skydyr wrote:You never hear anyone complaining that they kept their rank after losing 10 games in a row either, after all.
Oh well, probably because nobody wants to listen. I prefer to go down a rank or two after a losing streak of - say - 5-10 games (at least in the kyu ranges) and try a new start-up at the lower rank (as long as I know it would not take too long to climb up again). It will probably help me to get over my slump quicklier... So I second Oren to make the system a bit more dynamical. Otherwise (and apart from the 2d?-bug) I like the KGS system most (comparing to Tygem, WBaduk, IGS-Pandanet).
As for creating new accounts, I think many do that, because you can easily do it and KGS doesn't deprecate it. There may be other reasons to create a new account. Those players who play tons of games (>20 per day) are clearly the minority. However the original question "Does KGS rank system encourage users to make new accounts" applies in other cases as well. I am one of the players who rarely play - in 99% I just watch tournament events, such as the Dutch championship last weekend. When I am in the mood to play, my idea is a plan to play more often. Then I create an account and play a few games until the rank has stabilized. The point is, that I always use "automatch" to play games (because it's the only way for me to jump over the wall and get a game). Unfortunately the plan will never be realized, and the one day of play remains the only day of play. After a while, the rank of that account drifts to "2d?" (even if you haven't played for more than 180 days), and when I am in the mood again, I don't want to use that "2d?" account, since I feel that I don't deserve to play anyone of that strength without handi stones (it would probably be different, if I were really around 2d). Then I create a new account again (and use the old one for watching). So in a way the buggy KGS ranking system is responsible for users who regularly create new accounts.
Like the "got stuck" problem this is only *one* reason to create new accounts. There may be others as well that I don't know of.
Mef wrote:To summarize -- Do some people find Tygem's ranking system fun? Sure. Does Tygem's ranking system work for people who just want to play? Sure. Does Tygem's system provide significant predictive power in guessing game outcomes? No.
Good sunmmary for Tygem. I'd just add that the predictive power is significantly better in the 1-6d range. In the kyu ranges it is abysmal (18k are usually stronger than 5k).
Kirby wrote:4702 wins and 4358 losses; 4803 wins and 4622 losses; 8045 wins and 8036 losses.
Sure, there are exceptions, but these numbers are pretty close - people are winning similar to the number of times that they are losing.
This probably applies to 5-18k players as well, however you will very often play with (same ranked) players who are actually 10 stones stronger or 10 stones weaker (and these are *no* exceptions). So the pure number of wins/losses has probably little significance.