On issues with teaching complete beginners
Posted: Mon May 16, 2016 2:36 am
I'm relatively new to the game myself but I've been trying to introduce friends to the game so that more people will be able to play with me. This usually involves me briefly explaining the rules then playing games with them on a 13x13 board to start and eventually a 19x19 board. Here are some of the problems I have had trying to teach and play the game with complete beginners:
1) They don't know when the game has ended (they keep playing stones which do not further the game)
2) They dislike playing handicap games (or flat-out refuse to play them!)
3) Some have claimed they feel overwhelmed (by so many things going on at once)
I have tried to solve 1 by explaining that when territory is safe, playing stones that cannot live inside someone elses territory is futile, and that when a group is dead, playing stones to try to help it is futile, but I'm not sure what the best way to illustrate/explain this is. (I've gone over ladders/nets/and how having two eyes can make a group immune to capture.)
One friend said playing a handicap game was like, “putting the game on easy mode” and I tried to explain that it is more like, “putting the game on more even-footing” but he didn't buy it. Another friend felt as if the extra stones he started with didn't matter because he, “didn't even know how to use them”.
When someone feels overwhelmed, I have asked them to try to focus on a corner/local area/fight and not think too much about the rest, to ask if it is important for them to play there or if they can play somewhere else instead. And if they determine they can play away, to look at other areas, one at a time as small "chunks" and determine where they should play that way instead of trying to take in the entire board at once. They, however, still feel like too much is going on at once. (Maybe a 9x9 board is in order for this case?)
I am worried that my friends feel as though I am completely sandbagging them and in the process I might be discouraging them from playing by beating them so mercilessly... but my intent is merely to teach them the game!
I know that everyone is different, maybe someone who dislikes handicap games will learn or enjoy the game just as well without playing them as someone who enjoys them would. (I would like to feel like I'm improving at the same time though, and not lax in my moves or shape because I think I can get away with it! Maybe my main motivation for wanting to give them stones is selfishness.) And I know not everyone is necessarily interested in the game (especially as much as I am), but I'm afraid in my excitement to play I am not being as careful and mindful as I could be in how I am trying to introduce them to/teach them the game. Any advice on the matter would be much appreciated, thanks.
1) They don't know when the game has ended (they keep playing stones which do not further the game)
2) They dislike playing handicap games (or flat-out refuse to play them!)
3) Some have claimed they feel overwhelmed (by so many things going on at once)
I have tried to solve 1 by explaining that when territory is safe, playing stones that cannot live inside someone elses territory is futile, and that when a group is dead, playing stones to try to help it is futile, but I'm not sure what the best way to illustrate/explain this is. (I've gone over ladders/nets/and how having two eyes can make a group immune to capture.)
One friend said playing a handicap game was like, “putting the game on easy mode” and I tried to explain that it is more like, “putting the game on more even-footing” but he didn't buy it. Another friend felt as if the extra stones he started with didn't matter because he, “didn't even know how to use them”.
When someone feels overwhelmed, I have asked them to try to focus on a corner/local area/fight and not think too much about the rest, to ask if it is important for them to play there or if they can play somewhere else instead. And if they determine they can play away, to look at other areas, one at a time as small "chunks" and determine where they should play that way instead of trying to take in the entire board at once. They, however, still feel like too much is going on at once. (Maybe a 9x9 board is in order for this case?)
I am worried that my friends feel as though I am completely sandbagging them and in the process I might be discouraging them from playing by beating them so mercilessly... but my intent is merely to teach them the game!
I know that everyone is different, maybe someone who dislikes handicap games will learn or enjoy the game just as well without playing them as someone who enjoys them would. (I would like to feel like I'm improving at the same time though, and not lax in my moves or shape because I think I can get away with it! Maybe my main motivation for wanting to give them stones is selfishness.) And I know not everyone is necessarily interested in the game (especially as much as I am), but I'm afraid in my excitement to play I am not being as careful and mindful as I could be in how I am trying to introduce them to/teach them the game. Any advice on the matter would be much appreciated, thanks.
stones are dead, and need not be captured.
stones are dead.