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Re: The impenetrable wall at 6 kyu

Posted: Tue Apr 01, 2014 9:21 am
by daal
StlenVlr wrote:Don't defeat yourself. Try to aim for actually winning the game. Based on that latest game record, your moves seem to completely lack spirit and meaning, they are hollow inside. Make moves that try to accomplish something, and try to make sure that the thing you're trying to accomplish is helping you to win the game.

To me it seems like you've long since stopped actually playing go, and your moves are just whatever gut reactions and reflexes that remain. Stop being like that, start fighting back. Try to win the game by reading out sequences further, by making better shape, or by gaining important objectives throughout the board.


Might help if you were more specific.

Btw. There are times when I feel that my own play is as you describe, lacking spirit and meaning, but how can you tell this by looking at an sgf? Is it not possible that the moves are just bad because he doesn't know any better?

Re: The impenetrable wall at 6 kyu

Posted: Tue Apr 01, 2014 11:22 am
by StlenVlr
daal wrote:Might help if you were more specific.

Btw. There are times when I feel that my own play is as you describe, lacking spirit and meaning, but how can you tell this by looking at an sgf? Is it not possible that the moves are just bad because he doesn't know any better?


I'd accept this was a regular 15k game where B really tried. But if B is 6k, something simply doesn't look right. B is abandoning moves he made, and settling for terrible results without trying to fight back. Top right, B first tried to take influence using P14, and then completely and permanently abandoned that stone with S16 and Q17. It's not like the shapes involved were difficult either, reading ahead 1 move in that scenario would be about as easy as fuseki can ever get, and yet B did end up doing complete 180 degree turn with his shape. It could've been a remarkable blunder, but it also could be a sign that B isn't even trying to follow up ideas behind moves or read ahead, which seems like a psychological problem no amount of tsumego can cure.

Q5 then became a troublesome group without a clear eyeshape. B then quickly made another weak group and started some weird split fight. Seems like a risky move, but it could've been justified by B being willing to sacrifice bottom to attack top. But then B goes right back to answer 2nd line move at bot when W plays such. Again, a move made before was abandoned the next move.

W then becomes completely alive as B settles with getting bad shape and giving W lots of territory, and B has huge shape trouble. B responds to this by protecting very small 2-stone string instead of trying to make living shape or something. With such a move, I'm not sure if B is already thinking that his group has died or what.

B then spends 3 moves to make a gote 2-pt eye and forgets about the huge dying dragon entirely for quite some time. Then the dragon dies.

To me, it didn't look like it was a game by someone who was actually working hard to win a game.

Re: The impenetrable wall at 6 kyu

Posted: Wed Apr 02, 2014 7:30 am
by peti29
I give you that I do play like that sometimes. Especially since GO for me is a form of relaxation after a long day of work. I practically never play in my top form with a sharp, reposeful mind. I'm aware of that and I can live with that compromise. (Further distractions are that I usually listen to music while I play - sometimes I even need to adjust tracks or volume - and my wife usually watches TV in the background, etc.)

But. Despite all that, I seldom play mindlessly (sometimes I do get very sleepy though). The above game was not one without thoughts. In fact I think (as far as I can remember) I was thinking hard.

My problem is different. I'm (almost) completely unaware of what a certain move _really_ does. E.g: very often I have a nice big moyo. My opponent invades, what seems to me as an unreasonable or at least punishable invasion and then they dance around so that I'm unable to kill or make any profit of trying to pressure their invading group.

