6: While saving a corner is certainly a big move, there are bigger moves at this stage. Examples: r14, o17, q10, r6, o3, k4, c6
16: too narrow. r9 is the proper move here.
24: p16 makes p14 overconcentrated. You can play p17. If w cuts, you can capture the cutting stone in a ladder.
38: Again overconcentrated. White still has weak groups at the left and the right side that you can attack.
40: Yes, the idea is good, maybe a bit too loose. I would probably attack at d10.
42: Just continue to attack. e10.
50: You have enough support stones so that you can play hane on d7. "Hane on the head of two stones" is a good shape.
102: Small. Play b13, this is double sente.
106: You don't have to follow your opponent all the time. b13, o7 and s3 are far bigger moves.
118: b15. This can stop the opponent's invasion best. After b c15 w should have played a15 instead of a14.
156: Too passive. Reduce your opponent, e.g. m11.
Re: A beginner's journal of little interest
Posted: Thu Apr 05, 2012 3:54 am
by Boidhre
Thank you karaklis. Food for thought there.
Posted: Thu Apr 05, 2012 4:36 am
by EdLee
(;CA[utf-8]RU[Japanese]OT[Japanese byoyomi: 90 days + 1 day per move and 10 extra periods] GM[1]AB[pd][dp]PL[W]AP[SmartGo:2.8.3.0]SZ[19]FF[4]GN[taikobara-Boidhre-723310-20120405] GC[Game ID\: 723310, rated]DT[2012-03-30,2012-04-05]PC[Dragon Go Server]PB[Boidhre] BR[20 k]PW[Oleg (taikobara)]WR[17 k]KM[3.5]HA[2]RE[W+Resign]MULTIGOGM[0] ;W[pp]MN[1];B[dd];W[fc];B[cf];W[ic];B[db];W[ck];B[cn];W[ch];B[gq];W[mq];B[qn];W[jq] ;B[rp];W[qq];B[ql]LB[qk:b]C[Joseki is B (b).];W[qf];B[qi];W[mc] (;B[of]C[See var.];W[qc];B[qd];W[pc];B[od];W[oc];B[nd];W[nc];B[rc];W[rb];B[rd];W[md] ;B[me];W[oh];B[pg];W[pj]LB[pg:a][qn:b]C[Ancient Go proverb -- do not connect two live groups. (a) is alive. (b) is alive. Why do you want to link them? Look at how many B stones are here, and how many W stones? Think about ATTACKING White!] (;B[qj]C[When B is strong locally, this is submissive. See var.];W[nj];B[mf]C[Super slow.] ;W[mh] (;B[ek]C[It is not clear how you can benefit from this. See var.];W[eh];B[jo]LB[ek:a] [nj:b]C[Same note as (a) -- the center is neutral territory -- UNLESS your idea is a leaning attack against (b), in which case this is not the right tactic, either.] ;W[hp];B[gp];W[ho] (;B[gn]C[Shape problem. (This would come back to bite you later). See var.];W[bm] ;B[bn];W[cm];B[dn];W[cq];B[dq];W[dr];B[er];W[br];B[cs];W[ds];B[bp];W[gr];B[fr];W[hq] ;B[hn];W[ir];B[in];W[go];B[fo];W[fq] (;B[fp]C[If you knew the W trick... see var.];W[fs];B[eq];W[es];B[bq]C[Why?];W[fe] ;B[ie]TR[ch][ck][eh][fe][fc][ic][jq][mq]C[You cannot just play this same shape move every time you see the W shape. This is NOT always the correct vital point, even for this W shape, and this is NOT always the right idea to attack, either.
