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Re: 95: Balmung (7k?) vs Aphelion (5k)

Posted: Sun Feb 13, 2011 1:42 pm
by Aphelion
Balmung, its your move :)

Re: 95: Balmung (7k?) vs Aphelion (5k)

Posted: Tue Feb 15, 2011 4:40 am
by balmung
Click Here To Show Diagram Code
[go]$$Wcm30 Captured Stones: 0 1
$$ ---------------------------------------
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . O . . . . . . . . . . . . . . . . |
$$ | . . X O . . . . . . . . . X . . . . . |
$$ | . . . B . O . . . , . . . . . , X . . |
$$ | . . . X . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . X . . . . |
$$ | . . . . . . . . . . . . . . . . X X . |
$$ | . . . . . . . . . . . . . . . O X O . |
$$ | . . . O . . . . . . . . . . . . O . O |
$$ | . . . , . . . . . , . . . . . O . O . |
$$ | . . . . . . . . . . . . . . . . X . . |
$$ | . . . . . . . . . . . . . . . . X . . |
$$ | . . . . . . . . . . . . . . . O . O . |
$$ | . . . . . . . . . . . . . . . . O . . |
$$ | . . . . . . . . . . . . . . . O X . . |
$$ | . . . O . . . . . , . . . . . , X . . |
$$ | . . . . . . . . . . . . . X . X . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ ---------------------------------------[/go]
college keeps me so busy.

Re: 95: Balmung (7k?) vs Aphelion (5k)

Posted: Tue Feb 15, 2011 4:46 am
by Magicwand
for obs:
if you are sdk then remember that below shape can not be good.
i remember something similar happened on topazg's game and i also said it can not be good.

word of advice:
do not try to analyze why it is bad..just remember it is a bad shape then you dont have to think.
Click Here To Show Diagram Code
[go]$$Wcm30 Captured Stones: 0 1
$$ ---------------------------------------
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . O . . . . . . . . . . . . . . . . |
$$ | . . X O . . . . . . . . . X . . . . . |
$$ | . . . B . O . . . , . . . . . , X . . |
$$ | . . . X . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . X . . . . |
$$ | . . . . . . . . . . . . . . . . X X . |
$$ | . . . . . . . . . . . . . . . O X O . |
$$ | . . . O . . . . . . . . . . . . O . O |
$$ | . . . , . . . . . , . . . . . O . O . |
$$ | . . . . . . . . . . . . . . . . X . . |
$$ | . . . . . . . . . . . . . . . . X . . |
$$ | . . . . . . . . . . . . . . . O . O . |
$$ | . . . . . . . . . . . . . . . . O . . |
$$ | . . . . . . . . . . . . . . . O X . . |
$$ | . . . O . . . . . , . . . . . , X . . |
$$ | . . . . . . . . . . . . . X . X . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ ---------------------------------------[/go]

Re: 95: Balmung (7k?) vs Aphelion (5k)

Posted: Tue Feb 15, 2011 5:19 am
by Aphelion
Click Here To Show Diagram Code
[go]$$Wcm32 Captured Stones: W 0 B 1
$$ ---------------------------------------
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . O . . . . . . . . . . . . . . . . |
$$ | . . X O W . . . . . . . . X . . . . . |
$$ | . . . X . O . . . , . . . . . , X . . |
$$ | . . . X . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . X . . . . |
$$ | . . . . . . . . . . . . . . . . X X . |
$$ | . . . . . . . . . . . . . . . O X O . |
$$ | . . . O . . . . . . . . . . . . O . O |
$$ | . . . , . . . . . , . . . . . O . O . |
$$ | . . . . . . . . . . . . . . . . X . . |
$$ | . . . . . . . . . . . . . . . . X . . |
$$ | . . . . . . . . . . . . . . . O . O . |
$$ | . . . . . . . . . . . . . . . . O . . |
$$ | . . . . . . . . . . . . . . . O X . . |
$$ | . . . O . . . . . , . . . . . , X . . |
$$ | . . . . . . . . . . . . . X . X . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ ---------------------------------------[/go]

Posted: Tue Feb 15, 2011 7:01 am
by EdLee
For observers:
Magicwand wrote:remember that below shape can not be good.
Click Here To Show Diagram Code
[go]$$W
$$ -----------------
$$ | . . . . . . . .
$$ | . . O . . . . .
$$ | . . X O . . . .
$$ | . . . B . O . .
$$ | . . . X . . . .
$$ | . . . . . . . .[/go]
Normal:
Click Here To Show Diagram Code
[go]$$B
$$ -----------------
$$ | . . . . . . . .
$$ | . . O . . . . .
$$ | . . X O . . . .
$$ | . . 1 . . O . .
$$ | . . . X . . . .
$$ | . . . . . . . .[/go]

Re: Re:

Posted: Tue Feb 15, 2011 10:11 am
by topazg
Helel wrote:
I was actually able to find three pro games where the former was played:



