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Very convoluted game.

Posted: Mon Jul 27, 2015 7:21 pm
by tekesta
Here is a game in which I ended up with a big semeai and lots of dead stones. In the end I lost the game by 23.5 points. Much obliged in advance for your comments.


Posted: Mon Jul 27, 2015 7:37 pm
by EdLee
:b16: shape problem; not thinking bigger picture.
If :b16: kicks at P3, and :w17: extends to o4,
then jump to L5 (stronger shape than K5) to split and attack both W groups.

If you get the chance to also kick E3, it's painful for W to extend to F4.

:b20: N4 -- W gives you an excellent opportunity to kill, why not ?

Re: Very convoluted game.

Posted: Sun Aug 02, 2015 5:17 am
by Loons
:b8: : I would have looked at O4 and R7.

:b16: I find somehow hard to criticise.

:b26: Feels awkward to me. My instinct is F10 cap. White G8 aims to save H4 while sneaking up on killing D13 on a large scale by being implicitly connected to C10. But it is too thin. My move is E10.

:b32: I would play L5.

:b42: has the weakness of white G6. This kind of aji is why I would connect at :b32: .

:b44: I am at a total loss of where to play. G6?