Re: A Curious Case Study in KGS Ranks
Posted: Wed Mar 26, 2014 6:40 pm
mitsun wrote:Mef wrote:The KGS rating system aims to answer the latter question (predict the outcome of the next game), at the necessary expense of the former question (describe the result of the previous game).
Hmm, I thought I understood the KGS rating system until I read this. I would have said that the KGS rating system is designed to accurately describe the results of the previous games, with the assumption that this allows it to predict the outcome of the next game.
On the subject of a player whose rank changes drastically and discontinuously, that is an unusual case which violates the assumptions of the rating model, and I don't think is it particularly interesting to see how KGS or any other rating system copes with this anomaly.
This is one of those where perhaps you run into the definitions game, but what I mean is this:
KGS's rating is always how it predicts you will play your next game. This is one of the reasons why things like rank drift, etc occur. In spite of new knowledge learned, it never goes back to alter a previous prediction made. For instance in the situation that spawned this thread, if you wanted to have a better descriptive system you would take the set of known data, and find a changing rank to it (probably ending up with a model that has a good fit for a 24 hour step change then reverting).