End of notes.] ;W[ke];B[ga];W[fb];B[fa];W[gb];B[ha];W[eb];B[ea];W[ib];B[ia];W[kb];B[dc];W[kg];B[kk] ;W[ji];B[ij];W[ii];B[hj];W[hi];B[gi];W[gh];B[fi];W[fh];B[ei];W[di];B[dj];W[cj];B[ph] ;W[lm];B[km];W[ln];B[kn];W[on];B[ll];W[lo];B[nl];W[df];B[de];W[dg];B[cg];W[bh];B[bg] ;W[ag];B[ce];W[af];B[bd];W[ae];B[ad];W[ja];B[rq];W[rr];B[qp];W[pr];B[sr];W[po];B[qo] ;W[rs];B[sb];W[qb];B[ar];W[cp];B[co];W[cr];B[bs];W[as];B[bs];W[gs];B[as];W[kp];B[ee] ;W[ff];B[ef];W[eg];B[am];W[al];B[an];W[bk];B[nn];W[no];B[mn];W[mo];B[ml];W[le];B[lf] ;W[kf];B[ng];W[nh];B[ok];W[oj];B[om];W[pn];B[pm];W[pk];B[pl];W[qk];B[rk];W[hb];B[da] ;W[jj];B[jk];W[lj];C[Result\: W+Resign]N[RESULT]) (;B[eq]C[Give up 2 stones and keep the corner dead.])) (;B[go]LB[fn:a]C[Locally you can just extend here, or, knight jump to (a).])) (;B[bl]C[Take cash instead.];W[bk];B[cl]C[Still sente. See continuation if W tenuki.] ;W[rq]C[If W tenuki...];B[dk];W[dj];B[ej]C[Double hane. Very painful for W.])) (;B[pi]C[Push and cut. B is strong here, this fight is good for B. Fight with W.] ;W[oi];B[oj]LB[pj:a][pi:b]C[This way, you kill (a) -- better than the game. If you are even more ambitious, and you want to attack ALL the W stones here, then you do not play the push (b) -and-cut sequence, then you think of ways to attack the ENTIRE W group.])) (;B[qe];W[pf];B[oe]C[Attack.]))
Re: A beginner's journal of little interest
Posted: Thu Apr 05, 2012 5:27 am
by Boidhre
Thanks EdLee.
Re: A beginner's journal of little interest
Posted: Fri Apr 06, 2012 6:16 am
by Boidhre
So something more philosophical than just a game. For the past few weeks I've had a poor mental attitude, I played games expecting to lose. I had no sense of confidence or anything else going into them and I think it's been pretty obvious in my play. I had felt confident for the first week I was playing then I lost all confidence in my ability to win against other players of my rank. For some reason yesterday I suddenly felt confident again despite a string of recent losses (well, I don't feel bad about these, according to a table on Sensei's Library I should be a 26k on DGS!). This has gotten me thinking of the importance of confidence in the game. If you're not confident (and you're like me), you'll start playing very passively and let yourself be pushed around, play one more stone in each area "just to be sure" instead of taking sente. You'll start doing tsumego during time you could be playing and so on. Honestly, I suffer from depression and have been coming out of a three month bout for the past 4 weeks so my mood's been all over the place. But my sleep's stabilised over the past week and now my mood is stabilising which is lovely. So all good. But it's really driven home some points about the place of mental attitude in games like this and how one is almost better off not playing if one is going into each game expecting to lose because it'll become a self-fulfilling prophesy.
Anyway, yeah in go related stuff: Playing a good bit and really enjoying it, reading a few books (I like to be dipping in and out of several different books at once) and considering getting a commented pro game collection off SmartGo Books for pleasure reading. Also, DGS has really cemented the importance of sente for me. Playing in gote for a few hours is uncomfortable!
Re: A beginner's journal of little interest
Posted: Mon Apr 09, 2012 5:58 am
by Boidhre
I'm very annoyed with myself for this game, I missed a 1 point move at the end resulting in the loss (unforgivable) and made a major blunder midgame. Still my opponent is 11k KGS. I got a bit mauled in the endgame and my middlegame was weak I think. Do I need to play more safely when ahead? Or was the sequence of moves that led to the blunder something someone playing a month wouldn't be expected to spot? All criticism and comments appreciated.
Boidhre wrote:I'm very annoyed with myself for this game, I missed a 1 point move at the end resulting in the loss ...
Near the end of the game, compare B move 206 to W move 209. How much was each move worth? Move 206 was worth one point gote for whoever played there first. A B move at 209 would have been worth either two points in sente (if W answered by blocking) or even more in gote (if B got the next follow-up move). Quite a difference. You should be able to do this sort of counting at your level.
