Javaness2 wrote:that would be Paul Smith's paper. It should be on the BGA website if I remember correctly.
This one? I couldn't find it referenced anywhere on the site, I had to use Google fu, and the author's name is barely there.
Javaness2 wrote:that would be Paul Smith's paper. It should be on the BGA website if I remember correctly.
John Fairbairn wrote:I have never been an organiser of much so I have no expertise on which to base an opinion. But Catalin's opinion (as quoted above: I haven't seen the source) still seems to make sense to me.
I live in an area surrounded by golf courses. I don't play myself but I sometimes walk around them. I also see, worldwide, millions of ordinary people paying a lot of money to join golf clubs or play on their courses, every day of the year. What do they get for their money? Basically it's just the right to walk around a large field that is partially mown, has a few sandpits and a few holes in the ground every now and then. Anything else the golfer wants he pays extra for (and very expensively): equipment, clothing, pro lessons, buggies, tournament fees, drinks at the bar, lunch in the restaurant, books of golf jokes, golf holidays, etc. etc.
All that these ordinary people are doing is hitting a small (very expensive) ball with a (very expensive) stick. This exercise, at their level, poses no intellectual challenges and requires a physical fitness level sufficient merely to climb out of a buggie and wave a stick in the air.
Despite the exorbitant costs, there is no class barrier. There may once have been in England, In Scotland, the home of golf, it has always been an ordinary person's game, and I believe this is true in the rest of the world. Apart from gender (to a rapidly decreasing extent) and money, there are no barriers to playing the game. And it seems there are millions who don't believe money is actually a barrier.
So how is it that an intellectually challenging and history-laden game like go makes less impression on the world than the dimple on a golf ball?
I don't know the answer, but FWIW, after observing the game both in the West and in the CJK countries, I am now inclined to think that the fault in the west may lie, as mentioned above, with the previous generation of western organisers who imposed their own ideals on the game and decreed it had to be free.
At least I find it hard to believe go here struggles just because it's a mind game, because bridge has acquired at least a veneer of golf's aura of success. But bridge clubs can be very expensive to join...
And I don't think it's about publicity. The two biggest hobbies in the UK are apparently angling and birdwatching. Neither gets any significant newspaper or tv coverage. But, with equipment and travel, both can be expensive to pursue...
Finally, a BGA member a few years ago presented a paper at a Korean go symposium in which he quoted some poll figures. The gist of it was that very many of the people in the west who said they either loved go or would be willing to give it a try were attracted to the game because of the beautiful (i.e. very expensive) Japanese go equipment.
Maybe more westerners would play go if they felt it made them feel part of a rich man's world. It's always sunny in the rich man's world. Aha-ahaa.
Knotwilg wrote:Someone should try it out: a luxury club with a high fee which emphasizes all the physical aspects of playing go face to face.
Knotwilg wrote: As we all know, online play has a number of drawbacks: manners, the 2D-perspective, no other physical sensation than finger on mouse, and the sheer fact of being alone behind your computer instead of together in a club.
paK0 wrote:Knotwilg wrote: As we all know, online play has a number of drawbacks: manners, the 2D-perspective, no other physical sensation than finger on mouse, and the sheer fact of being alone behind your computer instead of together in a club.
From the perspective of someone who played only online for the first few years of his "career" I see most of those as advantages.
The manners don't really bother me, in fact being able to say "fuck it" after making a dumb move is liberating, but not necessarily something you would want to do in a quiet room with serious games going on.
I find the 2D perspective to be far superior, as you can sit relaxed and still see the whole board. In the real world to see everything I usually have to hunch over a bit more than what would be 100% comfortable.
Clicking with the mouse is easier than placing a stone, and taking large groups of the board can be a pain, also you never run out of stones online. At our playgroup we have some old sets and stones go missing/break from time to time, so during long games sometimes we have to swap back prisoners to have enough stones to continue.
The social aspect is 50/50. Obviously I enjoy playing "live" with other people, otherwise why would I go, but because it is in a public place with some noise, I am never as relaxed as I am at home and consequently I think I play at least a little worse there. The group is more about socializing, serious go is played at home.
Imo the biggest advantage of online play is having different opponents of your rank to play against. My playgroup currently has ~10 people and every week about 4-5 show up. Only one out of those 10 is within one rank of me, so if I want to play serious even games I have one person to play at best and often no one. I don't enjoy handicap games as much, so that is a serious problem for me.
All of this is very much subjective, but I think it also helps to understand while the number of go players online does not translate 1:1 to potential members of a club/play group.
jlt wrote:What I like with go clubs:
- use of real (wooden) boards;
- young children use go boards more naturally than the internet;
- knowing who you play with;
- no time pressure;
- reviewing games with your partner is easy;
- playing against stronger players;
- possibility to chat/have a drink.
What I don't like:
- lack of variety, the number of players who show up (in my club) is very small.
- it's hard to find players of the same strength. It's hard for beginners when all players around are SDKs or stronger.
Knotwilg wrote:Even if you try to minimize the technical skills required to play golf, hence the challenge it brings to novices and aspiring players to do it well, you can't deny the physical aspect of walking outdoors, on a domain restricted to members while having the sensation of kicking something in the air and see it take its "course". Yes, walking outdoors is accessible to anyone who has the means to escape from the city, so there's a lesson of exclusivity to be drawn from golf.
JethOrensin wrote:So, yeah, maybe golf is not a great example of "look what exclusivity can bring to the table", but "what aggressive marketing and many decades of conditioning" can bring to the table ...