Winning moves, losing moves, tesuji, blunders
Posted: Wed Mar 16, 2016 11:28 am
Once a friend and I were watching two weaker players play go. White had developed a dominant territory in the middle of the board, but some of the border stones had a weakness and could be captured with a tesuji. We watched on the edge of our seats until black found the play, broke into white's center territory, and won the game. My friend congratulated the black player on finding the critical area and the game-winning move.
Of course white had chances earlier to protect that weakness and save the territory, probably winning the game. The tesuji wasn't particularly difficult for us observing, and arguably white's move before was the game-losing move. We usually describe go moves in this way, focusing on the game-losing mistakes. Hajin Lee said on one of her youtube videos that the normal way for pros to review a lost game is to work backwards trying to find the last place where the game was even or winning, to find the game-losing mistake. And for a professional this is a pragmatic way to improve - find what lost you the game so you can win next time.
Mistakes are easier to identify than brilliant plays. The concept of mistake is well-defined: there was another move on the board that gave a better result. But for almost any move any player plays, there will be many many worse moves on the board. What makes a great move? Intuitively it's a move that is better than the "normal" or "expected" move, but normal for who? If you've never seen the two-stone edge squeeze, it's a brilliant tesuji, unexpectedly throwing an extra stone away to turn the fight. But the hundredth time you see it in a problem book or on the board, you know to look for it. It's not brilliant, it's just the right move. In the same way, a move that blows my mind in a professional game might be normal or even unimaginative to another pro.
You might have guessed that the Alphago match put me on this train of thought, especially game 4. At the highest level of professional play, we expect pros to find the best move most of the time. Watching the pro commentary streams, both Redmond and Myungwan regularly predicted the moves of both Lee Sedol and Alphago. Those predictions suggest some consensus that it really was the best, or as close as we can tell. This creates a style of commentary where both players are playing "correctly" until one of them blunders. I feel like describing every move as either "ok" or "wrong" does some injustice to the players and the battle on the board. In some sense every move before the "game-losing move" is a "game-winning move". No one knows what the best moves are, and both players are struggling at each point to find the best play they can.
If god played go against itself, how many of the moves could we predict? Some of the moves would probably look obvious to us, others very surprising.
When fallible humans talk about the moves of other fallible humans (or computers), we do our best to describe the moves in terms we can relate to: dangerous battles, calm preparations, confident finishers. In strictest logic every move falls into two simple categories: winning against even the strongest resistance, or losing. But while we play we don't know which is which. I think a move could be "wrong" for an omniscient observer, but still clever, tenacious, or even brilliant. It is natural and pragmatic to think about game-losing moves. But while we are thinking about what we enjoy about go, I'd like to find a way to emphasize one of the best aspects of the game: the opportunity to play great moves.
Of course white had chances earlier to protect that weakness and save the territory, probably winning the game. The tesuji wasn't particularly difficult for us observing, and arguably white's move before was the game-losing move. We usually describe go moves in this way, focusing on the game-losing mistakes. Hajin Lee said on one of her youtube videos that the normal way for pros to review a lost game is to work backwards trying to find the last place where the game was even or winning, to find the game-losing mistake. And for a professional this is a pragmatic way to improve - find what lost you the game so you can win next time.
Mistakes are easier to identify than brilliant plays. The concept of mistake is well-defined: there was another move on the board that gave a better result. But for almost any move any player plays, there will be many many worse moves on the board. What makes a great move? Intuitively it's a move that is better than the "normal" or "expected" move, but normal for who? If you've never seen the two-stone edge squeeze, it's a brilliant tesuji, unexpectedly throwing an extra stone away to turn the fight. But the hundredth time you see it in a problem book or on the board, you know to look for it. It's not brilliant, it's just the right move. In the same way, a move that blows my mind in a professional game might be normal or even unimaginative to another pro.
You might have guessed that the Alphago match put me on this train of thought, especially game 4. At the highest level of professional play, we expect pros to find the best move most of the time. Watching the pro commentary streams, both Redmond and Myungwan regularly predicted the moves of both Lee Sedol and Alphago. Those predictions suggest some consensus that it really was the best, or as close as we can tell. This creates a style of commentary where both players are playing "correctly" until one of them blunders. I feel like describing every move as either "ok" or "wrong" does some injustice to the players and the battle on the board. In some sense every move before the "game-losing move" is a "game-winning move". No one knows what the best moves are, and both players are struggling at each point to find the best play they can.
If god played go against itself, how many of the moves could we predict? Some of the moves would probably look obvious to us, others very surprising.
When fallible humans talk about the moves of other fallible humans (or computers), we do our best to describe the moves in terms we can relate to: dangerous battles, calm preparations, confident finishers. In strictest logic every move falls into two simple categories: winning against even the strongest resistance, or losing. But while we play we don't know which is which. I think a move could be "wrong" for an omniscient observer, but still clever, tenacious, or even brilliant. It is natural and pragmatic to think about game-losing moves. But while we are thinking about what we enjoy about go, I'd like to find a way to emphasize one of the best aspects of the game: the opportunity to play great moves.