Let's see what I thought during the game:
R-17: I won't give you my corner that easily.
S-16: I said I want my corner.
Q-17: let's fix this cutting point otherwise my corner gets stolen.
O-17: oops, toothpaste. But I can still take a reasonable amounts of points on the top side
...
R-11: I wanted to pincer R-9
R-7: pressure R-9 some more
Q-9: I'm in trouble. Trying to somehow connect my two weak groups otherwise I'm finished.
R-5: I could not delay to protect the cut any longer. I thought I have an ok wall. I didn't want to give those two stones to white because that would mean a huge corner for white. I thought I could make life with such a long wall.
w O-9: I didn't see that move coming. After this point it's either I can live or it's game over so nothing surprising about risky or desperate moves IMO.
M-9: a desperate attempt to cut. Was there any other hope to live?
M-3: a questionable move indeed. I was trying to secure the M-5 stones as those are cutting stones I could not afford to lose. Luckily it got answered by white.
L-13 to N-11: actually I was proud that I was able to make one eye with all those forcing moves. And please notice the two cut white groups at N-15 (that's connected but may end up in a shortage of liberties) and L-11. And it was not gote since it forced white to poke my potential second eye out at P-8.
J-12 to the end: if I can kill this, I can save my dragon. I was infinitely far away from "forgetting" about my dieing dragon.

What may confuse you is the lack of thoughtfulness behind my early moves, such as Q-6 or R-11. It's because I simply don't know the full effect and consequences of those moves. They are "let's try this" kind of moves because I really don't know any better.

---

Lately I've become more territory oriented (or should I say thickness-oriented) as I'm really getting fed up by having my nice moyos destroyed all the time. Maybe I'll post an example soon.

Re: The impenetrable wall at 6 kyu

Posted: Wed Apr 02, 2014 11:48 am
by StlenVlr
I don't mean to say that you're lazy or stupid when I say your moves are hollow. Go is a complex game, and occasionally, especially at kyu level, mistakes we make are pretty stupid when explained out loud. Say, when I was 1k, I started winning 2d players when before each game I decided that my only goal was "don't defeat myself". Turns out even 2d's are still very prone to collapsing if you just don't destroy yourself first. Similarly, trying to not make completely hollow moves that don't respect each other at all is a skill, and you need to be aware of that goal to strive towards it.

The basic idea is that your each move should have a point. If you're about to make a move and you don't know what's the point of it, don't make that move. Play tenuki. If you can't make a single move on the board that would have a point, play a move at random. At 6k level you should be well past the point where you can at each situation make a move that has a purpose you can understand. If you really did think about these points behind moves while playing(like, R17 is there to protect a corner), at what point did you realize that Q17 and P14 completely contradict each other? When did you decide to abandon P14? Did you ever see it as a problem that the moves you made are contradicting each other?

Point behind a move is not just a rationalization you think of after making the move, it's the reason that the move exists. If you're contradicting yourself in your own play, you are essentially defeating yourself, no matter who you are against.

Say, when white played O9, just stop and think about the situation for a moment. You want to make your wall live. One can make a group live in two ways: Either run, or make two eyes locally. Which of them looks easier? If you try to make eyes, where would they be? If you try to run, where should you run towards? What moves are useful when running with a group?

These are not that difficult questions to come up with. If you figured out that you are in trouble, all you need to do is take a breath, think for a moment looking at the whole board and ask yourself this kinds of questions. After answering these, what's the move you come up with? Compare it to what you played in game. My hope is that the contrast between the move you came up with and the move you played is enough to get you past the 6k barrier :p

Re: The impenetrable wall at 6 kyu

Posted: Wed Apr 02, 2014 3:51 pm
by peti29
I think I understand.

Here is a game I played today. I payed special attention to nearly all of the moves. It ended as a sure win even though I committed at least two remarkable blunders (and most probably several more I'm not aware of).

(The two mistakes I'm talking about are :b171: should have been at J-19 and :b215: should have been at R-2)

Posted: Wed Apr 02, 2014 4:33 pm
by EdLee

Re: The impenetrable wall at 6 kyu

Posted: Thu Apr 03, 2014 1:24 am
by StlenVlr
peti29 wrote:I think I understand.

Here is a game I played today. I payed special attention to nearly all of the moves. It ended as a sure win even though I committed at least two remarkable blunders (and most probably several more I'm not aware of).

(The two mistakes I'm talking about are :b171: should have been at J-19 and :b215: should have been at R-2)


Well, I am impressed. This should be enough to get you well past 6k.

