Re: Raising the Standard of Western Go
Posted: Sat Apr 06, 2013 4:02 am
Like in natural sciences, go theory science has both:tekesta wrote:that scientists usually formulate theories based on observation.
1) first observe, then formulate a theory, then verify the theory for the observation.
2) first formulate a theory, then verify the theory for the observation.
I have successfully used both approaches for research in go theory.
Also newcomers can benefit from both approaches. In particular, newbies do not rediscover everything useful by themselves, but need to get input. Such input can be provided with either approach. E.g. the concept of connecting stones:Wouldn't relative newcomers to the game of Go be more receptive to a theoretical explanation after observing - and experiencing - the game firsthand?
1) "Look, in this example, Black connects his strings. This idea is useful in general: always reflect whether your strings can be connected."
2) "One of the most basic ideas is to keep one's related stones connected. Look, in this example, Black applies the idea."
Therefore, whichever theory is taught to them must be provided to them, if necessary including the background. In additiona, examples do not hurt.At DDK level most players do not have the background experience to make sense of any theory beyond
Alternatively, the player can receive both new theoretical explanations and more information / background / examples.Once the player has gained more experience with which to compare new theoretical explanations, then it is practical to include more information.