Boidhre wrote:I should attack more, close combat was the most fun for me during the tournament.
Finally seeing the light Our games should get much more interesting from now on.
Attack more doesn't mean all out madness.
In happy news the 1200mg of Lithium is kicking in and my mood is lifting which is quite welcome. Too late for the tournament but eh, I'll take what I can get health-wise. Lithium seems to be working for me but the hand tremor seems designed to annoy a go player. I don't have it too bad though so again I won't complain.
I continue to feel a bit better. The EGD rankings are up and I've come out of the tournament as a weak 10k. I don't feel like one though, I struggled badly in those games from a combination of lack of practice and depression. Anyway, the main thing I was going to talk about was online go anxiety and my problems with it at the moment. I feel more like playing online since the tournament and I know I need the practice but I just can't bring myself to play. It's rather annoying. I think it's a fear of playing badly but I'm not sure. All I know is that I get really anxious about the idea of playing and this stops me from turning on Automatch. So I play an AI instead, something is better than nothing after all, which was what I was doing between club meet-ups for the past few months. So at the moment I'm playing 10ish games a day against Crazy Stone (Champion Go on the iPad), turning up the difficulty so I'm getting beaten solidly and have something to think about. It's not ideal but until I get over this anxiety about playing online it's the best I can do for daily play. I really need to sort out the anxiety problems though.
I think and the sequences that followed it are what costed me the game. at f5 would have been far better. Along with the usual problems of playing too passively and following my opponent around too much.
A couple things... 39 was too early to enter the corner, as you saw, and you attacked the white group rightly. Once that group is a wall of 4 stones, you can keep attacking. That double hane should have gotten me in a lot more trouble than it did.
At 72, as you said, just throwing a few stones in the centre would almost guarantee a win, especially with white's cutting points. A big centre is white's only real chance of making enough points to win at that point.
An absolute mess of a game between myself and Tom today. I hesitated about posting this one but some people might find it interesting to look at. The top left, well let's just say my brain decided to go into silly mode for that phase of the game. I lost my focus several times during this game (it was long at 3 hours due to us chatting during the game, smoke breaks etc) including the point where I forgot I owed a move for an eye on top.
We were playing with extra komi for white to make things interesting for Tom and give me more practice playing white in even games. The result with komi was B+2.5. Anyway, enjoy.
