Page 4 of 7

Posted: Fri May 10, 2013 11:20 pm
by EdLee
Phoenix,
Phoenix wrote:I've been screaming in my head "Play 'a', play 'a'! Game over!"
At first, that's what I thought, too. But...
Click Here To Show Diagram Code
[go]$$B
$$ -----------------------------------------
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . 3 . 2 . . . |
$$ | . . . . . . . . . . . . O 1 O . . 4 . |
$$ | . . . O . . . . . , . . X X O X X . . |
$$ | . . . . . . . . . . . . . O X . . . . |
$$ | . . . . . . . . . . . . . O X . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . , . . . . . , . . . . . X . . . |[/go]
Then I realized, oh, at these levels, anything can still happen, so I changed
the first impression of "game over" to "If :b1:, the fight is difficult for White" in Post 32. :)

Posted: Fri May 10, 2013 11:54 pm
by EdLee
bgrieco, quietimes,
Some hidden posts could be pretty good, some are OK, while a few may be completely wrong. :)
bgrieco wrote:But I never realized, until now, what exactly is to be "malkovitched".
You're correct -- personal experience is a bit different, isn't it. :mrgreen:

Re: #216 Quietimes vs BGrieco

Posted: Sat May 11, 2013 6:41 am
by quietimes
Busy times. Sorry for my delay, life caught up to me for a bit. I choose to not open the posts. I am putting my thoughts on strategy at the time in the hide sections so losing "strategery" when I review are at less risk. I will become influenced by whatever I read, were we to look early.

I am greatly appreciative of all the comments and to not see them is of little bother. In my paranoid critical mind most of them are "what was he thinking?! why play there?!". Not seeing these makes for a better game from me.

Absolutely enjoying the experience and would like to stay the course.

WIll have a move here shortly.

Re: #216 Quietimes vs BGrieco

Posted: Sat May 11, 2013 2:30 pm
by quietimes
Click Here To Show Diagram Code
[go]$$Bcm21 #216 Quietimes (KGS 16k)vs BGrieco (IGS 16k)
$$ ---------------------------------------
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . O . O . . . . |
$$ | . . . O . . . . . , . . X X O X X . . |
$$ | . . . . . . . . . . . . . O X . . . . |
$$ | . . . . . . . . . . . . . O X . . . . |
$$ | . . . . . . . . . . . . . O X . . . . |
$$ | . . . . . . . . . . . . . O . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . , . . . . . , . . . . . X . . . |
$$ | . . O . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . , . . . . . 1 . . . . . , X . . |
$$ | . . . O . . . 2 3 . . . . . X . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ ---------------------------------------[/go]

Re: #216 Quietimes vs BGrieco

Posted: Sat May 11, 2013 6:25 pm
by bgrieco
Click Here To Show Diagram Code
[go]$$Bcm21 #216 Quietimes (KGS 16k)vs BGrieco (IGS 16k)
$$ ---------------------------------------
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . O . O . . . . |
$$ | . . . O . . . . . , . . X X O X X . . |
$$ | . . . . . . . . . . . . . O X . . . . |
$$ | . . . . . . . . . . 4 . . O X . . . . |
$$ | . . . . . . . . . . . . . O X . . . . |
$$ | . . . . . . . . . . . . . O . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . , . . . . . , . . . . . X . . . |
$$ | . . O . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . , . . . . . 1 . . . . . , X . . |
$$ | . . . O . . . 2 3 . . . . . X . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ ---------------------------------------[/go]

Re: #216 Quietimes vs BGrieco

Posted: Sun May 12, 2013 7:01 pm
by quietimes
Click Here To Show Diagram Code
[go]$$Bcm21 #216 Quietimes (KGS 16k)vs BGrieco (IGS 16k)
$$ ---------------------------------------
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . O . O . . . . |
$$ | . . . O . . . . 5 , . . X X O X X . . |
$$ | . . . . . . . . . . . . . O X . . . . |
$$ | . . . . . . . . . . 4 . . O X . . . . |
$$ | . . . . . . . . . . . . . O X . . . . |
$$ | . . . . . . . . . . . . . O . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . , . . . . . , . . . . . X . . . |
$$ | . . O . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . , . . . . . 1 . . . . . , X . . |
$$ | . . . O . . . 2 3 . . . . . X . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ ---------------------------------------[/go]


So M14 not expected. I do see that the P wall demands to have an extension, however M14 doesn't make an immediate threat on the black O-P group. It is in a prime position for a second move cut.

Also that is the only unclaimed side of the board.

Unless I do a one point jump, I wouldn't count on the O- P groups longevity or stability. And it is kind of small.

An approach at F16 sets me up for a pincer and that would in turn set up the North center. G16 Reduces the pincer a bit. J 16 puts me in the middle of nowhere but ready for a fair fight.

I think I will go J16 and wait for the fight to begin. If he comes in from M 14 side run out to D16, make some land. Walk around the bases after that.

