lovelove wrote:THE END

Thank you! I still have to work through all this and my time’s too short, but what little I’ve been able to look through really was very enlightening.
lovelove wrote:THE END

Then black captures to make a ponnuki and you get a miserable connection on the 1st line in bad shape.Mike Novack wrote:Great series!
However I am having difficulty with the lesson of Lecture 5. In variation A, what happens if for move 11 white doesn't make the play shown but instead S7?
Pippen wrote:If one is 10k or better: Memorize 500 (random) pro games from move 1-100 (so that you can play all 100 moves from your memory without any! mistake) - one at a time of course - and you will be 1d! You can e.g. use MasterGo, gokifu.com,.... Of course besides that you should play games at some servers or Go clubs to train and to learn also about end game and all the suff that is not covered by memorizing pro games. I guarantee your success!
When I was learning go I avoided memorization, believing it better to be able to work things out without relying upon memory. However, memorization has a long history as a means of learning around the world. I have studied memorization techniques, both ancient and modern, and I now think that it is worth a try.kupus wrote:Re memorizing games, there were discussions about that method on rec.games.go,
and I was personally given that advice too.
I believe that was method used mostly by Japanese amateur players.
On rec.games.go, besides Roy L who wrote about it, I've found Motoyasu's ideas interesting - see below:
---- Motoyasu Miyata 3/4/94
The object of memorizing first 20/30 moves of 100 games played
by professionals is not to follow their pattern exactly in your
game. It is to aquire a sense of what good balance of stones
is in the opening stage. The same is true to learning Joseki.
After you memorize 500 Joseki, you naturally know what good
shapes are. It does not matter if you forget the exact sequence
after a while.
In fact, I would strongly recommend memorizing professional games
to Kyu players who want to become 1-dan. Memory of a game does
not have to last long: a few hours will be enough. All players,
I know, who memorized first 100 moves of 100 games reached 1-dan
level when they finished the last game, inclding myself. So I
believe that this method is the best of all.
It has some advantages over others. You can do it by yourself
whenever you like. Unlike other Go text books, there is no
bad material: any game is as good as another. Above all, this
simple method works for everybody regardless of his level.
If you are weak it takes you much more time to memorize the
same 100 moves than it would take a stronger player. That's all.
A warning to those who are tempted to do the above:
You must have a strong will to become 1-dan this way. Although
the method itself is easy, it is not easy to carry it over. I
know many who started but gave up before they reached 10th game.
Moto
----- Motoyasu Miyata 3/8/94
Practice #2 involves overlearning, and overlearning is good. But this method is, as indicated, boring. You do not have to overlearn to the point of overkill. There are better ways of doing it.The above Practice No. 1 was recommended to me {Motoyasu} by a top amateur player.
But that was the only first half of what he told me. FYI, here is
Practice No. 2 he recommended.
"If you can spare 15 minutes a day, do the following. Buy a book of
death/life problems. The easiar the problems are, the better. Try
solving 30 a day. If you cannnot solve one within 30 seconds, just look
at the answer. You repeat the same 30 problems next day. Eventually
you will be able to solve every one of them within 30 seconds. Then start
another set of 30 problems. Practicing No.1 alone may make you Shodan,
but how far you can go beyond that will be limited by how many problems
you have solved."