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double-ladder breaker and flower

Posted: Wed Aug 26, 2015 1:37 am
by macelee
I am visiting Beijing. On the latest Weiqi Tiandi magazine there's an article commenting the following game with very interesting shapes:

http://www.go4go.net/go/games/sgfview/48986
Click Here To Show Diagram Code
[go]$$B
$$ +---------------------------------------+
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . O O X . . . . . . . . . . |
$$ | . . . X . X O X a . . . . . . . . . . |
$$ | . . X , X O X X . , . . . . . , X . . |
$$ | . . X O O O . . . . . . . . . . . . . |
$$ | . . O O X . . . . . . . . . . . . . . |
$$ | . . . O . . . . . @ 1 . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . , . . . . . , . . . . . , . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . X . . . . . . . . . . . . . . |
$$ | . . . . X O X . . . . . . . . . . . . |
$$ | . . . O O X . . . . . . . . . . . . . |
$$ | . . O , X . X . . , . . . . . O . . . |
$$ | . . . . O . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ +---------------------------------------+[/go]
:ws: is a double ladder breaker - it also aims at the cut at 'a'. :b1: managed to defend both sides. But the game developed into a very interesting shape as follows:
Click Here To Show Diagram Code
[go]$$W
$$ +---------------------------------------+
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . X O O X . . . . . . . . . . |
$$ | . . . X . X O X . . . . . . . . . . . |
$$ | . . X , X O X X . , . . . . . , X . . |
$$ | . . X O O O . . . . . . . . . . . . . |
$$ | . . O O X . . . . . O . . . . . . . . |
$$ | . . . O . . . . . O . O . . . . . . . |
$$ | . . . . . . . . . . O . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . , . . . . . , . . . . . , . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . X X . . . . . . . . . . . . . |
$$ | . . . . X . X . . . . . . . . . . . . |
$$ | . . . O O X . . . . . . . . . . . . . |
$$ | . . O , X . X . . , . . . . . O . . . |
$$ | . . . . O . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ +---------------------------------------+[/go]

Re: double-ladder breaker and flower

Posted: Wed Aug 26, 2015 2:16 am
by Celebrir
This would be a really great position to ask someone "This is a real game. How do think did it happen? Show me the last 7 moves" And I think it would be even possible to solve :)

Re: double-ladder breaker and flower

Posted: Wed Aug 26, 2015 4:42 am
by Uberdude
Interesting game mace. However I was unable to download the sgf from go4go because it's one of your special source games or whatnot. However the only reason I want to download it is to replay it on my phone with a program with next move buttons big enough for my fingers to tap (I use Agora); both the eidogo and go4go viewers are too small and fiddly on a mobile (Samsung Galaxy S3). It would be great if you could make the viewers more mobile friendly, an easier idea than a full-blown responsive or mobile site would perhaps be a different CSS file to make the eidogo buttons bigger based on user agent?

Re: double-ladder breaker and flower

Posted: Wed Aug 26, 2015 4:46 am
by DrStraw
That does not make sense. There is one additional black stone but three extra white stones. Where did the other two black moves go?

Re: double-ladder breaker and flower

Posted: Wed Aug 26, 2015 4:50 am
by Uberdude
DrStraw: one black stone you didn't see and the other is he has sente now where before it was white's.
Click Here To Show Diagram Code
[go]$$W
$$ +---------------------------------------+
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . 2 O O X . . . . . . . . . . |
$$ | . . . X . X O X . . . . . . . . . . . |
$$ | . . X , X O X X . , . . . . . , X . . |
$$ | . . X O O O . . . . . . . . . . . . . |
$$ | . . O O X . . . . . 1 . . . . . . . . |
$$ | . . . O . . . . . O . 5 . . . . . . . |
$$ | . . . . . . . . . . 3 . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . , . . . . . , . . . . . , . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . X 4 . . . . . . . . . . . . . |
$$ | . . . . X . X . . . . . . . . . . . . |
$$ | . . . O O X . . . . . . . . . . . . . |
$$ | . . O , X . X . . , . . . . . O . . . |
$$ | . . . . O . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ | . . . . . . . . . . . . . . . . . . . |
$$ +---------------------------------------+[/go]

Re: double-ladder breaker and flower

Posted: Wed Aug 26, 2015 5:01 am
by macelee
Uberdude wrote:Interesting game mace. However I was unable to download the sgf from go4go because it's one of your special source games or whatnot. However the only reason I want to download it is to replay it on my phone with a program with next move buttons big enough for my fingers to tap (I use Agora); both the eidogo and go4go viewers are too small and fiddly on a mobile (Samsung Galaxy S3). It would be great if you could make the viewers more mobile friendly, an easier idea than a full-blown responsive or mobile site would perhaps be a different CSS file to make the eidogo buttons bigger based on user agent?

Re: double-ladder breaker and flower

Posted: Wed Aug 26, 2015 5:25 pm
by hyperpape
Uberdude wrote:Interesting game mace. However I was unable to download the sgf from go4go because it's one of your special source games or whatnot. However the only reason I want to download it is to replay it on my phone with a program with next move buttons big enough for my fingers to tap (I use Agora); both the eidogo and go4go viewers are too small and fiddly on a mobile (Samsung Galaxy S3). It would be great if you could make the viewers more mobile friendly, an easier idea than a full-blown responsive or mobile site would perhaps be a different CSS file to make the eidogo buttons bigger based on user agent?
I want to say someone on the boards hacked together an eidogo with more mobile friendly buttons.