(;CA[utf-8]RU[Japanese Rules]GM[1]AP[SmartGo:2.8.3.0]SZ[19]FF[4]GN[2012-11-25a] DT[2012-11-25]PB[Tom]PW[Padraig]KM[20.5]MULTIGOGM[0] ;B[cq];W[pd];B[dd];W[pp];B[jj];W[fc];B[hc];W[cf];B[fd];W[gd] (;B[ec]C[Big mistake. See var.];W[fe];B[ed] (;W[cc]C[Big miss. See var.];B[cd];W[bd];B[be];W[bb];B[ad];W[ac];B[bc] (;W[dp]C[Not big enough. Also, not the biggest threat locally, either. See var.] ;B[ab];W[dq]C[W has 2 consecutive moves here and the result transposes merely to a standard 3-3 joseki -- locally equal for B and W -- this is how you can tell the threat and its follow-up were not good enough.] ;B[cp];W[co];B[bo];W[cn];B[bn];W[cm];B[dr];W[er];B[cr];W[fq];B[nq];W[kp];B[qn];W[np] ;B[mp];W[no];B[qq];W[oq];B[qp];W[km];B[qf];W[nc];B[rd];W[qc];B[lc];W[qh] (;B[rc]C[Mistake.];W[pf];B[pg];W[qg];B[qe];W[pe];B[og];W[rb];B[pb];W[qb];B[oc];W[od] ;B[nb];W[nf];B[qj];W[pi];B[ng];W[mf];B[ni];W[pj];B[qk] (;W[ok]C[See var.];B[om];W[pl]TR[pk][oj][ol]C[Shape problem.];B[ql];W[pm];B[pn] ;W[on];B[pk];W[ol];B[oj];W[rg];B[rf];W[se];B[sf];W[sc];B[sd];W[sb];B[nk];W[nl];B[qi] ;W[ph];B[nr];W[mo];B[or];W[jc];B[nd];W[ne];B[md];W[hd];B[ic];W[id];B[jd];W[kd];B[je] ;W[gc];B[jb];W[kc];B[kb];W[ke];B[jf];W[lg];B[jh];W[ki];B[ji];W[kj];B[kk];W[kh];B[kf] ;W[lf];B[jl];W[lk];B[en];W[do];B[ck];W[le];B[ch];W[gb];B[ib];W[ik];B[jk];W[jg];B[ig] ;W[kg];B[hf];W[ih];B[hh];W[ii];B[hi];W[ij];B[ge];W[im];B[il];W[hk];B[hl];W[gk];B[gl] ;W[he];B[if];W[gf];B[fi];W[gg];B[hg];W[fh];B[fk];W[dh];B[ei];W[eh];B[ci];W[dj];B[di] ;W[bm];B[ef];W[ee];B[eb];W[cg];B[ri];W[sg];B[kr];W[lq];B[lr];W[iq];B[gn];W[ho];B[jm] ;W[jn];B[in];W[io];B[ll];W[mk];B[hn];W[eg];B[df];W[de];B[ff];W[ce];B[kn];W[jo];B[go] ;W[an];B[ap];W[lm];B[gq];W[gp];B[fp];W[hp];B[fr];W[eq];B[gr];W[es];B[ir];W[ds];B[ar] ;W[fo];B[fn];W[eo];B[pq];W[qm];B[rm];W[am];B[cs];W[bj];B[cj];W[bk];B[mq];W[ag];B[bh] ;W[ah];B[bg];W[bf];B[af];W[ae];B[ml];W[nm];B[af];W[ao];B[bp];W[ae];B[lj];W[nj];B[af] ;W[rl];B[rn];W[ae];B[mj];W[nk];B[af];W[jr];B[jq];W[ae];B[bd];W[af];B[hq];W[ie];B[ip] ;W[fl];B[ek];W[el];B[dl];W[kl];B[lp];W[gm];B[hm];W[si];B[ko];W[ep];B[jp];W[fp];B[rk] ;W[sk];B[sj];W[sh];B[op];W[lo];B[kq];W[ln];B[bi];W[ai];B[sl];W[kp];B[cl];W[oo];B[po] ;W[br];B[bq];W[dm];B[em];W[dn];B[bl];W[al];B[rh];W[oi];B[qa];W[ra];B[pa];W[pc];B[mc] ;W[fb];B[fa];W[ga];B[ea];W[db];B[ca];W[ba];B[da];W[cb];B[ha];W[gh];B[gi];W[fs];B[gs] ;W[ge];B[ko];W[kn];B[hb];W[kp];B[aj];W[ak];B[ko];W[bs];B[as];W[kp];B[oh];W[oj];B[ko] ;W[ob];B[oa];W[kp];B[of];W[oe];B[ko];W[na];B[ma];W[kp];B[ld];W[ko]) (;W[pk])) (;B[of])) (;W[dq]C[Attach.];B[ab];W[cp])) (;W[gc]TR[fd][hc]SQ[gd][gc]LB[ec:a]C[Broken shape for B -- this is why B(a) was a big mistake.])) (;B[gc]C[Cut. Only move.]))
I played a dreadful endgame in this game. Plenty of other mistakes too I'm sure. Still it was a fun one. I really enjoyed the endgame here even though I did it poorly.