At the very end of the game, move 220 was not necessary. Try to figure out the continuations, if B lets W have another move here. This is a good reading problem, but somewhat above your level. To avoid this difficulty, B could have played move 214 at B4 (ladder) or move 216 at B3 (capture with no liberty problems).
The sequence 90-100 was a blunder by B. But at each step in this sequence, if B saw the danger, he could have avoided the worst outcome. For example, even after W99, can you figure out a B response which would still kill the three W stones at R14?
In the middle game, you had a big decision to make at move 58 -- try to live with this stone, or give it up on a small scale. This would be a perfect time to pause for a few minutes and estimate the score. If you can win by playing simple reduction moves, that is the safest strategy. In this game that appears to be the case. B has some nice reduction moves (F14 or F13 or G13 or G12 or G11 or H11), which increase B territory while reducing W territory. After the 58-59 exchange, if B still ends up dying inside, W will have gained at least 20 points, compared to B sacrificing just one stone.
Posted: Mon Apr 09, 2012 5:44 pm
by EdLee
Boidhre ,
(;CA[utf-8]OT[Japanese byoyomi: 90 days + 1 day per move and 10 extra periods]GM[1] FF[4]AB[dd][pd][dp][pp]PL[W]AP[SmartGo:2.8.3.0]SZ[19]RU[Japanese]GN[taikobara-Boidhre-724764-20120409] GC[Game ID\: 724764, rated]DT[2012-04-05,2012-04-09]PC[DGS]PB[Boidhre]BR[21 k]PW[Oleg (taikobara)] WR[16 k]KM[3.5]HA[4]RE[W+0.5]MULTIGOGM[0] ;W[fq]MN[1];B[cn];W[jp] (;B[jc]C[Big, but see var.];W[nq];B[qn];W[qf];B[qh];W[md];B[pf];W[qc] (;B[qd];W[pc];B[oc];W[ob];B[nb];W[nc];B[od];W[mb];B[pb];W[na];B[qb];W[rc];B[rb] ;W[rd];B[re];W[rf];B[sd];W[pg];B[qg];W[qe];B[sc];W[fo];B[dj];W[gc] (;B[cf]C[See var.];W[ge] (;B[dr]C[See var.];W[pr];B[qq];W[ne];B[of];W[nf];B[pk];W[eb];B[cc];W[ng];B[no];W[lp] ;B[ln];W[jn];B[ko];W[kp];B[kl]LB[ko:a][kp:b][jo:c]C[If you do the (a)-(b) exchange, you want to push at (c) and cut. If you do not want to cut, or cannot cut, then do not do (a)-(b) at all.] ;W[kj];B[il];W[ij];B[je]LB[ne:1][nf:2][ng:3][kj:4][ij:5][kl:a][il:b]C[You see this is quite unreasonable. You waited until W added FIVE more stones locally, then you decide to jump. Compare this board to move 37. Think about both board positions.
Also, notice your two (a), (b) stones are in NEUTRAL (dame) territory, while the W (4) and (5) stones are useful for W.
