Re: Computers reach 5d on KGS
Posted: Fri Jun 17, 2011 3:50 am
The other interesting thing (to me) is that when you push the blitz settings past a certain value, the bots lose again. Intuition counts for a LOT in this game.
Now, I don't have 24 cores available at home, but I know that on my computer shrinking the time per move below 10 seconds gives me huge advantages against MoGo or GnuGo. Probably more parallelization would push the threshold down to a level where the advantage of intuition is outweighed by inability of the human to click fast enough, so this won't be universally applicable.
Now, I don't have 24 cores available at home, but I know that on my computer shrinking the time per move below 10 seconds gives me huge advantages against MoGo or GnuGo. Probably more parallelization would push the threshold down to a level where the advantage of intuition is outweighed by inability of the human to click fast enough, so this won't be universally applicable.