Mef wrote:...
Tygem - It was mentioned in another thread you submit your games for adjudication. This would go against criterion 1 as there is a human element now directly involved, it would also increase the effort required by the average user in order to have a game resolved. In theory, this could have an advantage with criteria 3, because (should they be willing to put forth the effort) now all games can be evaluated on a case by case as to what the effect of the various outcomes of the game could potentially be. It's hard to compare the two systems with respect to the 2nd criterion, it would depend upon the specific person making the judgment.
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Tygem is my favorite system, so I'll comment only on that.
Tygem allows for adjudication, but also has the 5 minute timeout rule. So if you have an escaper, after 5 minutes you get your win without adjudication. Admins have the power to adjust game results in the event of some sort of problem (eg. disagreement on the status of a live/dead group). And as a third measure, Tygem allows for you to apply for a "no result" game. So if you have to go, and you don't want it to affect the score, you could request with your opponent to have no result for the game.
I think that this system has a lot of positive aspects:
1.) The escaper issue is eliminated. They just lose if they leave.
2.) If there is a situation where you have to go, there is the option of agreeing upon having no result. The opponent does not have to agree, but I don't feel that he should be required to agree, since both players initially agreed to the time settings for the game.
3.) For issues where people are goofing around or causing problems, admins are able to resolve the game result.
The disadvantage to the system, compared to KGS is:
1.) I'm not sure if there's a way to stop a game midway and resume it on another day.
But considering the escaper issue, I much prefer the pros to the cons of this system.
Of course, you can define a set of criteria as you have and indicate that KGS meets those criteria well. What the debate is about to me is, which criteria are important. Personally, I think that eliminating escapers altogether is more useful than allowing for games to be suspended without mutual consent.
Ideally, I would like to have Tygem's system with one added feature: the ability to request that the game be resumed at a later time. I think that this should still be subject to agreement by both players, though... But this is how I would design an escaper system that fits
my criteria and
my preferences. I am sure that my preferences are not universal.
Considering that, the KGS system is a well-defined and working system. It just is based on different criteria and preferences than I would have chosen.