhaps even all games), it is apparent that both players are bots, or at least humans selecting moves among bot choices. Here are symptoms upon which I made this judgment:
  • Clean josekis that are popular among recent bots, but which are not commonly used among DDKs or low SDKs.
  • Absence of really bad moves. All moves are one of LeelaZero's options.
  • Absence of typical DDK or low SDK mistakes, like bad shapes or lack of liberties.
  • Tenuki more frequent than typically seen in human games.
  • Early resignation, at a stage of the game when the winrate estimated by LeelaZero is low, despite being behind by 10-15 points or less.
The last game that was posted looked more human: the pincer josekis are more popular among humans than among bots. There are more shape mistakes, like the one pointed out by Uberdude. However there are strange moves at the end like 224 and onwards (why try to capture while connecting to the living group below would suffice?), 259 and 275 (adding a stone to a dead group?), 302 (fill an eye?), 319 and 323 (WTF?), moves 329--339 (WTF?). You only see these strange moves when bots are in desperate mode, or 100% confident they will win. I guess the resignation threshold was lowered to avoid early resignations (see above), however this results in non-realistic endgames.

Re: Training plan

Posted: Thu Apr 11, 2019 5:51 am
by kaiq1a1
jlt wrote:Let me be more explicit then. In most of the games before the last one (or perhaps even all games), it is apparent that both players are bots, or at least humans selecting moves among bot choices. Here are symptoms upon which I made this judgment:
  • Clean josekis that are popular among recent bots, but which are not commonly used among DDKs or low SDKs.
  • Absence of really bad moves. All moves are one of LeelaZero's options.
  • Absence of typical DDK or low SDK mistakes, like bad shapes or lack of liberties.
  • Tenuki more frequent than typically seen in human games.
  • Early resignation, at a stage of the game when the winrate estimated by LeelaZero is low, despite being behind by 10-15 points or less.
The last game that was posted looked more human: the pincer josekis are more popular among humans than among bots. There are more shape mistakes, like the one pointed out by Uberdude. However there are strange moves at the end like 224 and onwards (why try to capture while connecting to the living group below would suffice?), 259 and 275 (adding a stone to a dead group?), 302 (fill an eye?), 319 and 323 (WTF?), moves 329--339 (WTF?). You only see these strange moves when bots are in desperate mode, or 100% confident they will win. I guess the resignation threshold was lowered to avoid early resignations (see above), however this results in non-realistic endgames.
''Clean josekis that are popular among recent bots, but which are not commonly used among DDKs or low SDKs'' Well. it's possible to adapt those josekis if you study the kifu of the bots that play it.

''Tenuki more frequent than typically seen in human games.'' I don't feel like you can use this as proof, tenuki can depend on things.

''Early resignation, at a stage of the game when the winrate estimated by LeelaZero is low, despite being behind by 10-15 points or less.[/list]'' I've seen many ppl resign early. However I agree with you that this person is most likely selecting bot moves merely because of ''leela zero selected moves'' part I went through the games with leela zero just to confirm. and all of them are leela zero selected moves. it's next to impossible for a 16 kyu to do that many good moves without messing up.