yet another triple ko game
Posted: Mon Sep 21, 2015 4:18 am
Life in 19x19. Go, Weiqi, Baduk... Thats the life.
https://lifein19x19.com/
As you say, if the game is not going to be replayed to resolve the tournament then it is not a NO RESULT, it is a tie. It is still a triple ko, of course, but it is not an example of the idea that a triple ko result is a NR. What the result is, is dependent on the tournament rules.gowan wrote:A triple ko is not a tie, it is a no result. It is as if the game was never played.
Both the Japanese and the Korean word for the result here means literally "no win or loss"; so there is a result here, it is just not a win or a loss*. What it is specifically is a half point each, as specified in the tournament regulations. You may have reservations about calling that a tie if you reserve that for jigo, but by analogy with chess "draw" seems most apposite.A triple ko is not a tie, it is a no result. It is as if the game was never played.
Such a rule is never implemented under such conditions. But for pro tournaments, with a delay between rounds, it is practical.Pio2001 wrote:The problem with a rule saying that a game must be replayed is that it is just impossible to follow in practice.
Tournaments organizers already have a hard time starting the rounds in time. Now imagine all the players waiting for the last round of the tournament to begin, with a delay of 20 minutes, some wondering if they'll be able to get their train because of the delay, and suddenly, an announcement is made that the next round is delayed 3 more hours to allow one game to be replayed
I think the real crux of the question is whether and in what cases our small-scale amateur tournaments should be run with the same expectations as professional ones.DrStraw wrote:Such a rule is never implemented under such conditions. But for pro tournaments, with a delay between rounds, it is practical.Pio2001 wrote:The problem with a rule saying that a game must be replayed is that it is just impossible to follow in practice.
Tournaments organizers already have a hard time starting the rounds in time. Now imagine all the players waiting for the last round of the tournament to begin, with a delay of 20 minutes, some wondering if they'll be able to get their train because of the delay, and suddenly, an announcement is made that the next round is delayed 3 more hours to allow one game to be replayed
Simple solution: Do not reset the clock.Pio2001 wrote:The problem with a rule saying that a game must be replayed is that it is just impossible to follow in practice.
Tournaments organizers already have a hard time starting the rounds in time. Now imagine all the players waiting for the last round of the tournament to begin, with a delay of 20 minutes, some wondering if they'll be able to get their train because of the delay, and suddenly, an announcement is made that the next round is delayed 3 more hours to allow one game to be replayed
How would that mesh with time limit requirements for rated games? Particularly if one player is in byo-yomi with one or two periods left and the other starts the game with 10 or 15 minutes (or more) on the clock? If there was an unresolved triple ko, it's because neither player thought they could win after losing it. They should be considered equally responsible for that result, and the resolution shouldn't give bias to one player or another.HermanHiddema wrote:Simple solution: Do not reset the clock.Pio2001 wrote:The problem with a rule saying that a game must be replayed is that it is just impossible to follow in practice.
Tournaments organizers already have a hard time starting the rounds in time. Now imagine all the players waiting for the last round of the tournament to begin, with a delay of 20 minutes, some wondering if they'll be able to get their train because of the delay, and suddenly, an announcement is made that the next round is delayed 3 more hours to allow one game to be replayed
Just clear the board and restart the game. This means the players may be in byoyomi immediately, if the triple ko occurs late in the game. This will probably add a little time to the round, as the players may play more byoyomi periods, but not 3 hours.
Effectively, with this rule, the players have to get a result within the time limits given for the game, even if it restarts.
It doesn't. My proposed solution is meant only for situations where a tie or other solution (such as a bye for both) is unacceptable, and there is no time to replay with new full thinking time. For example: if the players are still in the running for a indivisible prize (e.g qualifying for the WAGC) and a winner is required (e.g. it's knock-out) and this is not the last round.skydyr wrote: How would that mesh with time limit requirements for rated games? Particularly if one player is in byo-yomi with one or two periods left and the other starts the game with 10 or 15 minutes (or more) on the clock? If there was an unresolved triple ko, it's because neither player thought they could win after losing it. They should be considered equally responsible for that result, and the resolution shouldn't give bias to one player or another.
As an aside, I have no problem with treating triple-ko and other void games as a bye for each player for that round, and just moving on.
Ah, so you're saying to ignore the result for rating purposes, but get a result of some sort for the purpose of prize allocation, etc.?HermanHiddema wrote:It doesn't. My proposed solution is meant only for situations where a tie or other solution (such as a bye for both) is unacceptable, and there is no time to replay with new full thinking time. For example: if the players are still in the running for a indivisible prize (e.g qualifying for the WAGC) and a winner is required (e.g. it's knock-out) and this is not the last round.skydyr wrote: How would that mesh with time limit requirements for rated games? Particularly if one player is in byo-yomi with one or two periods left and the other starts the game with 10 or 15 minutes (or more) on the clock? If there was an unresolved triple ko, it's because neither player thought they could win after losing it. They should be considered equally responsible for that result, and the resolution shouldn't give bias to one player or another.
As an aside, I have no problem with treating triple-ko and other void games as a bye for each player for that round, and just moving on.