End of notes.] ;W[gg];B[gi];W[hh];B[hi];W[ii];B[hk];W[eh];B[ch];W[mi];B[mk];W[mj];B[nk];W[jo];B[hc] ;W[hb];B[hd];W[gd];B[ib];W[gb];B[kb];W[ie];B[he];W[if];B[gm];W[hn];B[hm];W[em];B[dm] ;W[el];B[dl];W[ej];B[oh];W[og];B[nh];W[mh];B[nj];W[ph];B[pi];W[oi];B[ni];W[qi];B[pj] ;W[rh];B[qj];W[ri];B[rj];W[lk];B[ll];W[id];B[gs];W[fr];B[fs];W[hr];B[hs];W[is];B[es] ;W[ir];B[qr];W[cb];B[bb];W[dc];B[bd];W[or];B[ps];W[ed];B[de];W[di];B[cj];W[sj];B[sk] ;W[si];B[rk];W[ee];B[fl];W[fk];B[gk];W[ba];B[ab];W[op];B[oo];W[os];B[qs];W[ci];B[bi] ;W[ef];B[np];W[mp];B[mo];W[dg];B[cg];W[jk];B[jl];W[jd];B[oq];W[mr];B[pq];W[gn];B[kk] ;W[fm];B[gl];W[kd];B[ik];W[dk];B[ck];W[do];B[co];W[ep];B[dq];W[km];B[jj];W[ji];B[jk] ;W[lm];B[mm];W[lo];B[lj];W[ki];B[li];W[lh];B[lk];W[gr];B[sf];W[kn];B[mn];W[er];B[ds] ;W[sg];B[se];W[hf];B[pe];W[rg];B[fj];W[ek];B[fi];W[hj];B[gj];W[pa];B[qa];W[oa];B[gh] ;W[ih];B[ei];W[dh];B[en];W[fn];B[dn];W[eo];B[in];W[io];B[im];W[fh];B[df];W[nd];B[] N[B PASS];W[cp];B[cq];W[bp];B[bo];W[bq];B[br];W[eq];B[ap];W[jm];TB[cd][ra][sb][ac] [bc][pc][cl][rd][be][oi][bj][qk][bs][hl][ml][pl][rl][nm][qo][bp][cp][op][aq][cr] TW[ca][db][fb][ib][nb][ec][hc][mc][ld][je][me][gf][eg][hg][qg][sh][go][ko][fp][ip] [jq][jr][nr][ms]N[RESULT]) (;B[je]C[The time to take care of this stone is now, not much later like in the game. You neglected this stone for too long.])) (;B[ec])) (;B[pc];W[qd];B[pe];W[rf];B[pb])) (;B[lq]))
Re: A beginner's journal of little interest
Posted: Mon Apr 09, 2012 6:15 pm
by Bill Spight
You actually won this game, except that you both miscounted. White has to fill a point as a protective move in the top left corner. Fill the dame before passing.
Somewhat redundant comments start at B206.
(;CA[ISO8859-1]SZ[19]AP[GOWrite:2.2.21]ST[2]FF[4]GM[1]OT[Japanese byoyomi\: 90 days + 1 day per move and 10 extra periods]DT[2012-04-05,2012-04-09]HA[4]KM[3.5]PC[Dragon Go Server\: http\://www.dragongoserver.net/]AB[dd][dp][pp][pd]PW[Oleg (taikobara)]PL[W]RE[B+0.5]PB[P·draig O'Sullivan (Boidhre)]BR[21 kyu]RU[Japanese]WR[16 kyu]GN[taikobara-Boidhre-724764-20120409] ;W[fq]MN[1]PM[2] ;B[cn] ;W[jp] ;B[jc] ;W[nq] ;B[qn] ;W[qf] ;B[qh] ;W[md] ;B[pf] ;W[qc] ;B[qd] ;W[pc] ;B[oc] ;W[ob] ;B[nb] ;W[nc] ;B[od] ;W[mb] ;B[pb] ;W[na] ;B[qb] ;W[rc] ;B[rb] ;W[rd] ;B[re] ;W[rf] ;B[sd] ;W[pg] ;B[qg] ;W[qe] ;B[sc] ;W[fo] ;B[dj] ;W[gc] ;B[cf] ;W[ge] ;B[dr] ;W[pr] ;B[qq] ;W[ne] ;B[of] ;W[nf] ;B[pk] ;W[eb] ;B[cc] ;W[ng] ;B[no] ;W[lp] ;B[ln] ;W[jn] ;B[ko] ;W[kp] ;B[kl] ;W[kj] ;B[il] ;W[ij] ;B[je] ;W[gg] ;B[gi] ;W[hh] ;B[hi] ;W[ii] ;B[hk] ;W[eh] ;B[ch] ;