Alakazam is back!
Posted: Wed Mar 19, 2014 1:23 pm
Hi everyone! I'm back!
戻ってきたぜ!
Some of you veteran members may remember me. I've participated in the forums in the past but went through long intermissions of involvement. I am a Go teacher and have participated in various sections including the Malkovich-style games.
I have a new blog where I'll be featuring a lot of original Go content, some of which you may find innovative (I'm just getting started with it, but I'm hoping to make a big splash!). I am writing up extremely thorough (hopefully more thorough than ever before in English Go content) Joseki tutorials starting with the most basic variations, and coining new names for each Joseki in order to bestow names upon each and every one of them once and for all. The names are based on visualizations and structure types.
You can find my blog here: http://ygami.blogspot.ca
The original purpose for my blog was to serve as a place for me to host my stories (fantasy, romance etc.) in order to receive critique, develop a readership, and so on. But the blog evolved/mutated into my "everything" blog, which will reflect the style of the "Yukitube" Youtube channel I'm working towards. (I'm gunning for 'Yukigami' to eventually become my universal online alias/pen name - Oh, and this time, my blog won't die off after a few months or a year. This one is here to stay!)
I have rewritten my profile and signature, changed my avatar, and completely revamped my L192 account.
I am still offering Go lessons, and my teaching has improved a lot since the last time I posted lesson offers here.
I've joined the CGA newsletter team as a writer and editor, and come summer you can all expect a huge amount of Go content to appear on my blog.
As a further memory-jogger, some old blogs/social web spaces of mine were Drifting Sand, Duelist Domain, and Dreams of a Go Player, and some of my many past KGS accounts, including some very old ones, were:
Invader
gilgil
CosmicGG
LacusClyne
Alakazam
ChinOp
TheRaven
TouyaAkira
I've had so many that I can't even remember.
To be perfectly honest, I do not like KGS. I find ratings always end up either too fickle (after many games) or too flimsy, and unless I happen to automatch at the perfect time, it's difficult to find an opponent - never mind one with similar game settings in mind. Mind you, automatch was a wonderful implementation for KGS.
I am not complaining, but perhaps this is my way of partially justifying my past of constant account-hopping. I can't say I am any better now in that respect, either.
With Tygem on the other hand, it takes a while to rank up but it's a clear system based on the W/L record of your last 20 games that does not share the problems of KGS. There are more strong players there, and quite a lot more players online in general; getting a game on Tygem takes seconds.
Tygem does, however, have the problem of requiring too many games (in my opinion) for each rank-up. Even if you are overwhelmingly better than the opponents you are stuck playing when you sign up - for example, a 9d signing up with the maximum starting rank of 5d - it takes around 15 wins to rank up, or something to that extent. If you lose 4-5 games, then that's 20 games to rank up once, and if you lose more than that, it takes a lot longer. Once you rank up or down, the slate is clean again, which means the entire process repeats. There is a bonus for X straight wins at which point you can achieve a 2-rank jump, but that requires something like no losses in 15-20 games, and this can be pretty daunting a task to pull off because it is difficult to maintain concentration for so many games in a row without the weaker opponent pulling one over on you while you are wondering in your half-sleeping state why they haven't resigned 100 moves ago.
I find that WBaduk has the best rating system. Their system is based on points and seems fairly convoluted. But based on my recent experiences there, it takes only 6-8 wins to rank up if you've lost 0-3 times. I've been ranking up as long as I won at least 2/3, or something like that. It definitely feels faster. Even if the W?L ratio requirement for WBaduk and Tygem is the same, which it probably isn't, WBaduk doesn't require such a high minimum game-count.
The problem with WBaduk for me though is that it constantly gives me connection problems, and my games get repeatedly adjourned, sometimes leading to their complete disappearance even if I return after a few seconds.
KGS has the best teaching tools though, not to mention the best social community. None of the servers are perfect, and I can't really complain. But these opinionated explanations shed light on why I have a long list of KGS accounts but very few accounts on other servers. Overall, Tygem is my favourite server. It already defeats KGS in my opinion, or at least does for me, but also has a bunch of fun gimmicks such as betting. I can forgive the fact that lots of players on Tygem's Korea servers try to con wins by spamming draw requests, counting requests, and private messages.
So that's my new intro! Thank you for taking the time to read my intro and Go server rants.
Nice to meet you, nice to reunite with the new GD, look forward to my posts and self-written Go content,
and please check out my blog!
If you are looking for a teacher, please hit me up! I am very confident that I can assist you in powering up.
戻ってきたぜ!
Some of you veteran members may remember me. I've participated in the forums in the past but went through long intermissions of involvement. I am a Go teacher and have participated in various sections including the Malkovich-style games.