Re: #216 Quietimes vs BGrieco

Posted: Sun May 12, 2013 7:03 pm
by quietimes
as always, hind site says something different. Looks like I set up BG to extend his NW corner towards me. I should have moved over to G16 or maybe even H16

Re: #216 Quietimes vs BGrieco

Posted: Sun May 12, 2013 7:06 pm
by bgrieco
Click Here To Show Diagram Code
[go]$$Bcm21 #216 Quietimes (KGS 16k)vs BGrieco (IGS 16k)
$$ ---------------------------------------
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . O . O . . . . |
$$ | . . . O . . . . 5 , . 6 X X O X X . . |
$$ | . . . . . . . . . . . . . O X . . . . |
$$ | . . . . . . . . . . 4 . . O X . . . . |
$$ | . . . . . . . . . . . . . O X . . . . |
$$ | . . . . . . . . . . . . . O . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . , . . . . . , . . . . . X . . . |
$$ | . . O . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . , . . . . . 1 . . . . . , X . . |
$$ | . . . O . . . 2 3 . . . . . X . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ ---------------------------------------[/go]


I'm going on a business trip. Will be back on thursday.

Re: #216 Quietimes vs BGrieco

Posted: Mon May 13, 2013 7:28 pm
by quietimes
Click Here To Show Diagram Code
[go]$$Bcm21 #216 Quietimes (KGS 16k)vs BGrieco (IGS 16k)
$$ ---------------------------------------
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . 7 . . . . . . O . O . . . . |
$$ | . . . O . . . . 5 , . 6 X X O X X . . |
$$ | . . . . . . . . . . . . . O X . . . . |
$$ | . . . . . . . . . . 4 . . O X . . . . |
$$ | . . . . . . . . . . . . . O X . . . . |
$$ | . . . . . . . . . . . . . O . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . , . . . . . , . . . . . X . . . |
$$ | . . O . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . , . . . . . 1 . . . . . , X . . |
$$ | . . . O . . . 2 3 . . . . . X . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ ---------------------------------------[/go]


So no the response I would have thought. Those stones are dead already, to me anyways. Advance toward the NW corner with a 3 row stone to provoke a gote "like response". My goal is to provoke that response then skip to the D line around 13 and stir up something. Break up the board and hit tengen. I see he has a lot of influence developing toward the center. A concern however early.

Re: #216 Quietimes vs BGrieco

Posted: Mon May 13, 2013 7:28 pm
by quietimes
Safe travels

Re: #216 Quietimes vs BGrieco

Posted: Tue May 14, 2013 4:52 pm
by quietimes
Aside from my opponent all comments have dried up. :grumpy: Love the pic of the dog and skunk however.

Re: #216 Quietimes vs BGrieco

Posted: Tue May 14, 2013 6:21 pm
by skydyr
If there's anything you want commented on, you can always ask in your hide tags when you move or explain your thinking.

Re: #216 Quietimes vs BGrieco

Posted: Wed May 15, 2013 12:11 pm
by quietimes
Never even thought. Was in a one way st kind of viewpoint. TX for the tip.

Re: #216 Quietimes vs BGrieco

Posted: Wed May 15, 2013 12:15 pm
by kex
quietimes wrote:So no the response I would have thought. Those stones are dead already, to me anyways. Advance toward the NW corner with a 3 row stone to provoke a gote "like response". My goal is to provoke that response then skip to the D line around 13 and stir up something. Break up the board and hit tengen. I see he has a lot of influence developing toward the center. A concern however early.


Just a comment, as these were requested. 26 makes white on the right indestructible, as it prevents the cut at "a" (as seen from the previous comments :) This makes 25 and 27 weak, especially after a white response at "b" or around. making another weak group at D13 for an attack target might fire back. Besides, "c" looks delicious to me.

Click Here To Show Diagram Code
[go]$$Bcm21 #216 Quietimes (KGS 16k)vs BGrieco (IGS 16k)
$$ ---------------------------------------
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . b . 7 . . . . . . O a O . . . . |
$$ | . . . O . . . . 5 , . 6 X X O X X . . |
$$ | . . . . . . . . . . . . . O X . . . . |
$$ | . . . . . . . . . . 4 . . O X . . . . |
$$ | . . . . . . . . . . . . . O X . . . . |
$$ | . . . . . . . . . . . . . O . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . , . . . . . , . . . . . X . . . |
$$ | . . O . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . , . . . c . 1 . . . . . , X . . |
$$ | . . . O . . . 2 3 . . . . . X . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ ---------------------------------------[/go]

Re: #216 Quietimes vs BGrieco

Posted: Thu May 16, 2013 2:57 pm
by bgrieco
Click Here To Show Diagram Code
[go]$$Bcm21 #216 Quietimes (KGS 16k)vs BGrieco (IGS 16k)
$$ ---------------------------------------
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . 7 . . . . . . O . O . . . . |
$$ | . . . O . . . . 5 , . 6 X X O X X . . |
$$ | . . . . . . . . . . . . . O X . . . . |
$$ | . . . 8 . . . . . . 4 . . O X . . . . |
$$ | . . . . . . . . . . . . . O X . . . . |
$$ | . . . . . . . . . . . . . O . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . , . . . . . , . . . . . X . . . |
$$ | . . O . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . , . . . . . 1 . . . . . , X . . |
$$ | . . . O . . . 2 3 . . . . . X . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ ---------------------------------------[/go]


Standard response. If white invades corner I'll try to connect to my wall (somehow)