W[mi] ;B[mk] ;W[mj] ;B[nk] ;W[jo] ;B[hc] ;W[hb] ;B[hd] ;W[gd] ;B[ib] ;W[gb] ;B[kb] ;W[ie] ;B[he] ;W[if] ;B[gm] ;W[hn] ;B[hm] ;W[em] ;B[dm] ;W[el] ;B[dl] ;W[ej] ;B[oh] ;W[og] ;B[nh] ;W[mh] ;B[nj] ;W[ph] ;B[pi] ;W[oi] ;B[ni] ;W[qi] ;B[pj] ;W[rh] ;B[qj] ;W[ri] ;B[rj] ;W[lk] ;B[ll] ;W[id] ;B[gs] ;W[fr] ;B[fs] ;W[hr] ;B[hs] ;W[is] ;B[es] ;W[ir] ;B[qr] ;W[cb] ;B[bb] ;W[dc] ;B[bd] ;W[or] ;B[ps] ;W[ed] ;B[de] ;W[di] ;B[cj] ;W[sj] ;B[sk] ;W[si] ;B[rk] ;W[ee] ;B[fl] ;W[fk] ;B[gk] ;W[ba] ;B[ab] ;W[op] ;B[oo] ;W[os] ;B[qs] ;W[ci] ;B[bi] ;W[ef] ;B[np] ;W[mp] ;B[mo] ;W[dg] ;B[cg] ;W[jk] ;B[jl] ;W[jd] ;B[oq] ;W[mr] ;B[pq] ;W[gn] ;B[kk] ;W[fm] ;B[gl] ;W[kd] ;B[ik] ;W[dk] ;B[ck] ;W[do] ;B[co] ;W[ep] ;B[dq] ;W[km] ;B[jj] ;W[ji] ;B[jk] ;W[lm] ;B[mm] ;W[lo] ;B[lj] ;W[ki] ;B[li] ;W[lh] ;B[lk] ;W[gr] ;B[sf] ;W[kn] ;B[mn] ;W[er] ;B[ds] ;W[sg] ;B[se] ;W[hf] ;B[pe] ;W[rg] ;B[fj] ;W[ek] ;B[fi] ;W[hj] ;B[gj] ;W[pa] ;B[qa] ;W[oa] ;B[gh] ;W[ih] ;B[ei] ;W[dh] ;B[en] ;W[fn] ;B[dn] ;W[eo] ( ;B[in]C[*** Small. Gains 0.5 point. See variation.] ;W[io] ;B[im] ;W[fh]C[*** Big. Gains 1.75 points.] ( ;B[df]C[*** Gains a half point. See variation.] ;W[nd] ( ;B[tt]C[*** At this point in your go career, do not pass until you have to. See variation.] ;W[cp] ( ;B[cq]C[*** See variation.] ;W[bp] ;B[bo] ;W[bq] ;B[br] ;W[eq] ( ;B[ap]C[*** Not necessary. Loses 1 pt. See variation.] ;TB[ac:bc][ad][ae:ce][af:bh][ai][aj:bk][al:cm][an:bn][ao][aq:bq][ar][as:cs][bp:cp][cd][cr][hl][ml:sl][nm:sm][nn:pn][oi:ok][op][pc:rc][po:so][qk][qp:sp][ra:sa][rd][rn:sn][rq:ss][sb]W[jm]TW[da:ma][db][ec:fc][eg:fg][fb][fd:fe][ff:gf][fp:ip][go:ho][gq:mq][hc:mc][hd:he][hg:mg][ib:lb][je:mf][jh:kh][jr:lr][js:ns][ko][ld][nb][nr][qg:qh][sh]C[*** Black wins by 0.5.] ) ( ;B[jm] ( ;W[cs] ;B[cr] ;W[ar] ;B[bs]C[*** Eye vs. no eye. Black is safe because if White makes the Black stones atari, he puts the White stones into atari.] ) ( ;W[bs] ;B[ap] ;W[ar] ;B[aq] )
)
) ( ;B[bp] ;W[cq] ;B[cr] ;W[bq] ;B[br] ;W[aq] ;TB[ac:bc][ad][ae:ce][af:bh][ai][aj:bk][al:cm][an:bo][ap][aq:cq][as:cs][cd][cp][hl][ml:sl][nm:sm][nn:pn][oi:ok][op][pc:rc][po:so][qk][qp:sp][ra:sa][rd][rn:sn][rq:ss][sb]TW[da:ma][db][ec:fc][eg:fg][fb][fd:fe][ff:gf][fp:ip][go:ho][gq:mq][hc:mc][hd:he][hg:mg][ib:lb][je:mf][jh:kh][jr:lr][js:ns][ko][ld][nb][nr][qg:qh][sh]B[ar]C[*** Black wins by 1.5.] )
) ( ;B[aa] ;W[ca] ;B[jm] ;W[oe] ;TB[ac:bc][ad][ae:ce][af:bh][ai][aj:bk][al:cm][an:bo][ap:cs][cd][hl][ml:sl][nm:sm][nn:pn][oi:ok][op][pc:rc][po:so][qk][qp:sp][ra:sa][rd][rn:sn][rq:ss][sb]TW[da:ma][db][ec:fc][eg:fg][fb][fd:fe][ff:gf][fp:ip][go:ho][gq:mq][hc:mc][hd:he][hg:mg][ib:lb][je:mf][jh:kh][jr:lr][js:ns][ko][ld][nb][nr][qg:qh][sh]B[eq]C[*** Black wins by 1.5.] )
