Re: Frustrated
Posted: Wed Jun 08, 2016 3:15 am
The way to improve, as far as I'm concerned, is to get one thing out of each game you lose. So I offer this, rather than detailed commentary.
Certainly understandable. I think we've all been there. Life is short, so if it's not for you, then you should quit.ihatego wrote:Hi there I just wanted to register so I could confess that Go is hard too hard for me. I've destroyed a laptop and a tablet in fits of pique after losing groups or games. I don't think I have the right temperament for this game. I'm angry and sad and I think I will just stop playing. >_<
Nonsenseihatego wrote:Hi there I just wanted to register so I could confess that Go is hard too hard for me.
While I never have destroyed hardware, I do know what you mean by the angry and sad thing. I have had good games that I lost by just overlooking an atari on a big group, or by misjudging a sequence and losing a capturing race by one liberty.I've destroyed a laptop and a tablet in fits of pique after losing groups or games. I don't think I have the right temperament for this game. I'm angry and sad and I think I will just stop playing. >_<
8 kyu on level 10 for the old Aya is a bit optimistic. As GoDroid (GNU Go) plays between 5-8 kyu, and is measurably stronger at level 1 than Aya at level 10+2 stones, I would put the old Aya at level 10 at 12 kyu or so. However, it does seem that AI Factory has switched over to the new Monte Carlo version of the Aya engine, which brings it more in line with something like Pachi or Fuego. This would make a VERY strong program, even on a tablet, and it wouldn't be advised to start out with this anymore.This new version has been 3 years in preparation and improves the top play strength by 10 grades from 8 kyu to 3 dan. This is based on the new Aya program, which was the winner of the KGS World Computer Go Championship November 2014 and EGC Computer Go Tournament 2015.
I've had some cases where my opponent was angered at how I already had 4 stones on the board and pulling a rage quit. This led me to titling my games "handicaps enabled," and that led to it taking awhile for someone to join. But maybe it's worth the waitsparky314 wrote:pocketmad
OGS, by default, doesn't use handicap. If you don't already, I recommend when creating a game to include handicap stones, so that the games are even.
(I'm confused why this still isn't turned on by default...)
Thanks for the information. I'll check them out.sparky314 wrote:I'd certainly recommend handicap stones. They make the game interesting for both players, and teaches both new things.
If you're having issues finding games on OGS, maybe another server? OGS is certainly a good server for newer players. If only they turned on the handicap...
On IGS (Pandanet), you should always be able to get a game, though their 17k/BC rank is pretty wide. you'll find everyone from 15k-25k there.
KGS is a bit rough to find games at the lower DDK (read: 15-25 kyu) players, but they have a strong community who are generally willing to play teaching games, if you can't find a game.
I don't think a 15k OGS is really 4 stones stronger than a 19k OGS. There's no reason that scoring algorithms should necessarily work out that way; at beginner ranks, I think the handicap is too much. If you want to play even games, you can just use the "restrict rank" feature on OGS. But just losing a bunch of games isn't a bad thing; it helps not to focus on whether you're winning or losing when you're just getting the very basics of the game.sparky314 wrote:I'd certainly recommend handicap stones. They make the game interesting for both players, and teaches both new things.
If you're having issues finding games on OGS, maybe another server? OGS is certainly a good server for newer players. If only they turned on the handicap...
Actually, there is a very good reason, and that is that ratings calibrated by handicaps allow two players who do not know each other to set a handicap and have a good game.denizen wrote:I don't think a 15k OGS is really 4 stones stronger than a 19k OGS. There's no reason that scoring algorithms should necessarily work out that way;sparky314 wrote:I'd certainly recommend handicap stones. They make the game interesting for both players, and teaches both new things.
If you're having issues finding games on OGS, maybe another server? OGS is certainly a good server for newer players. If only they turned on the handicap...
okay, okay: "will necessarily work out that way"Bill Spight wrote:Actually, there is a very good reason, and that is that ratings calibrated by handicaps allow two players who do not know each other to set a handicap and have a good game.denizen wrote:I don't think a 15k OGS is really 4 stones stronger than a 19k OGS. There's no reason that scoring algorithms should necessarily work out that way;sparky314 wrote:I'd certainly recommend handicap stones. They make the game interesting for both players, and teaches both new things.
If you're having issues finding games on OGS, maybe another server? OGS is certainly a good server for newer players. If only they turned on the handicap...But online rating systems seem to be based upon the probabilities of winning or losing even games, and you can't necessarily set handicaps by those probabilities.
This does sound frustrating. I'm sorry your stuck after so much effort.Jeansburger wrote:I've been playing for over a month now and I have played well over a 100 games, I'm super frustrated that I can't even win a game on a 9x9 playing against people who are "the same level" I play against 25k players and get destroyed. Even thought it says on OGS I'm 23k, I have won 5 out of the last 50 games I have played. I can't even do the most basic Tsumego (on the Tsumego Pro app) without having to brute force it. It feels like someone threw me in the deep end and I can't tread water.