Charles Matthews wrote:I don't endorse a pessimistic line on such matters
Oh, I'm not pessimistic. Not at all.
Charles Matthews wrote:I don't endorse a pessimistic line on such matters
Kirby wrote:But one of the reasons I keep responding to this thread (other than my stubbornness) is that I get a little angry and worked up with the tone regarding modern time limits. Calling them "Mickey Mouse" time limits, and "full of mistakes", and things like that seem to belittle something that I respect.
xed_over wrote:
I agree with you (again, apologies if I'm putting words in your mouth now) that I also think that Mr Fairbairn might be a little oversensitive to the time limit issue, and I also don't like it when he refers to that particular issue as "Mickey Mouse time limits", but otherwise I tend to see his points and kinda agree with him about the probable lower quality of the resulting games.



First, let me ask, just to be clear, what it is specifically that you respect:
Myungwan Kim: https://youtu.be/1jrZ16L8JVU?t=1h4m58sxed_over wrote:erislover makes a good point about the different time limits probably not changing the outcome of the matches, but I don't believe that's really at issue. I hear the issue being the resulting quality of the play as a factor of time allowed to consider one's next move.
If it's only 20s, that's pretty amazing how fast that alphago can read. A professional player, surprisingly, whether they have one minute, or ten minutes, or even eight hours, the difference [in how well they read] is pretty small.... A human can read, for example, 50 moves, but even if they have a lot of time, it cannot increase meaningful variations.
Kirby wrote:I should first note that I am replying again to this stupid thread because I have little self-control, and I am addicted to replying when I disagree with someone. It is not a wise decision, but it is Friday... And when have I ever been wise?
Kirby wrote:Bantari wrote:What I know is that:
I make better moves when I have more time. I also make less mistakes. And the mistakes I make are less stupid. This is a fact.
1. You assume you make less mistakes. I find it hard to believe that you can conclude it as fact. For example, maybe you notice "obvious" mistakes during your review, but miss subtle ones that might be harder to find.
Kirby wrote:2. The assumption that increased time is linearly related to increased game quality is unfounded.
Kirby wrote:Personally, I do *not* know it is a fact, but I also get the feeling that I play a better game if I have 30 or 40 minutes of time, compared to when I play a 10-second blitz game. But it does not follow from this that a 6 hour time limit will result in a better quality game than a 40 minute time limit. And in fact, I may overthink the situation and play worse.
Kirby wrote:Based on the last part of your comment, you seem to agree with #2, above.
Kirby wrote:Bantari wrote:Do you have any indication or proof that the same principle that applies to us, mere mortals, somehow does not apply to the pros?
No, and I don't think it applies to us, either. See #2, above.[/q]
Kirby wrote:
Longer time would favor one player. How does this relate to "game quality"? The player with more time may simply steer the game into a direction to exploit the time advantage as a metastrategy. I have a hard time understanding how this does or doesn't affect game quality. I mean, timekeeping is not a rule of go, it is an artifact of the practice of playing the game. The Great Go Player in the Sky would win under blitz conditions, but since her opponent may be a fallible human, the game quality could still be quite low, no matter how much time was given.Bantari wrote:I guess what we disagree about is the exact point at which the curve flattens for a pro. You seem to assume that for a pro it would flatten at around 3 hours per game...
So I keep thinking of my idea of asking two pros to play a game with different time limits - one has 3 hours the other 6 hours. If money was at stake, do you think this would be a fair contest? I think not. According to what you say, you would call it fair. It is hard for me to reconcile that.
erislover wrote:Longer time would favor one player.How does this relate to "game quality"? The player with more time may simply steer the game into a direction to exploit the time advantage as a metastrategy.Bantari wrote:I guess what we disagree about is the exact point at which the curve flattens for a pro. You seem to assume that for a pro it would flatten at around 3 hours per game...
So I keep thinking of my idea of asking two pros to play a game with different time limits - one has 3 hours the other 6 hours. If money was at stake, do you think this would be a fair contest? I think not. According to what you say, you would call it fair. It is hard for me to reconcile that.
You can still do this, since people manage their time differently (e.g. Go/Kitani).Bantari wrote:Otherwise, you could apply the same strategy in evenly-timed games.
Kirby wrote:Bantari, I don't feel like we really disagree that much. I am not making the claim that 3 hours is optimal time for a pro to play. Rather, I claim that we don't know what the optimal time is to produce high game quality for a pro game.
My objection is to the belittling of modern time settings, since I still have faith that the current time setup is able to yield games of high quality. I don't feel that there is sufficient evidence that games from long ago with longer time periods produced higher quality games.
Bantari wrote:The only thing I have is my gut feeling that the 3 hours are not enough and modern time controls are too short.
I see it as a hard fact. I have the ability to objectively analyse my games. And while I agree with you that in slow games I might make more subtle mistakes than in fast games, I make more obviouse mistakes in fast games for sure. These two facts alone firmly support my statement. And they *are* facts.
Homer: There are three ways to do things: the right way, the wrong way, and the Max Power way!
Lisa: Isn't that the wrong way?
Homer: Yes, but faster!
What was to be demonstrated to me is that such mistakes impacted game quality in some non-tautological way (where we don't just define game quality to be exactly the inverse of the number of mistakes*). For sure, this is my general disagreement.Bantari wrote:But the underlying assumption of such strategy would be that the player with shorter time would make mistakes which he/she would not make if the times were equal. Q.E.D.