Re: KataGo @ Igo Hatsuyoron 120
Posted: Thu Feb 10, 2022 3:53 pm
Dear all,
I'm happy to share the result of 11-months of training a new KataGo version to (probably) solve Igo Hatsuyoron 120 problem!!!
This is probably the most difficult Go problem ever created, see wikipedia for the historical context: https://en.wikipedia.org/wiki/Igo_Hatsuy%C5%8Dron
This was done with the incredible help from Thomas (Cassandra here, one of the very best world experts of this problem) and David (lightvector), creator of KataGo:
- Thomas helped a lot by providing many new positions to submit to KataGo to train it. This was an interactive and crucial activity: I regularly sent him new and better versions of KataGo, he identified weaknesses and misunderstanding, provided new positions around these issues, KataGo selfplayed these positions and eventually understood them! Until Thomas found new weaknesses
.
- David not only created KataGo, but he also helped me a lot to setup the run, provide the initial panel of positions, adjust the parameters, debug some difficult technical issues and gave me precious advice all along
I used 2 RTX GPUs (3080+2070) during most of these 11-months of selfplay + training KataGo.
The best 40b network is derived from 40b-s5G09 (best net of g170's run, June 2020): this net was already very strong (only ~250 Elo weaker than current best kata1 40b network) and able to play many rule sets: Japanese, Chinese, Tromp-Taylor, New-Zealand...
You will find several details on this run in the attached pdf: process, intermediate results, final results, impact of komi and rule sets, etc.
The latest 40b network is linked in the file, and the direct link is: https://magentacloud.de/s/8i9BmTSKjf2ipCr
Igo Hatsuyoron 120's initial position is available as an sgf included in the pdf (in Annex A).
I hope you'll enjoy this marvelous problem, best regards!
Friday9i
PS: I just updated the file to correct a small detail (the first 50 downloads contain an incorrect date, no big deal)
I'm happy to share the result of 11-months of training a new KataGo version to (probably) solve Igo Hatsuyoron 120 problem!!!
This is probably the most difficult Go problem ever created, see wikipedia for the historical context: https://en.wikipedia.org/wiki/Igo_Hatsuy%C5%8Dron
This was done with the incredible help from Thomas (Cassandra here, one of the very best world experts of this problem) and David (lightvector), creator of KataGo:
- Thomas helped a lot by providing many new positions to submit to KataGo to train it. This was an interactive and crucial activity: I regularly sent him new and better versions of KataGo, he identified weaknesses and misunderstanding, provided new positions around these issues, KataGo selfplayed these positions and eventually understood them! Until Thomas found new weaknesses
- David not only created KataGo, but he also helped me a lot to setup the run, provide the initial panel of positions, adjust the parameters, debug some difficult technical issues and gave me precious advice all along
I used 2 RTX GPUs (3080+2070) during most of these 11-months of selfplay + training KataGo.
The best 40b network is derived from 40b-s5G09 (best net of g170's run, June 2020): this net was already very strong (only ~250 Elo weaker than current best kata1 40b network) and able to play many rule sets: Japanese, Chinese, Tromp-Taylor, New-Zealand...
You will find several details on this run in the attached pdf: process, intermediate results, final results, impact of komi and rule sets, etc.
The latest 40b network is linked in the file, and the direct link is: https://magentacloud.de/s/8i9BmTSKjf2ipCr
Igo Hatsuyoron 120's initial position is available as an sgf included in the pdf (in Annex A).
I hope you'll enjoy this marvelous problem, best regards!
Friday9i
PS: I just updated the file to correct a small detail (the first 50 downloads contain an incorrect date, no big deal)