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You’re certainly right, Boidhre, it was Kaya, not DGS!
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Nah that was our first Kaya game I think. Yes, I'm still kicking myself for not seeing it in the game.Bonobo wrote:BTW, Boidhre, while reading Herman’s thread “Which special situations have you encountered in your games?” I just learnt that the game situation we encountered (i.e. should have encountered) at the end of our (I think) first game on DGS is called “Golden Chicken Standing on One Leg” … just wanted to tell you, in case you didn’t know the name. I think it’s a beautiful name for such a thing, and I guess after that game I’ll forever remember this shape
Oh, sheesh, thanks, corrected. And stop kicking yerself, buddy, methinks this was a thorough lesson for both of usBoidhre wrote:Nah that was our first Kaya game I think. Yes, I'm still kicking myself for not seeing it in the game.
The key to playing pincers by jumping out is to understand that the reason you jump out is so that you can attack one of the pincering sides against the wall of stones you create. Sometimes you press down, sometimes you counter-pincer, sometimes you do something else. In this case, with the elephant-jump/peep white leaves a weakness behind in between the two stones that you might exploit, so you can either try playing there directly or counter-pincering, knowing that white has to spend a move to protect that.Boidhre wrote:A horrible game for me, made me feel very weak. I included the joseki I think I should have played. I'd never seen either this pincer or fuseki from white before, so eh, was a bit thrown by the whole thing. I think flattening white's moyo with an approach from the top on the top left stone would have been superior to the large keima approach that I did. Anyway, here's the game: :/
I really need to get out of that jump out reflex to a pincer.