I have a new blog where I'll be featuring a lot of original Go content, some of which you may find innovative (I'm just getting started with it, but I'm hoping to make a big splash!). I am writing up extremely thorough (hopefully more thorough than ever before in English Go content) Joseki tutorials starting with the most basic variations, and coining new names for each Joseki in order to bestow names upon each and every one of them once and for all. The names are based on visualizations and structure types.
You can find my blog here: http://ygami.blogspot.ca
The original purpose for my blog was to serve as a place for me to host my stories (fantasy, romance etc.) in order to receive critique, develop a readership, and so on. But the blog evolved/mutated into my "everything" blog, which will reflect the style of the "Yukitube" Youtube channel I'm working towards. (I'm gunning for 'Yukigami' to eventually become my universal online alias/pen name - Oh, and this time, my blog won't die off after a few months or a year. This one is here to stay!)
I have rewritten my profile and signature, changed my avatar, and completely revamped my L192 account.
I am still offering Go lessons, and my teaching has improved a lot since the last time I posted lesson offers here.
I've joined the CGA newsletter team as a writer and editor, and come summer you can all expect a huge amount of Go content to appear on my blog.
As a further memory-jogger, some old blogs/social web spaces of mine were Drifting Sand, Duelist Domain, and Dreams of a Go Player, and some of my many past KGS accounts, including some very old ones, were:
Invader
gilgil
CosmicGG
LacusClyne
Alakazam
ChinOp
TheRaven
TouyaAkira
I've had so many that I can't even remember.
To be perfectly honest, I do not like KGS. I find ratings always end up either too fickle (after many games) or too flimsy, and unless I happen to automatch at the perfect time, it's difficult to find an opponent - never mind one with similar game settings in mind. Mind you, automatch was a wonderful implementation for KGS.
I am not complaining, but perhaps this is my way of partially justifying my past of constant account-hopping. I can't say I am any better now in that respect, either.
With Tygem on the other hand, it takes a while to rank up but it's a clear system based on the W/L record of your last 20 games that does not share the problems of KGS. There are more strong players there, and quite a lot more players online in general; getting a game on Tygem takes seconds.
Tygem does, however, have the problem of requiring too many games (in my opinion) for each rank-up. Even if you are overwhelmingly better than the opponents you are stuck playing when you sign up - for example, a 9d signing up with the maximum starting rank of 5d - it takes around 15 wins to rank up, or something to that extent. If you lose 4-5 games, then that's 20 games to rank up once, and if you lose more than that, it takes a lot longer. Once you rank up or down, the slate is clean again, which means the entire process repeats. There is a bonus for X straight wins at which point you can achieve a 2-rank jump, but that requires something like no losses in 15-20 games, and this can be pretty daunting a task to pull off because it is difficult to maintain concentration for so many games in a row without the weaker opponent pulling one over on you while you are wondering in your half-sleeping state why they haven't resigned 100 moves ago.
I find that WBaduk has the best rating system. Their system is based on points and seems fairly convoluted. But based on my recent experiences there, it takes only 6-8 wins to rank up if you've lost 0-3 times. I've been ranking up as long as I won at least 2/3, or something like that. It definitely feels faster. Even if the W?L ratio requirement for WBaduk and Tygem is the same, which it probably isn't, WBaduk doesn't require such a high minimum game-count.
The problem with WBaduk for me though is that it constantly gives me connection problems, and my games get repeatedly adjourned, sometimes leading to their complete disappearance even if I return after a few seconds.
KGS has the best teaching tools though, not to mention the best social community. None of the servers are perfect, and I can't really complain. But these opinionated explanations shed light on why I have a long list of KGS accounts but very few accounts on other servers. Overall, Tygem is my favourite server. It already defeats KGS in my opinion, or at least does for me, but also has a bunch of fun gimmicks such as betting. I can forgive the fact that lots of players on Tygem's Korea servers try to con wins by spamming draw requests, counting requests, and private messages.
So that's my new intro! Thank you for taking the time to read my intro and Go server rants.
Nice to meet you, nice to reunite with the new GD, look forward to my posts and self-written Go content,
and please check out my blog!
If you are looking for a teacher, please hit me up! I am very confident that I can assist you in powering up.

in the second diagram described as the correct move by multiple pros*. Perhaps it depends on which is more important: the right side or the centre? Black playing
on the right would suggest that that is important to him at least.
, but if white plays bad moves as ladder breakers black could answer them he can fight or sacrifice if white pulls out 1. Also
could be extend to leave different aji. If we compare that shape to the normal wall joseki of blocking the right (both are black gote):