Re: The impenetrable wall at 6 kyu

Posted: Thu Apr 03, 2014 4:34 pm
by peti29
StlenVlr: :) if only it would be that simple...

Ed: for a surprisingly long amount of time I didn't understand what you meant at :b25:. I was like "I wanted to connect in sente, it's reasonable, not?" :P. I don't want to spoiler the solution if anyone around my strength is reading this. It's a good exercise and I think I'll remember that better now that I found it out on my own. (And yes, I'm familiar with the concept. It still took me long to realize.)

Here is the game I played tonight. I concentrated again during this one. (The downside is that I can only play one game per night this way.) I don't know what to think about this game. My opponent was 7k I still felt I was getting into trouble all around the board. In the end I killed a large group and won by resignation. Interestingly I was not even intending to kill really.

- I didn't want to slide at the top left because that would end up gote. White still took sente but at least I now had some possibilities left at the top left corner.
- The bottom right didn't really end up too good: I had two weakish groups separated by a strong though pretty surrounded black corner
- :w46: this pincer served me well in my last game, so did it here...
- I was happy to play D-9. For some reason I didn't want to get cross cut after that. Though maybe I could have been ok thanks to C-12. I figured I'll be ok with two strong groups while black will have one weak one in between.
- :w68: was so that I can play the net later. I was afraid that E-8 and D-9 would get double-ataried. But now that I checked some variations after the game I see that it would have been no problem.
- I wasn't feeling happy about walking with :w74: it was only to protect the net once again.
- I liked S-8 better than S-7
- :w82: ok, one weak group is taken care of.
- :w94: another group is back to ok from troublesome...
- :w104: was aji-keshi...
- :w108: now that group is almost safe too (didn't feel like make it alive in gote while it had access to the center)
- :w114: this one won't be so easy...
- :w120: I was happy to find out that I had a local KO threat that also helps me build eye-space
- :w152: I've been wanting to play that since the KO ended.
- :w156: I wanted to play G-17 but I didn't dare. I don't know if it would've worked.
- :w160: it first appeared to me at this point that the black D-12 group might be in trouble.
- :w174: and now it was dead. I just wanted the G-13 stones. Now that I check I think black should have lived.
- hmm, it's disheartening that it would've been so easy for black to live and if he did I'd have lost by so many points...
Edit: then again. Maybe it wouldn't have been so easy for b to make life there...


Re: The impenetrable wall at 6 kyu

Posted: Thu Apr 03, 2014 5:02 pm
by Bill Spight
StlenVlr wrote:At 6k level you should be well past the point where you can at each situation make a move that has a purpose you can understand.


Gee, I was shodan before I reached that point. :oops:

Re: The impenetrable wall at 6 kyu

Posted: Fri Apr 04, 2014 12:49 am
by StlenVlr
peti29 wrote:StlenVlr: :) if only it would be that simple...

Ed: for a surprisingly long amount of time I didn't understand what you meant at :b25:. I was like "I wanted to connect in sente, it's reasonable, not?" :P. I don't want to spoiler the solution if anyone around my strength is reading this. It's a good exercise and I think I'll remember that better now that I found it out on my own. (And yes, I'm familiar with the concept. It still took me long to realize.)

Here is the game I played tonight. I concentrated again during this one. (The downside is that I can only play one game per night this way.) I don't know what to think about this game. My opponent was 7k I still felt I was getting into trouble all around the board. In the end I killed a large group and won by resignation. Interestingly I was not even intending to kill really.

