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Re: Ants
Posted: Sat Dec 17, 2011 9:38 am
by daniel_the_smith
Sadly my life got super hectic and I basically haven't worked on it in weeks. If I'm lucky I'll stay below 250...

Maybe I'll try to make a few last improvements; I had a couple ideas I wanted to try but they required rewrites. No time.

Re: Ants
Posted: Sun Dec 18, 2011 7:57 pm
by Euphony
Well, I had to take two weeks off, and since I got a late start on the contest, I was unable to implement combat in my final version. I'm very disappointed with this, since I had some fun ideas about how to do it. I finished implementing the preliminary idea over the past couple of days, but without improvements in attacking it performs about the same as my pre-combat version.

If only they would extend the contest another week... Oh well, I'll have fun watching xathis smash greentea and the rest of the competition.
Re: Ants
Posted: Mon Dec 19, 2011 4:44 am
by cyclops
mmh, I missed this until too late. Must have been fun.
Re: Ants
Posted: Mon Dec 19, 2011 8:03 am
by phrax
Looks like ants is locked and we're in the final stretches of competition
Life got in the way of me doing anything lately (except for checking on its rank). There were a couple bugs I would've liked to fix. But at least I don't have to feel bad about not being able to improve it now. Should be interesting to see how it all falls out. This one turned out to be a bit more fun than I originally expected.
Re: Ants
Posted: Tue Dec 20, 2011 4:15 am
by perceval
phrax wrote:Looks like ants is locked and we're in the final stretches of competition
Life got in the way of me doing anything lately (except for checking on its rank). There were a couple bugs I would've liked to fix. But at least I don't have to feel bad about not being able to improve it now. Should be interesting to see how it all falls out. This one turned out to be a bit more fun than I originally expected.
well i introduced time out in my latest versions

so no bug fix might be a good idea sometimes

. i am curious how it will end up too but i am worried it does not converge quick : xathis is still over rank 300 with 5 games

whereas a lot of people have 10+ games
they are supposed to stop on thursday but the current top 100 is a joke
Re: Ants
Posted: Tue Dec 20, 2011 7:09 am
by phrax
perceval wrote:well i introduced time out in my latest versions

so no bug fix might be a good idea sometimes

. i am curious how it will end up too but i am worried it does not converge quick : xathis is still over rank 300 with 5 games

whereas a lot of people have 10+ games
they are supposed to stop on thursday but the current top 100 is a joke
Ouch, nothing like that last minute fix.
Agreed. I think they may have over-estimated how quickly ranking will converge. I wonder if they'll consider an extension. In a sense, this final run is almost beta, they haven't done a full reset of rankings on on this scale. They might need to tweak it a bit.
Re: Ants
Posted: Wed Dec 21, 2011 2:02 pm
by Euphony
They extended the contest deadline, and they are slowly implementing cut-offs. So, the number of games will increase for the bots still in the competition.
I am surprised about the map choices. There are 50 of each type, cell, maze, and random, yet this post :
http://forums.aichallenge.org/viewtopic.php?f=27&t=1973&p=12056&hilit=cell#p12056 led me to believe that the finals were going to be mostly cell_maze. Oh well, I guess this resembles the contest before the finals.

Re: Ants
Posted: Sat Dec 24, 2011 12:57 am
by perceval
well its done and really a lot of fun; i just managed my goal to stay in the top 100 (ended up 92th after spending most of the finals in the 70-80s);
Now back to go, all my freetime went o my ants and i havent plaeyd go in 2 month

maybe it will be a profitable break ?
unfortunatly i also found antoher addiction: dwarf fortress
http://www.bay12games.com/dwarves/ or how to write in the 21st century a game with a Nethack style interface
