I think that games with absolute time settings clearly presuppose that some ways of exploiting the time pressure are unethical. Otherwise, if the sole purpose of the players is winning, the game quickly degenerates into something that I, personally, would not call go anymore. To my mind blitz-games with byo-yomi, too, are slightly degenerated games, though they still qualify for the name of go as long as a minimum of ethical obligations are acknowledged by the players (such as not playing meaningless moves in order to win on time). Time settings that reduce time pressure to a minimum - or no time setting at all - come closest to the true and pure spirit of go, as I see it.
Go without time pressure would still be go, but what would go be without ethics?
