More on A Curious Case Study in KGS Ranks
Posted: Thu Mar 27, 2014 12:13 am
Quotation reference:
viewtopic.php?p=161534#p161534
No. If more players increase, they will find tougher competition on the next higher rank, and so they will also decrease again, on average.
If it takes less effort, it simply means that also the players so far affected by too great rating stability can improve to the next rank to seen if they can hold their new level.
You still do not understand: different players are NOT treated equally by the KGS rating system, but frequently playing players are given much tougher opposition by the KGS rating system to improve.
Wrong.
It is easy for me to win ca. 70% (and create lots of 8 ~ 12 wins in a row series) as a KGS 4d if
- I play almost exclusively for the purpose of fighting against the KGS rating system,
- I play only even games with komi,
- I never play 10s games,
- I never play when tired or under stress of work.
Study my KGS games and you can notice that
- I play MUCH weaker in them than in real games (also because the rating system creates such a great frustration),
- the distribution of scores incl. the resigned games assessed by positional judgement favours myself.
I would demonstrate it immediately if only I had the necessary successive weeks for overcoming the mentioned points AND the necessary time during the successive weeks for playing several games per day. Since currently I do not have them, every attempt to reach a higher rank would fail (I might win 65%, but this is not enough), and so long I prefer to play also for fun and when tired, and you see something like 50%.
It is much easier than that: I could switch my KGS account, but (so far) I prefer to see the system changed rather than to make the system even worse by producing more noise, which KGS then fights by keeping the rating system even stabler.
***
Mef, ez4u: looking at rating graphs is fun, but you overlook that my rating graph is VERY heavily influenced by the rating system causing very great frustration. If you really want to assess my KGS playing, study my games and compare them to my real world games.
viewtopic.php?p=161534#p161534
Bantari wrote:If it takes less effort to reach a rank, there would be more players with that rank.
No. If more players increase, they will find tougher competition on the next higher rank, and so they will also decrease again, on average.
If it takes less effort, it simply means that also the players so far affected by too great rating stability can improve to the next rank to seen if they can hold their new level.
With the situation being as it is, it certainly does not take a "superhuman effort" to reach 5d. There are many players who are 5d on KGS, they reached it fair and square, and I have hard time believing that they are all X-Men.
You still do not understand: different players are NOT treated equally by the KGS rating system, but frequently playing players are given much tougher opposition by the KGS rating system to improve.
according to this particular rating system, you are not yet strong enough to reach 5d on KGS, pure and simple.
Wrong.
It is easy for me to win ca. 70% (and create lots of 8 ~ 12 wins in a row series) as a KGS 4d if
- I play almost exclusively for the purpose of fighting against the KGS rating system,
- I play only even games with komi,
- I never play 10s games,
- I never play when tired or under stress of work.
Study my KGS games and you can notice that
- I play MUCH weaker in them than in real games (also because the rating system creates such a great frustration),
- the distribution of scores incl. the resigned games assessed by positional judgement favours myself.
I would demonstrate it immediately if only I had the necessary successive weeks for overcoming the mentioned points AND the necessary time during the successive weeks for playing several games per day. Since currently I do not have them, every attempt to reach a higher rank would fail (I might win 65%, but this is not enough), and so long I prefer to play also for fun and when tired, and you see something like 50%.
best to switch to a server
It is much easier than that: I could switch my KGS account, but (so far) I prefer to see the system changed rather than to make the system even worse by producing more noise, which KGS then fights by keeping the rating system even stabler.
***
Mef, ez4u: looking at rating graphs is fun, but you overlook that my rating graph is VERY heavily influenced by the rating system causing very great frustration. If you really want to assess my KGS playing, study my games and compare them to my real world games.