Thank you, I was biting my tongue on that one, I'm glad someone else did it ;)

Re:

Posted: Tue Feb 15, 2011 11:54 am
by judicata
Not for players:
EdLee wrote:
Magicwand wrote:remember that below shape can not be good.
Click Here To Show Diagram Code
[go]$$W
$$ -----------------
$$ | . . . . . . . .
$$ | . . O . . . . .
$$ | . . X O . . . .
$$ | . . . B . O . .
$$ | . . . X . . . .
$$ | . . . . . . . .[/go]
Normal:
Click Here To Show Diagram Code
[go]$$B
$$ -----------------
$$ | . . . . . . . .
$$ | . . O . . . . .
$$ | . . X O . . . .
$$ | . . 1 . . O . .
$$ | . . . X . . . .
$$ | . . . . . . . .[/go]

I like Ed Lee's characterization of the second diagram as "normal" rather than "correct." The more I play, the more I believe that there is rarely an "only" move (setting aside life & death issues). The player's reason for a move, I think, is really important. Pros make stupid-looking moves sometimes because they have a special reason. But it is like learning a language--generally, you should learn the "rules" and the "proper" way to write/say something, but then you can break the rules when the situation calls for it.

So I think it is important to teach people the "normal" or "proper" move; if a player considers the normal move and decides it isn't good, then he or she can choose something else.

Re: Re:

Posted: Tue Feb 15, 2011 2:07 pm
by Chew Terr
judicata wrote:Not for players:
EdLee wrote:
Magicwand wrote:remember that below shape can not be good.
Click Here To Show Diagram Code
[go]$$W
$$ -----------------
$$ | . . . . . . . .
$$ | . . O . . . . .
$$ | . . X O . . . .
$$ | . . . B . O . .
$$ | . . . X . . . .
$$ | . . . . . . . .[/go]
Normal:
Click Here To Show Diagram Code
[go]$$B
$$ -----------------
$$ | . . . . . . . .
$$ | . . O . . . . .
$$ | . . X O . . . .
$$ | . . 1 . . O . .
$$ | . . . X . . . .
$$ | . . . . . . . .[/go]

I like Ed Lee's characterization of the second diagram as "normal" rather than "correct." The more I play, the more I believe that there is rarely an "only" move (setting aside life & death issues). The player's reason for a move, I think, is really important. Pros make stupid-looking moves sometimes because they have a special reason. But it is like learning a language--generally, you should learn the "rules" and the "proper" way to write/say something, but then you can break the rules when the situation calls for it.

So I think it is important to teach people the "normal" or "proper" move; if a player considers the normal move and decides it isn't good, then he or she can choose something else.
Exactly. Every 'shape' question is like this, it seems like. Sure, empty triangles are great if you can read a reason why it is important or necessary. However, if you don't have a plan to make use of that specific shape, consider a jump or other 'good shape' move. Similarly, one-space jumps into the center are "normal" when under pressure. Don't play a two-space jump upwards unless you can read a way to keep it from being disconnected reasonably. That is the lesson that I took from Ed's description, too. I would even go so far as to say that I wish people would explain the 'preferred standard shape' more often, when they say something like "This shape is atrocious" or "This leaves aji in your position". I already know that most of my moves are bad, but I don't always know why, or what would be better. =D

Posted: Tue Feb 15, 2011 5:24 pm
by EdLee
For observers:
For reference: Out of 50,744 games, SmartGo returns the following search results (both local and whole board):
Click Here To Show Diagram Code
[go]$$B 0 (zero) games
$$ -----------------
$$ | . . . . . . . .
$$ | . . O . . . . .
$$ | . . X O . . . .
$$ | . . . 1 . O . .
$$ | . . . X . . . .
$$ | . . . . . . . .[/go]
Click Here To Show Diagram Code
[go]$$B 1,002 games
$$ -----------------
$$ | . . . . . . . .
$$ | . . O . . . . .
$$ | . . X O . . . .
$$ | . . 1 . . O . .
$$ | . . . X . . . .
$$ | . . . . . . . .[/go]

Re: Re:

Posted: Thu Feb 17, 2011 7:45 am
by Tommie
Helel wrote:
EdLee wrote:For observers:
Magicwand wrote:remember that below shape can not be good.
Click Here To Show Diagram Code
[go]$$W
$$ -----------------
$$ | . . . . . . . .
$$ | . . O . . . . .
$$ | . . X O . . . .
$$ | . . . B . O . .
$$ | . . . X . . . .
$$ | . . . . . . . .[/go]
Normal:
Click Here To Show Diagram Code
[go]$$B
$$ -----------------
$$ | . . . . . . . .
$$ | . . O . . . . .
$$ | . . X O . . . .
$$ | . . 1 . . O . .
$$ | . . . X . . . .
$$ | . . . . . . . .[/go]
I was actually able to find three pro games where the former was played:

(...)

(...)
Who understands move W60, resp. B61 of the second game,
Kim_Hyo-kon--An_Yeong-kil.sgf?

