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Posted: Thu Mar 28, 2013 6:42 pm
by EdLee
anoek, I've recorded a small video clip of stone clicks -- I forget your email.
How to send the mpg file to you (488 Kbytes) ?

Re: Nova.gs -- A modern web go server

Posted: Fri Mar 29, 2013 6:28 am
by anoek
EdLee wrote:anoek, I've recorded a small video clip of stone clicks -- I forget your email.
How to send the mpg file to you (488 Kbytes) ?


Very cool EdLee! Shoot them over to anoek@nova.gs and I'll get them wired in :)

Re:

Posted: Fri Mar 29, 2013 6:34 am
by anoek
EdLee wrote:anoek, this is gIGo's full screen mode, 4:3, from the last millennium.
They use tabs. But I've always found their "Caps" captured stones confusing, just like CGoban's :) --
(Incidentally, when gGo went to gIGo, we lost gGo's thick current-move marker,
and got gIGo's ugly, skinny, non-anti-aliased circle;
I'm so glad you guys brought back gGo's thick, anti-aliased current-move circle! ) --
gIgo.jpg

Very cool - although I will point out that it's not fullscreen either! Look at all that border space wasted (40 pixels!), and a title bar up top? Another 20 pixels of wasted space! :) But yeah it looks pretty good. I think we can improve ours more, I'll play with it some more after I get some bugs squashed.

Re: Nova.gs -- A modern web go server

Posted: Sun Mar 31, 2013 3:00 am
by tapir
anoek wrote:[list]
[*] Totally free (no premium / pay to play garbage)


As far as I know the main functionality on Kaya.gs and almost everything on KGS & OGS is free as well. There are some benefits for premium members - but imho most premium memberships are not paid for because of the awesome additional features but to support the servers. How do you plan to maintain the server - pay it yourself, advertisement, premium membership or completely by donations?

Re: Nova.gs -- A modern web go server

Posted: Sun Mar 31, 2013 7:13 am
by anoek
tapir wrote:
anoek wrote:[list]
[*] Totally free (no premium / pay to play garbage)


As far as I know the main functionality on Kaya.gs and almost everything on KGS & OGS is free as well. There are some benefits for premium members - but imho most premium memberships are not paid for because of the awesome additional features but to support the servers. How do you plan to maintain the server - pay it yourself, advertisement, premium membership or completely by donations?

We're not really worried about it at this point. If it grows to the point of needing to figure out how to have it pay for itself, then we'll talk with our users and figure out how that should work. For the time being though we're happy just paying for it ourselves, it's not really a big deal.

Re: Nova.gs -- A modern web go server

Posted: Fri May 17, 2013 8:38 pm
by anoek
Updates!

We've had a few actually, bringing some fun new features and a whole lot of polish to the site!

  • Seek Graphs for finding open games
  • Every user now has their own game, review, sgf, and demo board library that they can use how they see fit. (You can also see other peoples libraries by visiting their profiles)
  • Tournaments are now out of Beta (We'll be launching some shortly and posting in the tournaments forum, stay tuned!)
  • Full site translation into Polish
  • Private chats (finally)
  • Downloading of SGFs for reviews is now possible
  • Demo boards are now saved to your library automatically
  • Lots of tuning for tablet and mobile device usage
  • Countless bug fixes and UI tweaks

Coming up next

  • Tagging and organizational abilities for your library
  • Group libraries
  • Bookmarking / following games of interest
  • Android app beta
  • More time control options

Lots of fun stuff, the site is progressing quite well if we do say so our selves!

Posted: Fri May 17, 2013 9:21 pm
by EdLee
anoek, thanks.

Re: Nova.gs -- A modern web go server

Posted: Thu Jun 13, 2013 12:04 am
by walleye
Thumbs up for implementing capped Fischer time for live games. Awesome!

Re: Nova.gs -- A modern web go server

Posted: Thu Jun 13, 2013 12:37 am
by cdybeijing
walleye wrote:Thumbs up for implementing capped Fischer time for live games. Awesome!


Awesome feature - it's enough to get me to try some games there in real time!

Re: Nova.gs -- A modern web go server

Posted: Sun Jun 23, 2013 6:56 am
by dfunkt
Some awesome feature were added yesterday:

Games

Undo support has been added.
Player and spectator chats have been merged
Lag and incorrect clock compensation has been fixed, clocks should now be very accurate.

Reviews

You can now transfer control of a review to another player - select the player from the list and click 'Give control'
Time Control & Interface

Added Japanese Byo-Yomi support
Made all time controls fully adjustable
Challenges may now be made from any screen with the new popup challenge dialog
Challenge settings are now remembered per-speed settings, so your favorite blitz, live, and correspondence settings will be preserved independently.

Site Themes

An initial dark theme is now available to use. This theme is still rough around the edges and needs a lot of tweaks, however is already much easier on the eyes at night.
The default font has been switched back to Helvetica. If you liked the "new" font (Proxima Nova), you may switch back to it under the new site font selection interface.

User Profile

You may now optionally list your real name on your profile. (Default to off)
You may now optionally provide some text about yourself on your profile page
Preferences and user profile edit page have been merged to reduce confusion

Awesome work guys!

Re: Nova.gs -- A modern web go server

Posted: Sun Jun 23, 2013 10:47 am
by Bantari
dfunkt wrote:Undo support has been added.

This is nice, but what is the value of undo in games played 1 move per day or slower? You still need undos?

dfunkt wrote:Player and spectator chats have been merged

I thought this was actually one of the best features of the server! With KGS would implement the same. And now its gone...

Other than this - rock on! ;)

Re: Nova.gs -- A modern web go server

Posted: Sun Jun 23, 2013 10:57 am
by uPWarrior
Bantari wrote:
dfunkt wrote:Undo support has been added.

This is nice, but what is the value of undo in games played 1 move per day or slower? You still need undos?


nova.gs is also a realtime server. Nevertheless, misclicks happen in correspondence games as well, especially if you are playing several at the same time.

Re: Nova.gs -- A modern web go server

Posted: Sun Jun 23, 2013 11:06 am
by Bantari
uPWarrior wrote:
Bantari wrote:
dfunkt wrote:Undo support has been added.

This is nice, but what is the value of undo in games played 1 move per day or slower? You still need undos?


nova.gs is also a realtime server. Nevertheless, misclicks happen in correspondence games as well, especially if you are playing several at the same time.


Hmm... I did not know that. Don't play such slow games a lot (read: never.)

Re: Nova.gs -- A modern web go server

Posted: Sun Jun 23, 2013 1:33 pm
by crux
Can I post bug reports here? I've noticed that if I open up the page it displays currently played games, and apparently they are updated as new moves are played - but the "last move" indicator always remains on the move that was the last at the moment when you opened the page.

Re: Nova.gs -- A modern web go server

Posted: Mon Jun 24, 2013 5:36 am
by anoek
Thanks for letting us know crux! I just fixed it.

For future reference, there's a feedback system on the site that's better to use, Help > Report Bugs & Give Feedback, that way we find out about it immediately :)