(;CA[utf-8]GM[1]OT[2 days / move]RU[Japanese]AB[dd][pp][pd][dp][jj]PL[W]AP[MultiGo:4.4.4] SZ[19]FF[4]GC[Game ID\: 386487]DT[2012-11-24,2012-11-27]PC[Online Go.com]PB[Boidhre] BR[11 kyu]PW[Tibul]WR[5 kyu]KM[4.5]HA[5]RE[W+5.5]MULTIGOGM[0] ;W[qg];B[qe];W[qn];B[nq];W[rp];B[qq];W[pk];B[qi];W[ph];B[qk];W[pi];B[pl];W[qj] (;B[ok]C[See var.];W[pj] (;B[rk]C[See var.];W[pm];B[om];W[ql]LB[rk:a]C[W killed (a) in sente. Go back to Move 13.] ;B[ol];W[on];B[nn];W[oo] (;B[op]C[Very bad. See var.];W[no]TR[nn][op]SQ[oo][no];B[mn];W[lq];B[mp];W[iq];B[mo] ;W[fq];B[cn];W[cf];B[di];W[fc];B[df];W[dg];B[ef];W[cd] (;B[cc]C[See var.];W[bd];B[dc];W[ic] (;B[eg]C[See var.];W[ch];B[dh];W[cg];B[nc];W[ci];B[dj];W[cq];B[cp];W[dq];B[ep];W[go] ;B[fn];W[gn];B[fm];W[gm];B[kc];W[ie];B[ke];W[ed];B[de];W[kb];B[lb];W[jb];B[lc];W[fl] ;B[el];W[ek];B[fk];W[gl];B[dk];W[fo];B[em];W[qo];B[lr];W[kr];B[mr];W[rq];B[rr];W[kq] ;B[jm];W[mi];B[mk];W[eq];B[cj];W[bc];B[ge];W[gd];B[he];W[gj];B[gh];W[fi];B[fh];W[ej] ;B[hd];W[hc];B[id];W[kh];B[jg];W[jh];B[ig];W[bp];B[bo];W[bq];B[mg];W[kj];B[kk];W[of] ;B[ne];W[lj];B[ks];W[js];B[ls];W[jq];B[ec];W[eb];B[db];W[fb];B[fe];W[rd];B[re];W[qc] ;B[pc];W[rb];B[pb];W[rf];B[se];W[qf];B[oe];W[sr];B[qr];W[mq];B[nr];W[lk];B[ll];W[kl] ;B[jk];W[ml];B[lm];W[nk];B[fd];W[gc];B[jc];W[hb];B[ko];W[bj];B[bk];W[bi];B[eo];W[ak] ;B[bl];W[kg];B[kf];W[jn];B[kn];W[oj];B[nm];W[nf];B[mf];W[jo];B[sf];W[sg];B[al];W[aj] ;B[ce];W[be];B[po];W[pn];B[hk];W[gk];B[hl];W[hm];B[im];W[in];B[ei];W[fj];B[hj];W[ih] ;B[hh];W[ng];B[nl];W[mj];B[mm];W[bb];B[fp];W[gp];B[pf];W[mh];B[lg];W[pg];B[pe];W[da] ;B[ap];W[aq];B[ao];W[cb];B[mk];W[nj];B[lh];W[ki];B[kp];W[la];B[ma];W[ka];B[jp];W[ip] ;B[lp];W[ii];B[ij];W[rl];B[rs];W[qp];B[np];W[sq];B[ml];W[];B[];TB[ff][an][am][bn] [bm][co][cm][cl][ck][do][dn][dm][dl][en][eh][ee][ed][fg][lf][gg][gf][hg][hf][il] [ik][if][ie][jl][jf][je][jd][km][kl][kd][lo][ln][sa][le][ld][ms][me][md][mc][mb] [ns][nd][nb][na][os][or][oq][od][oc][ob][oa][ps][pr][pq][pa][qs][qd][qc][qb][qa] [rd][rc][rb][ra][sd][sc][sb]TW[sh][as][ar][ai][ah][ag][af][ae][ad][ac][ab][aa][bs] [br][bh][bg][bf][ba][cs][cr][ca][ds][dr][es][er][ea][fs][fr][fk][fa][gs][gr][gq] [gb][ga][hs][hr][hq][hp][ho][hn][ha][is][ir][io][ib][ia][jr][ja][ni][nh][oi][oh] [og][qm][qk][qi][qh][ro][rn][rm][rk][rj][ri][rh][rg][sp][so][sn][sm][sl][sk][sj] [si]C[Result\: W+5.5 ]C[Tibul\: Phew close game! Thanks.
]N[RESULT]) (;B[cg])) (;B[ce];W[be];B[de];W[bg];B[cc];W[bd];B[ic])) (;B[no];W[op];B[oq];W[np];B[mp]C[W has liberty problems.];W[cf];B[pn];W[po];B[qo] ;W[pn];B[rn];W[qm];B[rl])) (;B[rl]LB[qn:a]C[B must split W.])) (;B[rj];W[pj];B[rl]LB[qn:a]C[B is attacking (a).]))