) ( ;B[fh]C[*** Big. Gains 1.75 points. ] ( ;W[df]C[*** Gains 1 pt. in reverse sente.] ;B[fg] ;W[ff] ;B[in]C[*** Last move. Gains 0.5 point.] ;W[io] ;TB[ac:bc][ad][ae:bh][ai][aj:bk][al:cm][an:bo][ap:cs][cd][hl][ml:sl][nm:sm][nn:pn][oi:ok][op][pc:rc][po:so][qk][qp:sp][ra:sa][rd][rn:sn][rq:ss][sb]TW[da:ma][db][ec:fc][fb][fd:fe][fp:ip][gf][go:ho][gq:mq][hc:mc][hd:he][hg:mg][ib:lb][je:mf][jh:kh][jr:lr][js:ns][ko][ld][nb][nr][qg:qh][sh]B[im]C[Black wins by 3.5 points.] ) ( ;W[fg]C[*** Gains 1 pt. in reverse sente.] ;B[df] ;W[eg] ;B[in] ;W[io] ;TB[ac:bc][ad][ae:ce][af:bh][ai][aj:bk][al:cm][an:bo][ap:cs][cd][hl][ml:sl][nm:sm][nn:pn][oi:ok][op][pc:rc][po:so][qk][qp:sp][ra:sa][rd][rn:sn][rq:ss][sb]TW[da:ma][db][ec:fc][fb][fd:fe][ff:gf][fp:ip][go:ho][gq:mq][hc:mc][hd:he][hg:mg][ib:lb][je:mf][jh:kh][jr:lr][js:ns][ko][ld][nb][nr][qg:qh][sh]B[im]C[*** Black wins by 3.5.] )
)
)
Re: A beginner's journal of little interest
Posted: Mon Apr 09, 2012 9:25 pm
by Boidhre
Thank you all for your comments. My rank grossly overestimates my endgame technique at the moment!
mitsun wrote:For example, even after W99, can you figure out a B response which would still kill the three W stones at R14?
I think I see it now, S11 I think with S10 after the forced capture.
Re: A beginner's journal of little interest
Posted: Tue Apr 10, 2012 8:01 am
by Boidhre
For a change, a win. I really screwed up in four spots here, twice hane-ing against stronger stones (doh), a badly time tenuki at 56 and messing up a 3,3 joseki in the bottom left and top right (which inspired me to study them a bit). Still, a win, even an ugly one, is a win. I got lucky in the bottom right when after I'd played what I intended as merely a reducing move assuming he'd put my two stones in atari, he played elsewhere and I was able to reverse the situation. We're playing a third game, this time it's even with a negative komi (DGS's proper handicap system).
More posting this game to note a turning point where I learned something/had something reinforced for me, but if people have enough time to review I won't object but I fully understand people not wanting to review two games in such quick succession.
Edit: I'm finding I learn more playing these turn based games because I've more time to dwell on a bad move and time to reinforce it in my mind, while in a fast paced real time game I might not really register something properly.
