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Re: SGF VIEWER FLASHGOBAN Or EIDOGO
Posted: Thu Apr 29, 2010 8:19 pm
by fwiffo
Should be fixed. IE8 users let me know if you still have trouble.
Re: SGF VIEWER FLASHGOBAN Or EIDOGO
Posted: Wed May 05, 2010 10:18 am
by daal
I am sorely missing the "go back to last variation" option on Eidogo. Any way to get it implemented? Or is it there and I just haven't found it?
Re: SGF VIEWER FLASHGOBAN Or EIDOGO
Posted: Wed May 05, 2010 6:29 pm
by fwiffo
Not sure what you mean... Can you be more specific?
Re: SGF VIEWER FLASHGOBAN Or EIDOGO
Posted: Wed May 05, 2010 10:11 pm
by daal
It is a button that after going to the end of a variation tree you can press and it brings you back to the main branch where the variation started.
Re: SGF VIEWER FLASHGOBAN Or EIDOGO
Posted: Thu May 06, 2010 7:21 pm
by fwiffo
Hmm, I don't think EidoGo has that. The best you can do is navigate with the game tree in full mode. I don't think it would be a hard feature to add. There are a few other shortcomings when it comes to navigating variations (Bill was having trouble with an endgame example where there were two variations on the same point, one black taking the point, the other white), so I'll add that to my todo list. It might take a little time. Probably I'll add the flashgoban/eidogo switching option first because it is a smaller project.
My main computer died this week, so I have to worry about getting that fixed, and I've been working later hours, so it may be a week or two before I can get back to working on significant forum improvements.
Re: SGF VIEWER FLASHGOBAN Or EIDOGO
Posted: Thu May 06, 2010 8:44 pm
by xed_over
where's the info button in EidoGo to see the game result/score?
Re: SGF VIEWER FLASHGOBAN Or EIDOGO
Posted: Thu May 06, 2010 8:49 pm
by fwiffo
In compact mode it's shown in the comment area in the first node. In full mode it's displayed all the time below the board.
Re: SGF VIEWER FLASHGOBAN Or EIDOGO
Posted: Thu May 06, 2010 9:34 pm
by Dusk Eagle
fwiffo, when I try to open an sgf file downloaded from the embedded eidogo client, I get the following error with Cgoban 3:
Error reading SGF file "/home/Dusk Eagle/Downloads/bf8670912d1b2d4ee73731c478295e45566383d9.sgf": Bogus token. Last good token at line 1.
The problem appears to be that all the newline characters are eliminated, and the sgf appears as one long line, which Cgoban cannot open. I am using Kubuntu 9.04 with Shiretoko (Firefox) v3.5.2. As it is, I must quote the user and save the sgf manually to my computer. It did not use to be like this, so unfortunately it seems something that you've done has broken this. Could you look into this? Thanks.
Re: SGF VIEWER FLASHGOBAN Or EIDOGO
Posted: Thu May 06, 2010 10:39 pm
by fwiffo
Ooops, a couple different problems. Should be fixed now.
Re: SGF VIEWER FLASHGOBAN Or EIDOGO
Posted: Mon May 24, 2010 1:23 am
by koks9dan
Just a small question please. It doesnt seem like the eidogo feature in this forum includes the solving problem version, does it? That feature is quite cool because it works prety much like goproblems.com
Re: SGF VIEWER FLASHGOBAN Or EIDOGO
Posted: Mon May 24, 2010 7:40 am
by fwiffo
It's included. Try:
Code: Select all
[sgf-problem]http://www.fortmyersgo.org/wp-content/uploads/2010/01/gokyo-shumyo-4-076.sgf[/sgf-problem]
http://www.fortmyersgo.org/wp-content/uploads/2010/01/gokyo-shumyo-4-076.sgf
Oops, looks like there's a bug with the iframe size with remote SGF files. It works with inline SGF though. I'll look into it.
[edit]
Fixed.[/edit]
Re: SGF VIEWER FLASHGOBAN Or EIDOGO
Posted: Tue May 16, 2017 8:20 pm
by slap
Hello! I am having the problem of the invisible stones with Eidogo embedded in my site. What is the fix for it?
Here is a link to my site,
http://www.go.org.ar/eidogo/partido_iframe.php?cod=634Thanks!
fwiffo wrote:The problem with the invisible stones has a fix, and the arrow key thing is a configuration option (it takes a little bit more work to make the arrow keys work - you have to embed it in an iframe to keep it from interfering with the browser's interface). I've got lots of experience with it, and have written some enhancements to the player, so if there are other issues that you have, I can probably fix them.