- I didn't want to slide at the top left because that would end up gote. White still took sente but at least I now had some possibilities left at the top left corner.
- The bottom right didn't really end up too good: I had two weakish groups separated by a strong though pretty surrounded black corner
- :w46: this pincer served me well in my last game, so did it here...
- I was happy to play D-9. For some reason I didn't want to get cross cut after that. Though maybe I could have been ok thanks to C-12. I figured I'll be ok with two strong groups while black will have one weak one in between.
- :w68: was so that I can play the net later. I was afraid that E-8 and D-9 would get double-ataried. But now that I checked some variations after the game I see that it would have been no problem.
- I wasn't feeling happy about walking with :w74: it was only to protect the net once again.
- I liked S-8 better than S-7
- :w82: ok, one weak group is taken care of.
- :w94: another group is back to ok from troublesome...
- :w104: was aji-keshi...
- :w108: now that group is almost safe too (didn't feel like make it alive in gote while it had access to the center)
- :w114: this one won't be so easy...
- :w120: I was happy to find out that I had a local KO threat that also helps me build eye-space
- :w152: I've been wanting to play that since the KO ended.
- :w156: I wanted to play G-17 but I didn't dare. I don't know if it would've worked.
- :w160: it first appeared to me at this point that the black D-12 group might be in trouble.
- :w174: and now it was dead. I just wanted the G-13 stones. Now that I check I think black should have lived.
- hmm, it's disheartening that it would've been so easy for black to live and if he did I'd have lost by so many points...
Edit: then again. Maybe it wouldn't have been so easy for b to make life there...


- :w20: Here, you have a chance to bully S17. A rather simple sequence to do so would be R14 S14 R12
- :b25: After this move, W has some serious shape issues. O15 looks troublesome. You could try protecting your shape with exchange like Q13 R14 O14
- :w32: What you should try to do when you attack your opponent is to get their groups as close together as possible, and then cut. For that reason, R6 seems really wrong. Either abandon the stone for now, or jump to the center with P9
- :w36: Not playing R2 makes life really easy for Black, and I don't see the upside for W. Tsuke is serious business, you usually should hane or nobi.
- :w62: Connect with B10. Connection is really nice, although occasionally a bit small or slow. Here, however, there really isn't anything else you can achieve. It's a lot of points and it means B has to deal with his group in gote.
- :w66: B10. The connection is worth so much here, and there really isn't any other way for any of these groups to make points.
- :b75: This move should've been E14. Likewise, W probably should play F14 as soon as possible. The reason being, B playing E14 completely traps W, and W has to, in gote, make local eyes. Then again, F14 would make in uncertain if B center group can live. Regardless, B E14 could easily turn into a large moyo.
- :w82: Mid-game pass. W was totally alive even without this stone.
Moves from 100 onward:
- :w32: K6 would be really nice shape here. There are 3 groups in the center that may die, you don't want to just connect, you want to make eye shape as well.
- :w49: This should've been a connection with K11
- :b71: E13 would live. B not playing E13 was the last mistake he made in this game. Never mind that, E13 doesn't work.

Re: The impenetrable wall at 6 kyu

Posted: Sat Apr 12, 2014 4:30 pm
by peti29
I'm unsure if I should continue this thread or post my games to review under the "Game Analysis" section...

Here is a game I played tonight. I think I got behind during fuseki then I managed to catch up in the middle game (I could have taken the lead if I do not misread the upper left corner). But then I lost my tempo having to defend a weakened wall and even though end game was ok (with another possible big gain I missed - though I'm not sure of that one) I still lost by 2.5 points as white.

