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Re: q5go-1.1: Tweaks and improvements
Posted: Wed Apr 29, 2020 10:23 am
by And
I want to set the move parameters for KataGo in "default_gtp.cfg", for example 500 visits. but regardless of "time" is on or off, q5go sets the move time. how to disable it? (the same in Sabaki works)
and evaluation graph works with engines? with Leela and KataGo shows nothing (straight line)
Re: q5go-1.1: Tweaks and improvements
Posted: Sat May 02, 2020 11:53 am
by bernds
And wrote:I want to set the move parameters for KataGo in "default_gtp.cfg", for example 500 visits. but regardless of "time" is on or off, q5go sets the move time. how to disable it? (the same in Sabaki works)
and evaluation graph works with engines? with Leela and KataGo shows nothing (straight line)
I've uploaded a 1.1.1 version which ought to fix that, as well as the board size issues that 1.1 had. There are also a handful of new features, like being able to choose a path for autosaves, and a dialog to remove old analysis from a file.
Re: q5go-1.1.1: Tweaks and improvements
Posted: Sat May 02, 2020 12:56 pm
by And
bernds thank you very much! I’ll run to watch and enjoy!

Re: q5go-1.1: Tweaks and improvements
Posted: Sun May 03, 2020 5:40 am
by mb76
bernds wrote:And wrote:I want to set the move parameters for KataGo in "default_gtp.cfg", for example 500 visits. but regardless of "time" is on or off, q5go sets the move time. how to disable it? (the same in Sabaki works)
and evaluation graph works with engines? with Leela and KataGo shows nothing (straight line)
I've uploaded a 1.1.1 version which ought to fix that, as well as the board size issues that 1.1 had. There are also a handful of new features, like being able to choose a path for autosaves, and a dialog to remove old analysis from a file.
I have edited the KataGo config to 1601 visits. For example:
# If provided, limit maximum number of root visits per search to this much. (With tree reuse, visits do count earlier search)
maxVisits = 1601
# If provided, limit maximum number of new playouts per search to this much. (With tree reuse, playouts do not count earlier search)
maxPlayouts = 1601
But it seems q5go 1.1.1 ignores this setting during Batch computer analysis .
Which steps do I have to take to disable Number seconds per move during analysis?
Re: q5go-1.1.1: Tweaks and improvements
Posted: Sun May 03, 2020 6:07 am
by And
play against the machine: after 20 moves the inscription "white wins on time" appeared ("time" off, KataGo (black), 10 block network, 500 visits)
Re: q5go-1.1: Tweaks and improvements
Posted: Sun May 03, 2020 6:09 am
by bernds
mb76 wrote:bernds wrote:And wrote:I want to set the move parameters for KataGo in "default_gtp.cfg", for example 500 visits. but regardless of "time" is on or off, q5go sets the move time. how to disable it? (the same in Sabaki works)
and evaluation graph works with engines? with Leela and KataGo shows nothing (straight line)
I've uploaded a 1.1.1 version which ought to fix that, as well as the board size issues that 1.1 had. There are also a handful of new features, like being able to choose a path for autosaves, and a dialog to remove old analysis from a file.
I have edited the KataGo config to 1601 visits. For example:
# If provided, limit maximum number of root visits per search to this much. (With tree reuse, visits do count earlier search)
maxVisits = 1601
# If provided, limit maximum number of new playouts per search to this much. (With tree reuse, playouts do not count earlier search)
maxPlayouts = 1601
But it seems q5go 1.1.1 ignores this setting during Batch computer analysis .
Which steps do I have to take to disable Number seconds per move during analysis?
These settings don't really apply to analysis. When using the lz-analyze (or kata-analyze) GTP commands, the engine just keeps searching and providing output, hence there's a time limit per move.
Re: q5go-1.1.1: Tweaks and improvements
Posted: Sun May 03, 2020 6:16 am
by And
computet vs. computer play: approximately 3 minutes after the start of the game, “engine play has completed” appears. but in "gtp.log" the engine makes a move, the game is not over! I tried different networks, 20, 10 blocks, different visits - 500, 50, boards - 29x29, 19x19. The result is the same. ("time" off, KataGo - 2 different networks. in Sabaki works)
EDIT It seems that this only happens when the “time” is off. set "time" on - 40 minutes of the game ok
Re: q5go-1.1.1: Tweaks and improvements
Posted: Sun May 03, 2020 6:55 am
by bernds
And wrote:computet vs. computer play: approximately 3 minutes after the start of the game, “engine play has completed” appears. but in "gtp.log" the engine makes a move, the game is not over! I tried different networks, 20, 10 blocks, different visits - 500, 50, boards - 29x29, 19x19. The result is the same. ("time" off, KataGo - 2 different networks. in Sabaki works)
I've pushed something that should fix it. I still don't quite understand why it happened after a while and not immediately.
The build artifact for this one is at
https://github.com/bernds/q5Go/suites/6 ... ts/5546311 if you want to try this again (same comments apply as before).
Re: q5go-1.1.1: Tweaks and improvements
Posted: Sun May 03, 2020 6:58 am
by And
thank! I'm going to try now!
Re: q5go-1.1.1: Tweaks and improvements
Posted: Sun May 03, 2020 7:12 am
by And
the game is over an hour - ok. I am very grateful to you!
Re: q5go-1.1.1: Tweaks and improvements
Posted: Tue May 05, 2020 7:33 am
by And
how to switch on winrate? and during the game two engines, and viewing the sgf winrate does not show
Re: q5go-1.1.1: Tweaks and improvements
Posted: Thu May 07, 2020 2:40 pm
by And
please someone, tell me how to run batch analysis! (in what order) It does not work for me. I'm tired of trying, even tried old versions

Does analysis work when playing two engines? how to enable it?
Re: q5go-1.1.1: Tweaks and improvements
Posted: Fri May 08, 2020 4:08 am
by And
good that no one answered! it's nice when you find a solution yourself!

it is necessary to put "use for analysis" in the engine settings
Re: q5go-1.1.1: Tweaks and improvements
Posted: Fri May 08, 2020 5:49 am
by Javaness2
Why not ask on github?
Re: q5go-1.1.1: Tweaks and improvements
Posted: Fri May 08, 2020 6:02 am
by bernds
And wrote:how to switch on winrate? and during the game two engines, and viewing the sgf winrate does not show
Having engine play also produce winrates on the fly is on the to-do list. If by "switch on winrate" you mean when normally editing a file, you should be able to use the analysis menu, or the pane at the bottom of the side bar (it sounds like you didn't have any analysis engines configured before).