John Fairbairn wrote:Bill said:
The Japanese 1989 rules redefined the game of go. I do not exactly know why, but I doubt that Western criticism was high on the list.
I'm not quite sure how to take "redefined the game of go", as I don't think that was the intention.
Me, either.

But that was the result, in more than a trivial manner. (Obviously, all rules changes redefine the game to some extent.)
In the fairly high-profile edition of the 1989 rules issued by the Nihon Ki-in for its 80th anniversary, Kudo Norio 9-dan (then a Nihon Ki-in director) said there were three factors in the basic policy behind the revision. These were (his words, and I think the order is important):
1. Observance of the traditional way of playing in Japan.
2. Rationalisation and clear discriminaton of the reasoning latent within Japanese rules.
3. Pursuit of rules of go for circulation throughout the world.
Whatever may have been the intent of the people who actually drafted the revision, I think this shows clearly that the intent of those in charge was that the package was meant to describe and uphold the traditional rules (see my post above).
Consider the second factor: "
Rationalisation and clear discrimination of the reasoning
latent within Japanese rules." (Emphasis mine.) The most frequent criticism of the Japanese rules that I heard before 1989 is that they were irrational. They had a bewildering number of special rulings, the reasons for which were not obvious. Some people answered, well, the Oriental mind is not rational. But, as the second factor indicates, rationalization was a prime reason for revising the 1949 rules.
That was a difficult task for two reasons. First, there was the question of how to handle kos at the end of play. Second, there was the fact that the Japanese rules do not count points in seki.
Now, the obvious way to rationalize a rule about the status of stones or territory is to appeal to play. Why is bent four in the corner dead? Because the attacker can start a ko which he can take first. But what about ko threats? The attacker can eliminate them before starting the ko. What about unremovable ko threats? Well, there are limits to appealing to play. Other special rulings made no appeal to play at all. Why must a player fill a ko at the end, even when the opponent cannot force him to by play? No answer.
The Japanese rules makers found a very creative way to rationalize them, via virtual play with the pass for ko rule, and redefining life, death, and seki in terms of that play. Almost all of the traditional special rulings fit under that rubric. What about ko threats for the bent four ko? There are no ko threats in virtual play except passes for specific kos. Why fill a ko at the end? Because if you do not, your ko stone or stones are dead by virtual play. Very clever.
But I would not say that the new rules simply revealed what was latent. The redefinition of life, death, and seki was profound, as I have indicated in my earlier note. In addition, the new rules have produced a new anomaly, as a result of the new definition of seki.
As for factor number three, I think that the J89 rules are dead in the water in that regard. IMHO, the wave of the future for international go is Button Go.