(;CA[utf-8]OT[Japanese byoyomi: 90 days + 1 day per move and 10 extra periods]GM[1] FF[4]AB[pd][dp][pp]PL[W]AP[SmartGo:2.8.3.0]SZ[19]RU[Japanese]GN[James_UK-Boidhre-723557-20120410] GC[Game ID\: 723557, rated]DT[2012-03-30,2012-04-10]PC[Dragon Go Server\: http\://www.dragongoserver.net/] PB[Boidhre]BR[19 kyu]PW[James (James_UK)]WR[18 kyu]KM[2]HA[3]RE[B+23]MULTIGOGM[0] ;W[dd]MN[1];B[fc];W[cf];B[db];W[cc];B[ic];W[cb]C[Too slow.];B[pj]C[Good.];W[jp] ;B[dj];W[mq];B[qn];W[cq];B[cp];W[dq];B[eq];W[bp] (;B[dr]C[See var.];W[cr];B[er];W[co];B[do];W[cn];B[dm];W[cm];B[dl];W[cl];B[ck];W[bk] ;B[bj];W[bl];B[nd];W[qc];B[qd];W[pc];B[oc];W[rd];B[re];W[rc];B[qf];W[ob] (;B[nc]C[Bad. See var.];W[nb] (;B[mc]C[Bad.];W[mb];B[lc];W[pq];B[qq];W[oq] (;B[op]C[See var.];W[np]SQ[pq][oq][np]LB[op:a]C[Get a feeling about this shape -- you hit your own stone (a) on the head.] ;B[no];W[mo];B[nn];W[mn]C[Sente.] (;B[mj]C[See var.];W[nm]TR[no][nn][op][pp]LB[mn:a][qp:b]C[This hane is why (a) was sente. Notice the bad shape of your B stones here. Especially when W cuts at (b).] ;B[om];W[qp]TR[no][nn][op][pp]SQ[mo][mn][oq][pq]LB[nm:a][np:b][qp:c]C[Notice the bad shape of your B stones here. Proverb -- hane at the head of 2 stones. W gets THREE of the proverbial hanes here -- a, b, c.] ;B[qo];W[oo];B[rp];W[on];B[pm];W[fe];B[ie];W[ci];B[cj];W[di];B[ei];W[eh];B[fh];W[eg] ;B[fg];W[ef];B[dn];W[gq];B[go];W[fp];B[ep];W[fo];B[fn];W[gn];B[ho];W[hn];B[in];W[io] ;B[ip];W[jo];B[gl];W[iq];B[hm];W[hp];B[gm];W[jn];B[jm];W[km];B[jl];W[kl];B[jk];W[kk] ;B[kj];W[gd];B[gc];W[hd];B[id];W[hc];B[hb];W[ec];B[eb];W[gf];B[hg];W[gg];B[gh];W[ol] ;B[pl];W[ok];B[oj];W[mk];B[hs];W[hr];B[gs];W[is];B[fs];W[hf];B[ig];W[if];B[jf];W[lb] ;B[kb];W[ka];B[jb];W[pk];B[qk];W[nj];B[ni];W[nk];B[lj];W[oi];B[pi];W[qr];B[rr];W[ps] ;B[fj];W[bi];B[ai];W[ah];B[aj];W[bh];B[ca];W[ba];B[da];W[ab];B[oh];W[fd];B[fb];W[fr] ;B[es];W[se];B[sf];W[sd];B[ja];W[la];B[lk];W[pn];B[ql];W[ll];B[fq];W[gp];B[gr];W[cs] ;B[eo];W[he];B[rs];W[mi];B[li];W[mh];B[lh];W[ng];B[nh];W[mg];B[lg];W[og];B[pg];W[pe] ;B[pf];W[oe];B[od];W[po];B[qp];W[ak];B[qs];W[pr];B[dc];W[ed];TB[ne][ea][gb][ib] [jc][ld][qg][kf][nf][rf][jg][mg][fr][sg][hh][ph][fi][oi][ej][gj][dk][fk][im][qm] [gn][rq]TW[or][aa][ma][bb][pb][ac][sc][cd][de][ee][ge][cg][al][ml][nl][bm][lm][kn] [nn][ip][mp][bq][hq][jq][nq][ir][mr]C[White\: 80 territories + 3 prisoners + 2.0 komi = 85 Black\: 96 territories + 12 prisoners = 108 Result\: B+23] N[RESULT]) (;B[nm]LB[mm:a]C[Locally, at least extend, or (a) if you have read it out.])) (;B[qr])) (;B[mb])) (;B[nb]C[Only move.];W[pa])) (;B[bo];W[bq];B[cn];W[er];B[fq];W[fr];B[gq]))