- :w6: I'll need to study Chenese some more because I get to play against it an awful lot times. I blurry remember it's advised to approach from that side, thus I normally play D-14.
I didn't expect C-11 and I thought I'd divide. So far so good I think. But I again didn't expect the :b9: approach. I was starting to feel annoyed by being pushed around like that. Probably I should have pincered around C-8? I didn't want to create mutual weak groups so I chose to fend off the corner instead.
- :w12: I wanted to do something at the top left since black didn't enclose but I was unsure of the concrete spot. I think I was probably too soft. Then I thought I'd get some thickness to later attack the black group around D-9.
- :b21: But black approached with good timing again (I think) so I had to delay that plan. This time I thought I had to pincer (I don't really like pincers - I'll need to play them more to get more familiar with the variations arising). I didn't want to give black the right side that easy. I didn't expect the double approach but I think in the end I came out ok (by :w38:).
- :b39: was again good timing IMO. :w50: should probably be on the 3rd line instead but I thought O-2 would help me there.
- :w60: I've been eying that for some time. It reduced the corner but it ended in gote and in the end I think it would have been better to just play :w68: straight.
- :b87: : panic time. I had next to zero territory (plus komi) and black already had 10. And now that. (I didn't count that during the game, just now. But the feeling was there.)
- :w88: I thought I'd mess around there to at least deny black the corner. It was only after :b97: that I noticed black didn't have 2 eyes. I didn't want to attack very desperately because I thought he'd either make a second eye or connect to the top. I instead wanted to erase potential at the top using my poking stones at H-12.
- :b117: was again big.
- :w124: I just wanted to mess around, throwing some stones there to later make an attack on M-17 easier. I nearly killed the corner but I misread. :w123: should have been at E-19. (I misread the false eye at C-18).
- Canceling the top potential turned out ok but I lost tempo with :w166: and most of my potential got counter-erased.
- :w204: should probably be at H-16. Then b H-15, w J-19 and profit... but I might be missing something.
- I was unable to reduce the right side. Is there a way? In the end I threw in O-9 just to keep black busy :)





Posted: Sat Apr 12, 2014 9:56 pm
by EdLee

Re: The impenetrable wall at 6 kyu

Posted: Tue Apr 15, 2014 10:27 am
by Knotwilg
Move 132: you can exploit the tesuji. Locally this is an exercise "counting liberties" after reading 1-2-3.
131 was a mistake (should connect at the snapback instead) and 130 hence was a succesfull trick, which 132 failed to capitalize upon. It's almost impossible to understand the thinking behind each of these moves.

Feel free to study the Chinese fuseki because it may be an interesting effort with all sorts of lessons, but counting liberties consistently will bring a substantial change to your win/loss ratio.

This may sound harsh but I really think that there is no point for any player to study the opening as long as we are not capable of reading simple positions in any part of the game. That is, if such a player genuinely wants to improve and not establish a false image of one's own go personality. (I've been there and still may be).

Re: The impenetrable wall at 6 kyu

Posted: Wed Apr 30, 2014 5:28 pm
by peti29
I'm slowly beginning to grasp the concept of harassing weak groups - well not really the concept, the concept is clear, much rather the execution - which is for some reason very hard for me: many times I end up with a dispelled moyo and no profit. The remedy to that seems to be throwing a bunch of forcing moves around before attacking the weak group.

Anyway, here is a recent game. I ended up winning big but until the second half of middle game it seemed as an uphill battle.

- I kind of didn't know what to do with :w8: I thought I'd keep him pressed towards the edge. Is there a better tactic?
- :w18: created a lot of bad aji for white which I failed to use - but I think I'm still more happy with the corners.
- :w26: again hard to answer. The corner is too close for my :b27: to be effective but something like b R-15 would feel overconcentrated.
- is :b35: possible? How much should I worry about the cut at R-9. The ladder is for white.
- :b37: feels too soft. Is there a better move to strengthen my group while threatening the corner?
- :b67: felt like a super severe move. But in the end I botched it. Hmm, now that I see, :b83: at O-1 (capture) would have made me live, right?
- After :w120: was there a better way to attack (even kill?) the G-7 white group - or given the weakness of my G-10 group a serous attack was not possible?
- I relaxed after :b189: the game was won. Score estimator says I was ok even before that but I didn't feel safe unless I manage to kill something at last. Now I'm not a kill oriented player but I felt I had missed a lot of opportunities for profit already.
- (As far as I can tell I wouldn't have been able to kill the G-17 group if :w200: was at H-19 instead.)


Posted: Wed Apr 30, 2014 6:59 pm
by EdLee
peti29 wrote:- I kind of didn't know what to do with :w8: I thought I'd keep him pressed towards the edge. Is there a better tactic?
You can hane and fight.