SDK game review...
Posted: Sun Mar 20, 2016 7:45 pm
Hi all,
I played a new game recently, and I know I made a lot of terrible mistakes. I'm white in this game. I won by a nice margin, but
147 was a mistake.
I'm almost positive that if black fights the ko, he wins, and the entire white shape is dead. Can someone help me here? Both in reading the ko, and in how better to approach the black invasion at
131
As an aside, I'm realizing as I get better at go, that players in the single-digit kyu ranking, who I once thought were inhuman, near-perfect players, are infact only human and make the same silly mistakes that I do
Is there a rule about posting too many games for review here? I really love using this forum for feedback on my play and improvement, but please let me know if I am violating a rule by posting multiple games.
Thanks as always for the feedback!
-Christopher
I played a new game recently, and I know I made a lot of terrible mistakes. I'm white in this game. I won by a nice margin, but
147 was a mistake.I'm almost positive that if black fights the ko, he wins, and the entire white shape is dead. Can someone help me here? Both in reading the ko, and in how better to approach the black invasion at
131As an aside, I'm realizing as I get better at go, that players in the single-digit kyu ranking, who I once thought were inhuman, near-perfect players, are infact only human and make the same silly mistakes that I do
Is there a rule about posting too many games for review here? I really love using this forum for feedback on my play and improvement, but please let me know if I am violating a rule by posting multiple games.
Thanks as always for the feedback!
-Christopher
A few questions.
:
Q6
L4
,
Did you read the cut at H4 before you played
If you block at L5, what's the status of the black group ?
Does N10 work ?
Did you read the cut before this hane ?
at L4 would complete the capture of 6 B stones and create a strong outside wall with no bad aji. This would be a clearly won game. Instead you play a speculative move which provokes a fight.
at Q10 would have been a nice tesuji to punish the W overplay, capturing some outside stones and hence killing the W inside stones.
compensates largely for the big loss on the right side. W needs to settle his weak group here to consolidate the win. Giving up the 5 stones to the left on a small scale looks like a good solution. L9 is a fine idea, but a bit thin -- holding back to L8 would be much better. This move makes an immediate eye, and allows W to resist K6 with K7. Still, W got a fine result through
.
at G7 is a little off the mark, as B demonstrated. Connecting at N5 would be fine, leaving 10 B stones cutoff and nearly dead. Just give up 5 stones if B invests another move to attack them. Locally J6 is the shape move, preempting any attack on this group and thereby threatening the B stones to the left. After B gets this move, instead of playing K6 (losing liberties), W should play G5 to keep the B stones to the left under attack. Or more simply block at J7 to give them up on a small scale. This still leaves W with an easy win.
at L4 are simple moves I really need to work on.