Could s.o. of this forum pls. explain to me, why it would be disadvantageous for B to cut with B61?

___________________________________________________________

The criticised move is technically a bump with a hane already played.
This reminds me of this sequence:
3-4 point high approach, two-space high ... . .[/go]

Re: Re:

Posted: Thu Feb 17, 2011 8:06 am
by amnal
Tommie wrote:

(...)
Who understands move W60, resp. B61 of the second game,
Kim_Hyo-kon--An_Yeong-kil.sgf?



[/url]
If black cuts, white wedges at E6 and escapes with one liberty to spare.

Re: 95: Balmung (7k?) vs Aphelion (5k)

Posted: Thu Feb 17, 2011 8:17 am
by Tommie
Thanks, Amnal :bow: , I'm becoming weaker.
I was aware of the aji, yet not immediatly.
----> weak :scratch:

Re: 95: Balmung (7k?) vs Aphelion (5k)

Posted: Fri Feb 18, 2011 7:58 am
by balmung
Click Here To Show Diagram Code
[go]$$Wcm32 Captured Stones: W 0 B 1
$$ ---------------------------------------
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . O . . . . . . . . . . . . . . . . |
$$ | . . X O O . . . . . . . . X . . . . . |
$$ | . . . X . O . . . , . . . . . , X . . |
$$ | . . . X . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . X . . . . |
$$ | . . . . . . . . . . . . . . . . X X . |
$$ | . . B . . . . . . . . . . . . O X O . |
$$ | . . . O . . . . . . . . . . . . O . O |
$$ | . . . , . . . . . , . . . . . O . O . |
$$ | . . . . . . . . . . . . . . . . X . . |
$$ | . . . . . . . . . . . . . . . . X . . |
$$ | . . . . . . . . . . . . . . . O . O . |
$$ | . . . . . . . . . . . . . . . . O . . |
$$ | . . . . . . . . . . . . . . . O X . . |
$$ | . . . O . . . . . , . . . . . , X . . |
$$ | . . . . . . . . . . . . . X . X . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ ---------------------------------------[/go]
Something has been bugging me the entire game it has tempted me to resign
Click Here To Show Diagram Code
[go]$$Wcm8 Prisoner Count: B-0 W-0
$$ ---------------------------------------
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . O . . . . . . . . . X . . . . . |
$$ | . . . , . . . . . , . . . . . , X . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . 3 . . |
$$ | . . . , . . . . . , . . . . . , . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . 1 . . . |
$$ | . . . . . . . . . . . . . . . . O . . |
$$ | . . . . . . . . . . . . . . . O X . . |
$$ | . . . O . . . . . , . . . . . , X . . |
$$ | . . . . . . . . . . . . . 2 . X . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ ---------------------------------------[/go]
this was what aphelion posted and since it was my first game I didn't know if I could object so I went with it.
Click Here To Show Diagram Code
[go]$$Wcm8 Prisoner Count: B-0 W-0
$$ ---------------------------------------
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . O . . . . . . . . . X . . . . . |
$$ | . . . , . . . . . , . . . . . , X . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . a b . . |
$$ | . . . , . . . . . , . . . . . d c . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . 1 . . . |
$$ | . . . . . . . . . . . . . . . . O . . |
$$ | . . . . . . . . . . . . . . . O X . . |
$$ | . . . O . . . . . , . . . . . , X . . |
$$ | . . . . . . . . . . . . . . . X . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ ---------------------------------------[/go]
a-d look beautiful to me and are instinctive moves. firstly you extend from a solid corner secondly you challenge whites base
tell me what you think.

Re: 95: Balmung (7k?) vs Aphelion (5k)

Posted: Fri Feb 18, 2011 8:15 am
by topazg
@Balmung
Tempted to resign?? Why?

FWIW, my feelings:
Click Here To Show Diagram Code
[go]$$Wcm8 Prisoner Count: B-0 W-0
$$ ---------------------------------------
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . O . . . . . . . . . X . . . . . |
$$ | . . . , . . . . . , . . . . . , X . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . a b . . |
$$ | . . . , . . . . . , . . . . . d c . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . 1 . . . |
$$ | . . . . . . . . . . . . . . . . O . . |
$$ | . . . . . . . . . . . . . . . O X . . |
$$ | . . . O . . . . . , . . . . . , X . . |
$$ | . . . . . . . . . . . . . . 3 X . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ ---------------------------------------[/go]
Never underestimate the aji of :w10: here.

Re: 95: Balmung (7k?) vs Aphelion (5k)

Posted: Fri Feb 18, 2011 8:21 am
by gaius
@ Balmung:
Yes, the pincers you post would have been perfectly natural, and they are a bit more aggressive than the actual game. However, I think the move in Aphelion's sequence is also perfectly normal and playable even on a professional level; it just gives you a nice solid corner with very few worries later on.

So no worries, he didn't trick you into any suboptimal moves :)