Re: Starcraft II
Posted: Wed Jan 19, 2011 1:47 pm
Life in 19x19. Go, Weiqi, Baduk... Thats the life.
https://lifein19x19.com/
Yeah, the first game was probably the most suspenseful SC2 game I've seen yet, really brought out the "S" in RTS. I'm sure Nada's kicking himself in the foot for g1 and especially g3.
Proper link: http://www.gomtv.net/2011gslsponsors1/vod/60080Violence wrote:This made my brain explode.
link deleted
Where have you been for my tournies?usagi wrote:Hey guys, Usagi here.
I've decided to stop playing Go for a while to focus on my Starcraft II. Actually you may have guessed something like this since I haven't been on KGS playing KIL or my Alpha league games this month.
So I decided to try my hand at casting. My first attempt is somewhat rough but my second (which I can't upload to youtube since it contains copyrighted music -- anyone know an alternate source?) and third (especially my third) are where I finally fix the audio problems and try my hand at overlays and such. For my fourth and fifth I will be working using a teleprompter but I haven't had time to edit the raw footage yet. Anyways check out usagistarcraft live cast #3! Feedback welcome.
http://www.youtube.com/watch?v=tWf9SpdcDLU
don't forget to select HD - you can watch it in 720p ^^
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I see...makes sense. I think I'll try it out a few more times though, just to get a feel for how much difference it really makes.Aphelion wrote:...Based upon this I would say that it is generally bad unless you are getting that nexus for a specific purpose of wanting extra gas income and minerals are unimportant.
Indeed, which is why I usually execute the build on larger maps in cross positions (not to say I haven't tried (and more often than not failed)) as I feel it narrows the vulnerable timing window considerably to make the build strong....my observations are that minerals are stretched quite thin trying to get up defenses against all the possible threats during that timing - banshees, mass 3/4 rax pushes, teching in time not to fall behind in mid game...etc.
Yeah I agree; I've been working on 3 gate expanding, mostly from watching Liquid`Tyler's stream who seems to be fond of it in PvT and PvZ, but still trying to get the timings down and making sure to be flexible when I scout something that requires a change.The map itself seems to me to encourage a faster THIRD base as opposed to a quick 2nd base followed by massing and teching. So probably you could get 3 gates, do some pressure, then expo with the understanding that your 3rd is easier to take and hence you can turtle a bit more?
And you get the convenience of having more larvae spawnChew Terr wrote:This also seems like an interesting idea: if you need a third hatch (especially as zerg with gas-heavy lair units, you can take a rocked expansion, and just put the hatch by the gasses if they're together. Might or might not be worth it, but it's interesting.
I could argue the cost (losing a drone is always sad), but I'll definitely consider this option any time I need a macro hatch and haven't taken the rocked expo. If I'm getting the hatch ANYWAYS, it may as well go to bonus-usage, and I can always plant a proper expo hatch later. Thanks for the suggestion! (And from a terran perspective, you can consider the bonus of 'free' supply/mules/scans in addition to the gasses.Araban wrote:And you get the convenience of having more larvae spawnChew Terr wrote:This also seems like an interesting idea: if you need a third hatch (especially as zerg with gas-heavy lair units, you can take a rocked expansion, and just put the hatch by the gasses if they're together. Might or might not be worth it, but it's interesting.. Now that I've thought about it, it seems Protoss is the worst race to try this expansion-by-the-rock idea. It's cheaper for Zerg to do this (by 100 minerals) and there's the extra larvae benefit, whereas for Terran they can destroy the rock later and lift off the CC to adjust. The only side benefit for Protoss is more chrono-boosts.
Oops, yeah I forgot about the drone loss. Every blue moon when I play Zerg, because I play so much Protoss I still end up shift-queueing a drone to the mineral line after commanding it to morph into a building, giving the drone a sliver of hope that it will resurrect from the creep and go back to miningChew Terr wrote:I could argue the cost (losing a drone is always sad)...
Hey, if an enemy/ally unit HAPPENS to enter the area the building would be right before the building goes up, said drone gets to mine once more!Araban wrote:Oops, yeah I forgot about the drone loss. Every blue moon when I play Zerg, because I play so much Protoss I still end up shift-queueing a drone to the mineral line after commanding it to morph into a building, giving the drone a sliver of hope that it will resurrect from the creep and go back to mining.