Re: Go Eye (for IOS) released 1.3.0!
Posted: Sat Jul 13, 2013 6:50 pm
lobotommy wrote:1) I don't know how it was previously but the app does not remember a position in a current game. So if I go from a game to the main menu and then come back I'm looking at a blank board instead of position I was at.
2) Sometimes I would like to compare quickly two games I have in my library, or just go to the next problem without going out to main menu. Next game/previous game buttons would be a good thing. It would be very useful especially with problems collections.
3) one small thing - if a game is locked and "No editing if locked" is set On, the small lock is visible in a game view and if I touch it it will unlock a game for editing - it's good, but what if I want to lock it again without having to go to the main menu? It would be nice to have this lock icon permanent - opened/locked alternately, don't you think?
I love plain B/W view without any colour textures - thanks for this.
Any plans for Dropbox/Google/iCloud synchronization between devices?
Good to see all these good suggestions!
There is no stored game position yet. But this is a good suggestion. Will add it in future release.
Next/Prev is good too. This has been in my todo list for some time
For locking one, if game position is remembered, then current situation would be fine. The idea behind current design is that locking is using the semaphore that we usually lock a door outside
For synchronization between devices, it is tougher than first thought as we need to maintenance the consistency between devices. When sync'ed, you have to do the merge. e.g., you add a game in this device, add another game in another device, eventually you have to make both devices having these two games when sync'ed. Another problem is that the synchronization time should not make the app slow and hurt the user experience, if there are large collection of games saved locally. This will take some time to find a good solution and resolve it. This is also in the todo list for a while.
