Gérard TAILLE wrote:
Bill Spight wrote:
Critique of my old method
Traditional Japanese go theory classified positions into four classes, double gote, sente, reverse sente, and double sente. But it did not define these terms. The old method implicitly defined them globally, at least for relatively simple positions, and did not worry about more complicated ones.
Thus, given that all variables are greater than or equal to 0, {h|-h} was a double gote, as was {2a|0||-d|-d-2b} when a ≤ g0 and b ≤ g1. {2b|0||-a} was a sente if b > g0, but not if b ≤ g0. {2a|0||-d|-d-2b} was a double sente if d > 0, and if a > g0 and b > g1.
One possible problem with my old method was that it did not give the average territorial values of the positions. But it was not designed to do so. It was designed to choose which play to make. For the average territorial values (counts, as Berlekamp dubbed them), it relied upon the traditional theory. If a play was double gote, the count was the average of the counts of its two followers, as we say today. If a play was sente, the count was the same as the count after the sente play and reply, which was enshrined in the go proverb,
Sente gains nothing. The count of a double sente was not calculated.
It may have given pause that the average territorial value of the game, {2b|0|-a} + {h|-h} was 0 if b > h and (b-a)/2 otherwise, but it did not affect the correctness of the results about the choice of plays. Any anomalous territorial values were the result of traditional theory, which did not define its terms, not of my method.

More later.
Yes Bill I see two basic questions.
Let's assume we are studying a local game G. For that purpose we imagine a global game H made of the local game G and an environment E (H = G + E).
Question 1) what is the best move for the global game H? Is it a move in the local game G (in that case which move?) or is it a tenuki (a move in the environment E)?
Question 2) what is the average territorial value of the local game G
Let's take as example the local game G = {9||4|0} + {3|-3}
The point is that you cannot answer the two above questions without having a detail view of the environment E.
That is a very strong claim for the local game, since it contains no environment. Both traditional go theory and thermography do find an average territorial value for that local go game.
Gérard TAILLE wrote:
For question 1 obviously you need information concerning E.
For question 2 the problem is to anticipate the mean value of {4|0} and without any assumption on the environment you only know that this mean value is between 4 and 0.
Speak for yourself.

Gérard TAILLE wrote:
The thermography approach is quite interesting : we define an ideal environment depending of only one parameter called temperature, with good properties modeling more or less the behavior of a vast number of real environments.
OC, that was not the case for original thermography. Nor it is in my redefinement of thermography. The idea is that there exists, for any particular game, a universal enriched environment with the property that, at the temperature of every subgame of that game, a play in that environment alone gains one half of that temperature. That is a very restrictive requirement for the environment, which the vast number of real environments do not meet, hardly any of them, as a rule.

Otherwise my redefinement would not yield the same thermographs as the original version, with no environment.
Gérard TAILLE wrote:
If you want to study a local game G then you add to G an ideal environment E to build a global game H and you play the global game using the special properties of the ideal environment.
That way, taking the example G = {9||4|0} + {3|-3} you may find that the average territorial value of the local game G is 5½ the temperature of the local game may be 3½, the best black move if t ≤ 1 is in {3|-3}, the best black move if 1 ≤ t ≤ 3½ is in {9||4|0} and the best black move if 3½ ≤ t is tenuki.
You get the same result as the original formulation of thermography. The average territorial value of the game is 5½ by thermography.
Gérard TAILLE wrote:
But now is really the point: all these results being made in a special environment (the ideal environment) none of them are reliable for a real game: stricly speaking you cannot accept to say that the territorial value of the local game G is 5½ and you cannot accept to say that the best black move if 1 ≤ t ≤ 3½ is in {9||4|0}.
You can define the territorial value of a go game which depends upon its environment. But that does not invalidate the traditional and thermographic ways of defining that value. Although the traditional way has the problem of leaving important terms undefined. The traditional way, however, does not explicitly mention any moves in the environment.
Gérard TAILLE wrote:
How can we formulate the results? We have to give a "warning" like, "on average", "in general" or whatever you want.
There used to be a guy on rec.games.go who denied the traditional territorial value of 5½ for the local game in this note, because go scores are integers.

Statements that that value was only an average value did not sway his opinion.
Gérard TAILLE wrote:
Curiosly however my feeling is that we generally accept easily to say "on average" territorial value of the local game G is 5½ but it happens more difficult to accept to say "in general" the best black move if 1 ≤ t ≤ 3½ in {9||4|0}.
You are shifting the discussion away from that of the average territorial value, which you dispute.
Gérard TAILLE wrote:
With this last sentence the more often reaction is conter by showing an environment in which the best move is another one.
That's irrelevant. Besides which, you do not disprove a general statement by finding an exception.
Gérard TAILLE wrote:
Consequently the notion of "domination" was defined with a large panel a possible environments (called non-ko environment) but in practice when two moves seem quite near, none of them dominates the other and we learn nothing.
Domination is not part of thermography.